The Art of SketchUp - part 2: Sci-Fi
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Hi there,
Some more concepts using the same helicopter.
Sketchup models + Lumion3D + PS
For those who play video games, these concepts are similar to the ones for FPS games like Call of duty or Battlefield.
Speaking of game, I have released my first iOS game for iPhone/iPad, using some sketchup models in there. If you have not seen it check it out:
https://itunes.apple.com/us/app/snowyville-pro/id786865681?mt=8
http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=55842Have a good day!
_KN
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Hi there,
It has been a while I have not posted any images I did for the game Defiance (http://www.trionworlds.com/en/games/defiance/).
So here they are.
Have a good weekend!
_KN
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Yes, I have no words when I see talent
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Cool!
Any idea of the Number of facettes / Size file of a such complete architecture object ?
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Wild! Fantastic but so real and intricate! Would like to see some of your buildings in real life.
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I love your work man, mostly your awesome ship. Could you maybe explane how you did your engines?
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@ Carsten and Alvydas: thanks for your kind words.
@rens282 said:
I love your work man, mostly your awesome ship. Could you maybe explane how you did your engines?
@ rens: Thanks for your kind words and interest. For modeling, I use Sketchup basic tools as wells plugins like TIG's Extrude tools, Fredo's Joint Push Pull, Fredo's Scale, Draw Taper, just to name a few that I use the most for this kind of model.
@unknownuser said:
Cool!
Any idea of the Number of facettes / Size file of a such complete architecture object ?@ Pilou: Thanks for your question. See image below for polygon count.
@pbacot said:
Wild! Fantastic but so real and intricate! Would like to see some of your buildings in real life.
@Peter: Thanks for your kind words. Some of my buildings in real life? Sure, these are not sci-fi... but here are a few of the projects I worked on from 1998 to 2003 while I was with VLK Architects (http://www.vlkarchitects.com/) before I quit my job to move to San Francisco and work for the game/film industries.
That's how I started learning SketchUp for Architecture when it came out in Fall of 2000.
I was either in charge of a project as the main designer or working with the Design Director on a bigger project for these buildings below.
Take care,
_KN
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Hello there,
Here's a hangar I did for one of my space fighters.
That model was quite big with 865,369 quads/tris.
SketchUp + Vray for sketchUp + Photoshop
Hope you like it.
Have a great weekend!
_KN
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Moebius' perspective!
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Cool, thanks for sharing, Pilou.
Have a good day!
_KN
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Amazing work.
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Indeed. Great stuff.
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@boofredlay said:
Amazing work.
Thanks for your kind words, Eric. Have a good day!
@unknownuser said:
Indeed. Great stuff.
Thank you very much for your comment, Tom. Take care.
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Maybe we should have a subfolder under "most impressive Sketchup modeling" and have Ken post all his work there.
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@daniel said:
Maybe we should have a subfolder under "most impressive Sketchup modeling" and have Ken post all his work there.
LOL...thank you for your kind words, Daniel. But I believe there are many talented people in this forum who deserve their own "most impressive Sketchup modeling" subfolder. I have seen lots wonderful models and renders. Keep them coming. You all inspire me.
All the Best,
_KN
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@unknownuser said:
Moebius' perspective!
Is that from "Blank Incal"? Oh, I just Googled it. Yes it is. I used to have that series.
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Yes the Golden age
I can't imagine that Moebius would create with Verve?
A so funny free prog of painting! -
Hi there,
Here's another personal project using some of my space fighters, the one posted above and the one below.
SketchUp + Lumion + Photoshop
Have a great Friday and weekend ahead!
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Speed and action!
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