Castle Howard
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I did these renders in the trial version of iRender, which runs out in 6 days, so I'm now considering buying it. It does have good RPC plant options that I'd love to experiment with!
...and with regard to all those hours, you are right, I enjoyed most of them hugely!
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Incredible modeling! Would love to see some closeups of some of the detailed areas.
Mike
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Amazing project! Did you model the statues as well or are they textures/components?
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Hi MartinPh,
It looks fantastic and certainly needed a lot of detail work. I like this historic projects very much. Historic buildings are my favorites too but most of the time the problem is to find good plans or drawings.
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Mama mia !!!
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Great job!
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amazing work!! congratulations!
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Remus, the statues are 3d, but I must adnmit I didn't model them myself. I found them on the internet and only simplified them a bit for use in this model. The bas reliefs on the facade are textures.
Yeah, Charly, I prefer historical buildings too for modeling. But it is indeed rare to find such good reference material as in Vitruvius Brittanicus. It was the Dover reissue of that book which got me going on this project. Actually, VB will allow you to model almost any 18th century English country house; but I think I'll lay off for a while and do something completely different...
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Oh, and did I say thank you yet to Fredo for his brilliant plugins, without which this would have taken another year at least?
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Size does matter after all...Congratulations!
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That is F@!/*#- awsome!
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I ever envy those guys that make so great effort to make so beautiful buildings!
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That's some model!
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...good work))) thanks!
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@daniel said:
That is F@!/*#- awsome!
Double over here man
10 wow, your the second person I gave this too!
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very very impressive!! what a huge project to undertake, but definitely worth it! I would definitely recommend texturing it, would turn it into a killer project!
Can i ask about the stats? hoy many edges etc, did Sketchup handle it ok?
PS. nice touch with the sketchup fog
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Add me to the list of awed viewers.
Amazing! -
You have my absolute respect. Wow!!
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Thanks all! Jopsa, I'd love to texture it, but I would need a renderer that does procedurals (actually I have one, Vray, but it is unable to render models this large ). I think I'll be experimenting in Photoshop instead. Best of all would be to export this to Vue, as someone else suggested, but on my system that is definitely out of the question... (and like SU, Vue is very good at handling its own native format, but not so good at handling imported geometry).
As for stats:
3,446,304 edges
1,527,138 faces
6,682 component instances
3,832 groupsI am on a P4, 2,13 Ghz dual core Vista PC, with 4 GB of RAM and a 'Loser Edition' nVidia card that I will be replacing one of these days... (it messes up shadows completely). The model was finished in SU 7, and SU can handle it without any problem at all; only, when orbiting, components and groups go into box mode. I had several crashes, however, when trying to export large bitmaps.
PS, Jopsa: I found your Pantheon greatly inspiring, it seems to me that operates at an even higher level of detail!
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Here's another render. I love this feature of iRender, it actually does true orthogonal renders.
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