The A show (post your Thea images)
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These last too are great. About displacement: you have to use 16-32 bit B&W maps to have great results. This displacement from colour diffuse maps is not the best solution. Scale effects will occur...
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Wow!!! Very impressive Majid.
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Really cool Majid. I like the displacement, but agree with Michalis, a 16 bit displacement map would make a big difference in precision.
I thought the cars were a bit dark also. Did a little lightening to this one.
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Thanx mates for feedbacks, @earthmover: due to your postproed imag, I adjusted the Iso , Gamma and brightess and add 90persent of vignetting at my render, so this is a pure Thea render, biased method is used and it has been rendered at about 2 hour on my crappy machine
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Looks great Majid, although the ground stone looks like it has a coat of shellac on top. There will always be lots less noise when you can brighten an image when rendering as opposed to in photoshop, especially in an 8-bit jpeg!
Does Thea export as .EXR or .HDR 32 bit? I can't remember and had to uninstall the SU2TH exporter because it's too unstable.
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There is a new SU2Th exporter available BTW.
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I was trying to simulate a pavement after a nice rain, donno how much acceptable is the result. and yea it supports the HDR and EXR, also good news on exporter, u can use usual SU2KT or even Twiligh xml exporter instead of the usual SU2Thea
edit: thank you pete on your description of new exporter -
Sweet. I'm installing it now. Kudos to Tomasz. Hopefully it's fixed some crash issues. I completely understand we are still in Beta phase as well, so all of the bugs will get ironed out eventually. Keep up the good work Thea team.
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just palying, IBL lighting, biased rendering. a WIP. model :3dwh+editing
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same model, same lighting (minor changes) unbiased rendering
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nice i like the unbiased version
brighter car render looks much much better
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Hey solo maybe you can make this thread 'Post your thea render renders' or something like that. It'll be great! Anyways majid, great renders so far! I especially like that studio one.
ultimatez
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Done...
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i've been trying to get a good skin material, havent quite got it yet but here is a render of a girl i did quickly in thea, well not quickly...i let it run over night so it ran for 10 hours (about 500 passes on my mbp)
solo, or anyone else who uses thea, have you been able to create a realistic skin material. if so would you be able to post it? thanks
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it seems nice , but in my sight a bit too shiny . guessing that the real skin is not only a color , but also it has textures ,part to part, and sketchup is not good app for those sort of texturing. you may do the texturing ussing blender , max , etc... good tecturing definitely will improve the model (thers is a good tutorial on sketchupartists web site on blender-sketchup texturing )
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real skin also has translucency. The material needs to have a few layers with the top one being more translucent. How you go about that I am not entirely sure. I do know that is how CGI animators do it however. So perhaps try doing alittle research on that and see if you can get anyideas.
Cheers
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Sorry to jack the thread-
@timmy16744- have a look for at this: http://www.nzone.com/object/nzone_humanhead_home.html and, http://developer.nvidia.com/object/doc_characters.html#skin
It's all about the sum-of-Guassians formulation of subsurface scattering within a multi-layered skin model...
So Solo you seem sold on THEA? I just had a second and was amazed at your post... I'm going to a meeting and will be back later to check and read the entire thread... So far your images look ridiculously fantastical!
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WOW WOW WOW...
Majid- Really nice work. How do you feel about the ease of learning Thea now that you've seen it Kerky and Twilight?
"Thea render, biased method is used and it has been rendered at about 2 hour on my crappy machine " That's quite a rendering for 2 hours...
Solo- Haha, reading through your posts with the renderings seemed like a fantastic sales pitch...
"Thea biased render 4mins 31s"
"not forgetting the amazing solid exporter Tomasz created." <-- Which by the way is probably the most complex .rb ever written for SU Certainly the best thing literally since sliced bread, seriously. I dream of the say I can buy more than a few drinks... although at this point he's probably spent so much time developing the latest plugins he would probably prefer a little cash... Then a round of drinks!
"9 minutes 7 seconds, original size 1718x527, no post work"
" those buttons have strong kung-fu."
SOLD- Although the check out process is a little funny? I'm also getting more and more suspicious / paranoid about internet security... I thought I had read somewhere that it was threw paypal, but it doesn't say that (from what I could see) while on the "Cart" page.
I unfortunately have flubbed the whole process... I backed out of paypal when I realized I didn't add the SU2TH plugin - Woops.
Anyone have thoughts on THEA being sold as a package? Like- If you have SU and MAC buy this one... If you use Windows and SU buy this one... I sometimes pretend to not be as smart as I really am in order to test the UI on websites and software... ( which really means I blew it)
As far as I'm concerned, using the plug-ins is a must. I remember having to export an .obj from SU then load it to KT... Get the plug-in.
Be careful and make sure you have both the Thea Render License and the appropriate plug-in...
Hopefully I just didn't buy 14 copies...
Thank you guys for posting these great images- I'm looking forward to see more from you guys and maybe show a little of my own work.
It's been a good day- Hope everyone is doing well.
Gistman- (aaron)
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@majid said:
it seems nice , but in my sight a bit too shiny . guessing that the real skin is not only a color , but also it has textures ,part to part, and sketchup is not good app for those sort of texturing. you may do the texturing ussing blender , max , etc... good tecturing definitely will improve the model (thers is a good tutorial on sketchupartists web site on blender-sketchup texturing )
Cheers majid.
It looks like you already mastered thea, impressive renders, well done.About SubSurfaceScattering 'SSS': Its complicated and mostly is in use for realistic portraits - skin. A good tip here is to render a second layer (skin parts only) using a few warm area lights behind. Then PP the two layers. BTW nice model (the girl), excellent choice for an office environment.
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really amazing stuff going on in this treath my friend!! keep posting!
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