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Pull up a stool, slam dancing render masters...

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  • D Offline
    dale
    last edited by 3 Mar 2010, 20:24

    The other one I was looking at is called Cadspan. But it exports in STL (stereolithograpy) for 3D printers, and if my memory serves me well, which it seldom does, I don't think Maya imports STL format. Sorry

    Just monkeying around....like Monsanto

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    • E Offline
      EarthMover
      last edited by 3 Mar 2010, 21:01

      DH,

      For rendering purposes, there is nothing "wrong" with the meshes coming out of Sketchup. Exporting as .3ds will allow you to weld the verticies upon export if desired. All of the "big dog" modelers will allow you to weld after importing. Welding is really only important to a mesh congruent when applying some type of subdivision process to it, could be smoothing or shading, could be bending, could be using displacement in a renderer. These all rely on subdividing a mesh and without the verts being welded, you will have "tearing". Other than that, Maya, Max and most other "top gun" modelers all rely on quad faces in their algorithmic processing of geometry manipulation and subdividing. Sketchup is not a quad modeler, it's a polygon (face) modeler, and so models generated in SU are "Not Good" when using them as a starting point for further modeling and manipulation in true "quad" programs. They are not good as starting points for Sculpting programs (Zbrush, Mudbox) either. BUT, for rendering purposes, your models are just fine. If you would like to prove that to your Kinko's friend, I would suggest posting one of your stellar, intergalactic, robo porn, mind melting models here so that the community could have a go at rendering them in various programs outside of sketchup. You could then take all of the glossy, shimmering, life like renders to your brown bottle friend and tell him to behold the awesomeness achieved without using any plugins to "fix" anything at all.

      I forgot to mention that "preparing the model for mapping" is truly where SU is "Not Good". This is better suited for an external application that will define UVW (material space) coordinates for different meshes. This allows for image (bitmap) texturing around turns and curves without any stretching or distortion of the image used.

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • D Offline
        dale
        last edited by 3 Mar 2010, 22:32

        @earthmover said:

        DH,
        I would suggest posting one of your stellar, intergalactic, robo porn, mind melting models here so that the community could have a go at rendering them in various programs outside of sketchup.

        That's a hell of an idea!!

        Just monkeying around....like Monsanto

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        • E Offline
          EarthMover
          last edited by 4 Mar 2010, 00:25

          Indeed! I think the story here is that Durant encounters one of the many "Doubting Thomas" purist of the 3D community, of which I'd say the vast majority view Sketchup as a kid's cereal box toy with no real credibility or usefulness in a "studio" setting. Although it's becoming more widely accepted in the past year or two, I think the old stigma is still very present in 3D world. When that happens, it's always nice to show what can be done with SU when it's in the right hands.....after all, as we all know, it's not hammer and saw that is responsible for the craftsmanship of a project, it's the person who stands behind them.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • A Offline
            arail1
            last edited by 4 Mar 2010, 04:12

            @earthmover said:

            Welding is really only important to a mesh congruent when applying some type of subdivision process to it, could be smoothing or shading, could be bending, could be using displacement in a renderer. These all rely on subdividing a mesh and without the verts being welded, you will have "tearing". Other than that, Maya, Max and most other "top gun" modelers all rely on quad faces in their algorithmic processing of geometry manipulation and subdividing. Sketchup is not a quad modeler, it's a polygon (face) modeler, and so models generated in SU are "Not Good" when using them as a starting point for further modeling and manipulation in true "quad" programs. They are not good as starting points for Sculpting programs (Zbrush, Mudbox) either.

            Very well said.
            And it's why I've given up trying to bring geometry from SketchUp into modo.

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            • D Offline
              Durant Hapke
              last edited by 4 Mar 2010, 21:45

              Brothers and Sisters, Masters and Wizards,

              Bring it.

              Many Jack action blasting bottles of "what a group."

              Will post a file in the short.

              Have a drinking engagement with Sir. Kink.

              Will keep the Informed informed.

              Durant "fishing zipper" Hapke

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              • M Offline
                michaliszissiou
                last edited by 4 Mar 2010, 22:31

                If you use SU pro, export as .obj. Import it to blender for example and remove doubles (if there is any). finished. This model is just for rendering. Please don't try zbrush because a terrible topology is waiting for you. But there is 3d coat (voxels). It will automatically convert all this terrible topology to voxels and you can sculpt. So there are some solutions. Exporting as .3ds its not the best BTW. 😎

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                • D Offline
                  Durant Hapke
                  last edited by 10 Mar 2010, 19:27

                  Brothers and Sisters,

                  Bring it and what?

                  So, the Kinko's connection continues to be a confusion feast of blubber.

                  Models breaking and splintering all over the joint, Jack bird can't slam dance to that action.

                  I've brought a test model bit of this sketchup action in the manner I most construct while smoking.

                  If one of my long time brethren would be into "checking the kinks" -- fire would ejaculate from my deepest glands.

                  As I've not posted said models on this joint before, I'm thinking I just did a small job in my digital pants bucket.

                  I was, or would be flipping such into a double sided action, but thought it would prove to be smaller to have a half berry.

