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    Pull up a stool, slam dancing render masters...

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    • D Offline
      Durant Hapke
      last edited by

      Brothers and Sisters,

      Bring the bringing it.

      What a week of... So, this dude I ran into a week or two before last, down at the local Kinko's was looking over my shoulder and getting all dance like.

      He saw some of my sketch up action and we got to talking, which lead to Jack bird drinking and that's that.

      But as we tipped brown bottles, we got into an idea that he would render some of my Jack action models in some of his killer programs.

      I think he's all about that Maya action, but it could be three double zero Max undies, or V-Raygun or whatever.

      The thing is, he is telling me the models from S to the KetchUp are all... NG... Not Good.

      He's saying they are crap.

      Do not bring that.

      The issue at hand is that he really wants to give my Jack action a go, and it a very talented head -- I've seen some of his work and it's bubbly excellent.

      What he is asking me about, or to do, is to see if there is a way to "best prepare my models" for rendering in other programs.

      Bring that.

      This Jack bird -- that being me -- D the FH -- is very careful to keep all the faces of my constructions heading in the proper direction -- this I know.

      And I have been exporting OBJ files, that seem much better, but he said there might be even more we could do... Like weld faces? What the Jack bird do I make of that?

      He said there might be some plug in's that are for exporting, or other programs that can open a Sketch Up model for "cleaning" it (like in the tub?).

      Or, he said there might just be a list of steps somewhere that are all about the best way to get your model all clean and ready for "mapping and rendering."

      Time to pour a double, this is what my head is looking for, more bubbles.

      At any rate, if any of this makes some kind of master blasting sense to any of your big brains, I would entirely be Jack action into your full on perspectives and or advice.

      Bring that.

      And this reminds me, some good while back, I did get some happing input pertaining to ruby scripts, and that was very kicking kick Jack cool, but I may not have expressed "I'm about buying a round for he house."

      Durant "my action is on in anthers Guts" Hapke

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      • daleD Offline
        dale
        last edited by

        Durante

        I think Tig's Manifold ruby makes objects "watertight" it's here http://forums.sketchucation.com/viewtopic.php?p=218691#p218691

        There was another one I was looking at recently for a CNC milling I need to get done, I'll see if I can find it.

        Just monkeying around....like Monsanto

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        • daleD Offline
          dale
          last edited by

          The other one I was looking at is called Cadspan. But it exports in STL (stereolithograpy) for 3D printers, and if my memory serves me well, which it seldom does, I don't think Maya imports STL format. Sorry

          Just monkeying around....like Monsanto

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          • EarthMoverE Offline
            EarthMover
            last edited by

            DH,

            For rendering purposes, there is nothing "wrong" with the meshes coming out of Sketchup. Exporting as .3ds will allow you to weld the verticies upon export if desired. All of the "big dog" modelers will allow you to weld after importing. Welding is really only important to a mesh congruent when applying some type of subdivision process to it, could be smoothing or shading, could be bending, could be using displacement in a renderer. These all rely on subdividing a mesh and without the verts being welded, you will have "tearing". Other than that, Maya, Max and most other "top gun" modelers all rely on quad faces in their algorithmic processing of geometry manipulation and subdividing. Sketchup is not a quad modeler, it's a polygon (face) modeler, and so models generated in SU are "Not Good" when using them as a starting point for further modeling and manipulation in true "quad" programs. They are not good as starting points for Sculpting programs (Zbrush, Mudbox) either. BUT, for rendering purposes, your models are just fine. If you would like to prove that to your Kinko's friend, I would suggest posting one of your stellar, intergalactic, robo porn, mind melting models here so that the community could have a go at rendering them in various programs outside of sketchup. You could then take all of the glossy, shimmering, life like renders to your brown bottle friend and tell him to behold the awesomeness achieved without using any plugins to "fix" anything at all.

            I forgot to mention that "preparing the model for mapping" is truly where SU is "Not Good". This is better suited for an external application that will define UVW (material space) coordinates for different meshes. This allows for image (bitmap) texturing around turns and curves without any stretching or distortion of the image used.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • daleD Offline
              dale
              last edited by

              @earthmover said:

              DH,
              I would suggest posting one of your stellar, intergalactic, robo porn, mind melting models here so that the community could have a go at rendering them in various programs outside of sketchup.

              That's a hell of an idea!!

              Just monkeying around....like Monsanto

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              • EarthMoverE Offline
                EarthMover
                last edited by

                Indeed! I think the story here is that Durant encounters one of the many "Doubting Thomas" purist of the 3D community, of which I'd say the vast majority view Sketchup as a kid's cereal box toy with no real credibility or usefulness in a "studio" setting. Although it's becoming more widely accepted in the past year or two, I think the old stigma is still very present in 3D world. When that happens, it's always nice to show what can be done with SU when it's in the right hands.....after all, as we all know, it's not hammer and saw that is responsible for the craftsmanship of a project, it's the person who stands behind them.

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • arail1A Offline
                  arail1
                  last edited by

                  @earthmover said:

                  Welding is really only important to a mesh congruent when applying some type of subdivision process to it, could be smoothing or shading, could be bending, could be using displacement in a renderer. These all rely on subdividing a mesh and without the verts being welded, you will have "tearing". Other than that, Maya, Max and most other "top gun" modelers all rely on quad faces in their algorithmic processing of geometry manipulation and subdividing. Sketchup is not a quad modeler, it's a polygon (face) modeler, and so models generated in SU are "Not Good" when using them as a starting point for further modeling and manipulation in true "quad" programs. They are not good as starting points for Sculpting programs (Zbrush, Mudbox) either.

                  Very well said.
                  And it's why I've given up trying to bring geometry from SketchUp into modo.

