Pull up a stool, slam dancing render masters...
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Well Durant, downloaded and ran your model through Kerkythea. I did a quick clay test just to see, (attached and fuzzy, only rendered it for about a minute),then I put on some materials, and re rendered with a HDR Probe. I only let it cook for a little over an hour using a Metropolis Light Transport preset, so there is still lots of noise, but I think in a studio setting with the right lighting you could have a lot of fun.
I did have problems exporting to Kerkythea, and had to take it in as a clay model, and then change the materials, but my old laptop has been grumpy lately, so that could be it. I'll do some mor on it tomorrow.
Cheers
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man, i never thought this was poetry night
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Well Durant. You, you need to learn another app, "bring it". So here, imported to blender UV mapped and a simple texture, in two min, nothing special as you see.
I have to say this. SU spoils artists like durant, sorry I had to say this, face it, this IS NOT A GOOD TOPOLOGY, this is wrong. See topology picture, now don't expect to go to zbrush for example with this, absolutely impossible.
So, Durant, ... bring it.What I mean is that SU lets you place a circle on face and extrude it (push-pull). These cylinders here had to be individual objects. Much easier for texturing, for re-topology etc...
Before starting the 'attack' before been offensive, please try to UV map this model.
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Maybe I am missing something here, and it may be more to do with what Durant has in mind to achieve in his final pieces, but since there are many renderers that will take the SketchUp model in and render it, and do an excellent job, why fight to take them into the ones that won't.
I have a home music recording studio. I have both digital and analogue equipment, some very high end. What I find is that, when I just want to get an idea down I stay away from the high end digital stuff, and go to a simple 4 track system. I can then simply be creative, and the process doesn't get in the way of the creativity. This is an analogy to the way SketchUp can be used effectively. What Durant is doing only requires evolution because he wants his work to evolve, his work stands on its own now, but the last thing it is about is software.
So please someone explain to me what advantage these other renderers would have to Durant. -
I reread the original thread and must say all the 'creative' writing has me lost as to what exactly he wants to achieve, maybe Durant can explain in simple sentences and we may be able to help better?
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"why fight to take them into the ones that won't"
Now please, try to understand. Just UV map this model. Because I did. I use so many apps... great apps like blender, zbrush, 3d-coat, modo. You mean that SU its not good for these apps. Or LightWave, or Maya, or what? YOU HAVE to have topology in mind when modeling, even if you are a great artist like Durant, my favorite in this forum BTW.
BTW I play double base professionally, I work on a studio (mastering), I like analogue sound and equipment a lot and all these have nothing to do with SU or 3d. -
If Durant wants a water tight model then here is a .stl (with certificate of trust) and .fbx (for the hard core Max user)
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"maybe Durant can explain in simple sentences and we may be able to help better?"
Yes pete, because if Durant has animation in mind (for example), he is completely lost.Still waiting someone to show a UV mapped model.
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Never mind, modelhead, the problem with textures will be there.
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I used Deep exploration, what did you use?
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bonzai3d doesn't seem to have a problem with it.
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exported from bonzai3d as .3ds then imported back into SU.
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@earthmover said:
DH,
If you would like to prove that to your Kinko's friend, I would suggest posting one of your stellar, intergalactic, robo porn, mind melting models here so that the community could have a go at rendering them in various programs outside of sketchup. You could then take all of the glossy, shimmering, life like renders to your brown bottle friend and tell him to behold the awesomeness achieved without using any plugins to "fix" anything at all.
I also think that this suggestion by EarthMover, is one of the reasons Durant posted the model, and I sort of hope people rise to the challenge.
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Still no UV mapping...
Hmm... I posted a quick render already, I did it, so waiting others to do so...
Because some people claim here that I don't use the right app or so...
Update: the last one "with bricks" has a decent mapping, not real UV though. -
@unknownuser said:
Still no UV mapping...
Michalis, there was no mention about UV mapping, why is this such an issue to you?
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Yes pete, you know better than me. Durant is a great artist (IMO), some possibilities here. Good computing is about 'imputs' and 'outputs'. I don't claim that SU is a bad app. It just 'spoils' us with all these friendly functions. We have to thing about topology, just this.
Now I have the feeling that its more difficult to understand me than Durant. -
@michaliszissiou said:
Still no UV mapping...
Hmm... I posted a quick render already, I did it, so waiting others to do so...
Because some people claim here that I don't use the right app or so...
Update: the last one "with bricks" has a decent mapping, not real UV though.does this look mapped? ( bonzai3D )
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OK, its bonzai then. But please give us a full view, just to see a bad topology's problems. Now you don't want me to post a zbrush preview, do you? This problem is documented in details, search zbrushcentral for this. BTW I managed to UV map this in zbrush (using new UV master plugin). When modeling in SU there is always a different approach. Its possible anyway.
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