Street Project in London
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excellent, very detail work
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Can you give us a little insight into how your dealing with model size? I'm sure your using groups and components, but are you relying on layers when you add the high poly vegitation, or are you working in completely separate files? What did you find as the biggest challenge, and how did you deal with it? Also wouldn't mind knowing you computer specs.
This amazing results from a large model. -
wohww! Thanks for the replies guys!
Ok,
Artysmedia: Not sure, i have to look when my machine stopped rendering, but it is alot. I had to use proxies for all planting as this scene crashes instantly without it.... Rendered on a 8core machine,8 gig ram which was nessesary!
Not sure what you mean by your 2nd question?D-space & spdesign: I chose the workflow of SU to C4D above max because it is so easy.
I learned max and I was quite frustrated when I saw the different workflow between the 2....Max is waaaayy to complicated. So here you can also see what is the best way to export your model to Cinema 4D: http://www.vrayforc4d.com/forum/showthread.php?t=5426&highlight=export+sketchup+modelDale: I modelled all the different buildings on their own separate file, then the street with all the bits & pieces on ones file, then on the big file, I've imported all the models together....
I definitely used components.
What is very very important is to work on different layers, because it makes the exporting part easy and also good to work with.... I always layer my stuff in the correct layers so that my workflow is ultimately faster. Neglecting layering it, makes it hardly unbearable. I did ask somebody once to help me model, but because he did not really use layers I had to re-model everything.
I also group objects alot. That makes the texturing bit very easy.So i don't have any plants in Sketch-up, but i use proxies in Cinema 4D.
hope this helps!
Feel free to ask, I'll be happy to help.Cheers
choppir
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Awesome...! Awesome...!
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this is amazing!! shows the huge potential in sketchup, how many edges did you end up with?
also I notice in the clays that you modelled the lines on the street, I imagine it's so you only had one asphalt texture? very clever! -
Hi Jopsa2: I just looked and without the plants it comes to 3995564 poligons......yeah so almost 4 million.
The lines was modelled separately and yes the tarmac is one big texture i painted in Photoshop.
Hope this helps.
Choppir
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these are great. Its nice to see someone using SU along with another program other than max. good work
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Looks great, thank You!
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Absolutely amazing! If it wasn't for the clay models I would swear it they were photos. Amazing work!
What was the reason for modelling this street? Is it an existing street or is it all made up?
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Thanks kevsterman
It is existing, but the whole street will be refurbished
Here are some existing pictures. You will see they have already started building the School in the background of the 1st pic....
Laters!
choppir
@kevsterman said:
Absolutely amazing! If it wasn't for the clay models I would swear it they were photos. Amazing work!
What was the reason for modelling this street? Is it an existing street or is it all made up?
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Really professional stuff
Excellent work, mate!
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Nice work!
I'm a novice trying to render my street. How did you get the scale nailed down? Did you have access to planning documents or did you just use the ruler in Google Earth to approximate everything?
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@mamer said:
Nice work!
I'm a novice trying to render my street. How did you get the scale nailed down? Did you have access to planning documents or did you just use the ruler in Google Earth to approximate everything?
Hi Mamer,
What i did is, got some CAD plans from planning, then worked from that
choppir
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