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                  • D Offline
                    Durant Hapke
                    last edited by

                    Brothers and Sisters, Masters and Wizards,

                    Bring it.

                    Many Jack action blasting bottles of "what a group."

                    Will post a file in the short.

                    Have a drinking engagement with Sir. Kink.

                    Will keep the Informed informed.

                    Durant "fishing zipper" Hapke

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      If you use SU pro, export as .obj. Import it to blender for example and remove doubles (if there is any). finished. This model is just for rendering. Please don't try zbrush because a terrible topology is waiting for you. But there is 3d coat (voxels). It will automatically convert all this terrible topology to voxels and you can sculpt. So there are some solutions. Exporting as .3ds its not the best BTW. 😎

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                      • D Offline
                        Durant Hapke
                        last edited by

                        Brothers and Sisters,

                        Bring it and what?

                        So, the Kinko's connection continues to be a confusion feast of blubber.

                        Models breaking and splintering all over the joint, Jack bird can't slam dance to that action.

                        I've brought a test model bit of this sketchup action in the manner I most construct while smoking.

                        If one of my long time brethren would be into "checking the kinks" -- fire would ejaculate from my deepest glands.

                        As I've not posted said models on this joint before, I'm thinking I just did a small job in my digital pants bucket.

                        I was, or would be flipping such into a double sided action, but thought it would prove to be smaller to have a half berry.

                        What about that mad Jack bird mad eye candy crack helicopter action or that crazy Asian water front town -- how the Jack were those digital clumps rendered out like?

                        I'm loosing mental ground.

                        Durant "finger in my ear" Hapke

                        http://i281.photobucket.com/albums/kk239/Durant_Hapke/SSUSITEJACKFOOT.jpg

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                        • D Offline
                          Durant Hapke
                          last edited by

                          B&S,

                          Oh, and this would be in Jack bird order.

                          D the FH


                          Here's the Jack bird file...

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                          • daleD Offline
                            dale
                            last edited by

                            Well Durant, downloaded and ran your model through Kerkythea. I did a quick clay test just to see, (attached and fuzzy, only rendered it for about a minute),then I put on some materials, and re rendered with a HDR Probe. I only let it cook for a little over an hour using a Metropolis Light Transport preset, so there is still lots of noise, but I think in a studio setting with the right lighting you could have a lot of fun.
                            I did have problems exporting to Kerkythea, and had to take it in as a clay model, and then change the materials, but my old laptop has been grumpy lately, so that could be it. I'll do some mor on it tomorrow.
                            Cheers


                            Picture 135.jpg


                            Picture 136.jpg

                            Just monkeying around....like Monsanto

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                            • S Offline
                              steel.monkee
                              last edited by

                              man, i never thought this was poetry night
                              πŸ˜‰

                              Kapag maiksi ang kumot, matutong mamaluktot.

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                              • marked001M Offline
                                marked001
                                last edited by

                                @steel.monkee said:

                                man, i never thought this was poetry night
                                πŸ˜‰

                                welcome to durant's world..haha.

                                http://www.revision21vis.com

                                instagram: revi21on

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Well Durant. You, you need to learn another app, "bring it". So here, imported to blender UV mapped and a simple texture, in two min, nothing special as you see.
                                  I have to say this. SU spoils artists like durant, sorry I had to say this, face it, this IS NOT A GOOD TOPOLOGY, this is wrong. See topology picture, now don't expect to go to zbrush for example with this, absolutely impossible.
                                  So, Durant, ... bring it.

                                  What I mean is that SU lets you place a circle on face and extrude it (push-pull). These cylinders here had to be individual objects. Much easier for texturing, for re-topology etc...

                                  Before starting the 'attack' before been offensive, please try to UV map this model.


                                  test_dur.jpg


                                  PictureDUR.jpg

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                                  • daleD Offline
                                    dale
                                    last edited by

                                    Maybe I am missing something here, and it may be more to do with what Durant has in mind to achieve in his final pieces, but since there are many renderers that will take the SketchUp model in and render it, and do an excellent job, why fight to take them into the ones that won't.
                                    I have a home music recording studio. I have both digital and analogue equipment, some very high end. What I find is that, when I just want to get an idea down I stay away from the high end digital stuff, and go to a simple 4 track system. I can then simply be creative, and the process doesn't get in the way of the creativity. This is an analogy to the way SketchUp can be used effectively. What Durant is doing only requires evolution because he wants his work to evolve, his work stands on its own now, but the last thing it is about is software.
                                    So please someone explain to me what advantage these other renderers would have to Durant.

                                    Just monkeying around....like Monsanto

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      I reread the original thread and must say all the 'creative' writing has me lost as to what exactly he wants to achieve, maybe Durant can explain in simple sentences and we may be able to help better?

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        "why fight to take them into the ones that won't"
                                        Now please, try to understand. Just UV map this model. Because I did. I use so many apps... great apps like blender, zbrush, 3d-coat, modo. You mean that SU its not good for these apps. Or LightWave, or Maya, or what? YOU HAVE to have topology in mind when modeling, even if you are a great artist like Durant, my favorite in this forum BTW.
                                        BTW I play double base professionally, I work on a studio (mastering), I like analogue sound and equipment a lot and all these have nothing to do with SU or 3d.

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          If Durant wants a water tight model then here is a .stl (with certificate of trust) and .fbx (for the hard core Max user)

                                          stlandfbx.zip


                                          Durant.png

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            "maybe Durant can explain in simple sentences and we may be able to help better?"
                                            Yes pete, because if Durant has animation in mind (for example), he is completely lost.

                                            Still waiting someone to show a UV mapped model. 🀣

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