The Art of SketchUp - part 1: Fantasy
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@fabrice de lyon said:
Great job!
Could you explain what tool you use to model cloth ?Whatts, SDS or Artisan perhaps? http://artisan4sketchup.com/
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@unknownuser said:
So with modular composants (or not) maybe this new plug can interest you
Random replacement of components by Sdmitch
No limit of Sources and targets@ Pilou: Thanks for the plugin. However, this won't be useful as the layout of the castle has to be done manually by placing the pieces together. It's like an architect designing a building. All the walls have to be connected. You cannot place them randomly. But if my castle is destroyed and the pieces are all over the place, then maybe the plugin could be useful.
@ holmes1977: thank you for your kind words, Jonathan.
@liam887 said:
@fabrice de lyon said:
Great job!
Could you explain what tool you use to model cloth ?Whatts, SDS or Artisan perhaps? http://artisan4sketchup.com/
@ Fabrice and Liam: Thanks for your comments. The answer to the question is d)none of the above. I do have SDS and Artisan, alghough I don't use them a lot in my Sketchup modeling workflow yet. I use basic "Box Modeling" or "Polygon Modeling" for most of my hard surface models and architecture stuff. For the cloths and most of my organic shapes (and sometimes for hard surface modeling too), I use a technique similar to "Nurbs Modeling" or "Spline and Patches". TIG's Extrude Edges tools and TGI3D work wonderfully to create faces/mesh and for moving vertices.
@ Liam: check your email and let me know if you have more questions. I answered your question about getting a job in the game industry.
Here are some more tents.
Have a great day!
_KN
a few concepts for Axes:
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/ -
More conceptual models.
Have a nice day!
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/ -
Hey guys,
I've been busy and did not have time to post anything the past month.
So here are some more concepts of tents as well as weapons from the game Rift.
Have a great one!
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/ -
Awesome! I played the 7 day free trial and wanted to explore more, see more of the world, but there were a lot of weird quests (kill 7 of these, bring back their hides) that I had to do in order to advance and not just get smooshed if I went to the next area. It really looks like quite a bit of fun that you are having, I need to get back into sketchup and such but I have a ton of things I need to do before I have any time again.
I look forward to seeing more!
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@ghalko said:
Awesome! I played the 7 day free trial and wanted to explore more, see more of the world, but there were a lot of weird quests (kill 7 of these, bring back their hides) that I had to do in order to advance and not just get smooshed if I went to the next area. It really looks like quite a bit of fun that you are having, I need to get back into sketchup and such but I have a ton of things I need to do before I have any time again.
I look forward to seeing more!
Thanks, Bryan. I am glad you had fun playing the game Rift. Yes, some quests are weird like you said (e.g. kill 7 of these, bring back their hides). But this is how all MMOs are. You will have some similar quests in games like World of Warcraft, Warhammer, Age of Conan, Guild Wars, etc.
Here are some more Sketchup models for tents and weapons. I know, you all are probably tired of my tents. I'll post something else next time.
Take care,
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/ -
I like the Iron pine forge!
Great job as ever!
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@artysmedia said:
I like the Iron pine forge!
Great job as ever!
@ artysmedia: Thanks, Roberto. I hope all is well.
Here's a tree I modeled in Sketchup and brought into Vue for the 3D Environment 2011 competition I entered a couple of months ago. Unfortunately my render was not selected. But it was fun to do. The image below is actually a postwork in PS adding the foreground, waterfalls and some birds that could not be done for the original entry as the rule forbid any kind of postwork.
More stuff form the game Rift. I still have tons of them and will post them whenever I have time.
Thanks for stopping and have a wonderful week!
Best,
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/ -
Yours Avatar's image is great, but i think the man has his left leg a little misplaced...
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What can I say, your work is amazing! I especially like the tree, I attempted to make a gnarled old tree several time, failed miserably. Any tips or secrets you'd like to reveal??
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Your gallery is truelly amazing!
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Awesome Work!
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WOW!!!!
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Awesome, I didn't realise a lot of RIFT was developed in Sketchup! A conversation I keep having with people (particularly architects) is that they feel SU is a children's programme, which it's anything but. Seeing amazing stuff like this just gives me more answers to take on the naysayers. Keep up the great work.
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@ken28875 said:
@liam887 said:
@fabrice de lyon said:
Great job!
Could you explain what tool you use to model cloth ?Whatts, SDS or Artisan perhaps? http://artisan4sketchup.com/
@ Fabrice and Liam: Thanks for your comments. The answer to the question is d)none of the above. I do have SDS and Artisan, alghough I don't use them a lot in my Sketchup modeling workflow yet. I use basic "Box Modeling" or "Polygon Modeling" for most of my hard surface models and architecture stuff. For the cloths and most of my organic shapes (and sometimes for hard surface modeling too), I use a technique similar to "Nurbs Modeling" or "Spline and Patches". TIG's Extrude Edges tools and TGI3D work wonderfully to create faces/mesh and for moving vertices.
Few posts ago you were writing about your modeling techniques. I wonder if you could record a video showing your modeling methods while you are using Sketchup. I'm not asking you for tutorial, just for show. I know that you are pro, and working with Sketchup is your job so it can be impossible.
Sorry for possible mistakes. Iβm not English native speaker.
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Unlimited fantasy and extraordinary ability
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@swedishnitro said:
Awesome, I didn't realise a lot of RIFT was developed in Sketchup! A conversation I keep having with people (particularly architects) is that they feel SU is a children's programme, which it's anything but. Seeing amazing stuff like this just gives me more answers to take on the naysayers. Keep up the great work.
that's what often i heard from most friends of mine which are also architects and civil engineers
even my brotheri like that forest image. especially those trees and cliffs
keep up the good work -
@solo
What is so wow on this image? Another rather expected boring vue render.
Otherwise, this artwork, this modeling, is excellent. As expected from this gifted artist. -
@unknownuser said:
I have been working on the newest version of Simcity, designing and concepting architecture.
That's a cool news!
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That is awesome! Sim City has to be one of my all time favorite games.
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