                  What about that mad Jack bird mad eye candy crack helicopter action or that crazy Asian water front town -- how the Jack were those digital clumps rendered out like?

                  I'm loosing mental ground.

                  Durant "finger in my ear" Hapke

                  http://i281.photobucket.com/albums/kk239/Durant_Hapke/SSUSITEJACKFOOT.jpg

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                  • D Offline
                    Durant Hapke
                    last edited by 10 Mar 2010, 19:29

                    B&S,

                    Oh, and this would be in Jack bird order.

                    D the FH


                    Here's the Jack bird file...

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                    • D Offline
                      dale
                      last edited by 11 Mar 2010, 03:19

                      Well Durant, downloaded and ran your model through Kerkythea. I did a quick clay test just to see, (attached and fuzzy, only rendered it for about a minute),then I put on some materials, and re rendered with a HDR Probe. I only let it cook for a little over an hour using a Metropolis Light Transport preset, so there is still lots of noise, but I think in a studio setting with the right lighting you could have a lot of fun.
                      I did have problems exporting to Kerkythea, and had to take it in as a clay model, and then change the materials, but my old laptop has been grumpy lately, so that could be it. I'll do some mor on it tomorrow.
                      Cheers


                      Picture 135.jpg


                      Picture 136.jpg

                      Just monkeying around....like Monsanto

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                      • S Offline
                        steel.monkee
                        last edited by 11 Mar 2010, 07:29

                        man, i never thought this was poetry night
                        πŸ˜‰

                        Kapag maiksi ang kumot, matutong mamaluktot.

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                        • M Offline
                          marked001
                          last edited by 11 Mar 2010, 15:32

                          @steel.monkee said:

                          man, i never thought this was poetry night
                          πŸ˜‰

                          welcome to durant's world..haha.

                          http://www.revision21vis.com

                          instagram: revi21on

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                          • M Offline
                            michaliszissiou
                            last edited by 11 Mar 2010, 16:33

                            Well Durant. You, you need to learn another app, "bring it". So here, imported to blender UV mapped and a simple texture, in two min, nothing special as you see.
                            I have to say this. SU spoils artists like durant, sorry I had to say this, face it, this IS NOT A GOOD TOPOLOGY, this is wrong. See topology picture, now don't expect to go to zbrush for example with this, absolutely impossible.
                            So, Durant, ... bring it.

                            What I mean is that SU lets you place a circle on face and extrude it (push-pull). These cylinders here had to be individual objects. Much easier for texturing, for re-topology etc...

                            Before starting the 'attack' before been offensive, please try to UV map this model.


                            test_dur.jpg


                            PictureDUR.jpg

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                            • D Offline
                              dale
                              last edited by 11 Mar 2010, 16:54

                              Maybe I am missing something here, and it may be more to do with what Durant has in mind to achieve in his final pieces, but since there are many renderers that will take the SketchUp model in and render it, and do an excellent job, why fight to take them into the ones that won't.
                              I have a home music recording studio. I have both digital and analogue equipment, some very high end. What I find is that, when I just want to get an idea down I stay away from the high end digital stuff, and go to a simple 4 track system. I can then simply be creative, and the process doesn't get in the way of the creativity. This is an analogy to the way SketchUp can be used effectively. What Durant is doing only requires evolution because he wants his work to evolve, his work stands on its own now, but the last thing it is about is software.
                              So please someone explain to me what advantage these other renderers would have to Durant.

                              Just monkeying around....like Monsanto

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                              • S Offline
                                solo
                                last edited by 11 Mar 2010, 17:04

                                I reread the original thread and must say all the 'creative' writing has me lost as to what exactly he wants to achieve, maybe Durant can explain in simple sentences and we may be able to help better?

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • M Offline
                                  michaliszissiou
                                  last edited by 11 Mar 2010, 17:07

                                  "why fight to take them into the ones that won't"
                                  Now please, try to understand. Just UV map this model. Because I did. I use so many apps... great apps like blender, zbrush, 3d-coat, modo. You mean that SU its not good for these apps. Or LightWave, or Maya, or what? YOU HAVE to have topology in mind when modeling, even if you are a great artist like Durant, my favorite in this forum BTW.
                                  BTW I play double base professionally, I work on a studio (mastering), I like analogue sound and equipment a lot and all these have nothing to do with SU or 3d.

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                                  • S Offline
                                    solo
                                    last edited by 11 Mar 2010, 17:13

                                    If Durant wants a water tight model then here is a .stl (with certificate of trust) and .fbx (for the hard core Max user)

                                    stlandfbx.zip


                                    Durant.png

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • M Offline
                                      michaliszissiou
                                      last edited by 11 Mar 2010, 17:18

                                      "maybe Durant can explain in simple sentences and we may be able to help better?"
                                      Yes pete, because if Durant has animation in mind (for example), he is completely lost.

                                      Still waiting someone to show a UV mapped model. 🀣

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                                      • M Offline
                                        michaliszissiou
                                        last edited by 11 Mar 2010, 17:29

                                        Never mind, modelhead, the problem with textures will be there.


                                        compare_new.jpg

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                                        • S Offline
                                          solo
                                          last edited by 11 Mar 2010, 17:30

                                          I used Deep exploration, what did you use?

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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