sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Find the global position of a Vertex in a Group/Component

    Scheduled Pinned Locked Moved Developers' Forum
    25 Posts 6 Posters 4.7k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      @gbabcock said:

      @thomthom said:

      You're not dealing with components with many instances? You only pick the first instance?

      I am, I just haven't gotten that far with the tool yet!

      Well, that is a key major problem. Getting the correct instance. It's why traversing the parent won't work, as you only get the definition, but no way of getting the right instance.
      If you make components work, then you make groups with group copies work. They are the same thing under the hood.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • G Offline
        gbabcock
        last edited by

        Thanks, that's helpful. I'll play around with that.

        Glenn

        1 Reply Last reply Reply Quote 0
        • G Offline
          gbabcock
          last edited by

          @thomthom said:

          Well, that is a key major problem. Getting the correct instance...

          OK, I see now. It's not a true hierarchy, since an element (vertex, face, edge, etc.) can be in more than one instance. Parent only gets you the Definition, with no way to get the correct Instance, as you said.

          Thanks for helping me understand!

          Glenn

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            Only way is to map the whole model, going from Model and up. Which is just a brute force way to do it. ๐Ÿ˜•

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • J Offline
              jessejames
              last edited by

              @thomthom said:

              SU changes the co-ordiates when you open a group/component. When a group or component is open SU returns global co-ordinates for the entities in that context.

              It seems Tim Toady is more prevalent that i had originally feared! ๐Ÿ˜ฎ

              PS: Before some hot shot notices i made a mistake in accessing the origin using

              collection..transformation[-1]
              

              Since the transformation is a 16 element array an NOT a 4 element array of 4 element sub arrays that code will only return the last float.

              Always sleep with a loaded gun under your pillow!

              1 Reply Last reply Reply Quote 0
              • AdamBA Offline
                AdamB
                last edited by

                @thomthom said:

                Only way is to map the whole model, going from Model and up. Which is just a brute force way to do it. ๐Ÿ˜•

                Not really true. Its certainly non-trivial but LightUp does it ๐Ÿ˜„. ie LightUp needs to find the transform of every instance of a Component called PointLightSource. Clearly starting at the top and walking down is "one way" buts its incredibly inefficient. Better is to get each instance (trivial) then work your way back up concatenating transforms as you go - and dealing with the fact that there can be many instances of Components as thomthom points out. Took a fair amount of head scratching but its all in lightcache.rb if you want to take a butchers.

                Its invoked by list = LightCache.flat(LightCache.walk(ent, ent.transformation)) which gives you back a list of transforms.

                Adam

                Developer of LightUp Click for website

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  Very interesting Adam. I'm glad to be proven wrong.

                  I will for sure poke about that code of yours. Is it ok with you if I adapt it to a generic method and add it to my generic library shared between my plugins?

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • G Offline
                    gbabcock
                    last edited by

                    @adamb said:

                    Clearly starting at the top and walking down is "one way" buts its incredibly inefficient. Better is to get each instance (trivial) then work your way back up concatenating transforms as you go - and dealing with the fact that there can be many instances of Components as thomthom points out. Adam

                    Exactly what I'm trying to do! Thanks, Adam, I'll check this out.

                    Glenn

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      gbabcock
                      last edited by

                      OK, I think I'm getting a clearer picture now. โ— Let me sum it up to make sure.

                      Since we can have multiple instances of a Group/Component, there is a One-to-Many relationship between a Vertex and Transformations:

                      Vertex->ComponentDefinition->ComponentInstances->ComponentInstance->Transformation

                      model.jpg
                      Therefore, to get the global position of a Vertex you need BOTH the Vertex (which is in ComponentDefinition) AND the specific ComponentInstance you are evaluating. From there you can walk UP the hierarchy of ComponentInstances and get their Transformations to apply to the Vertex.

                      So in Ruby we have:
                      Sketchup.active_model #top of model
                      Sketchup.active_model.definitions #returns DefinitionList
                      Sketchup.active_model.definitions[n] #returns ComponentDefinition[n] from array
                      Sketchup.active_model.definitions[n].instances[n] #returns ComponentInstance[n] from array

                      You can get a quick picture of this in SU with:

                      Sketchup.active_model.definitions.each {|definition| puts "#{definition} contains #{definition.instances}\n" }
                      

                      Glenn

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        Adam, that code returns the transformation of all the copies of that instance? But no way to track back a single path to the model, like you get with PickHelper?

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          gbabcock
                          last edited by

                          @gbabcock said:

                          From there you can walk UP the hierarchy of ComponentInstances

                          Well, not quite... ๐Ÿ˜•

                          The Parent of a ComponentInstance is a ComponentDefinition, which can exist in more than one ComponentInstance (for example, if you have multiple instances of a Component that has nested Components). So you can't even walk up the hierarchy of ComponentInstances. ๐Ÿ˜ก

                          But walking down works well! My use case is where I have selected a Group/Component (but not opened it) and need the global position of every Vertex. With limited testing performed, this code seems to give an accurate position report:

                          #get vertices
                          def Start
                          	#get vertices
                          	verts=[] #initialize vertices array
                          	trans_h=[] #initialize transformation array use to store hierarchy of transformations
                          	verts=createVerticesArray(sel,trans_h,verts)
                          end
                          
                          def createVerticesArray(sel,trans_h,verts)
                          	sel.each{|ent|
                          		if (ent.is_a? Sketchup;;Group) || (ent.is_a? Sketchup;;ComponentInstance)
                          			trans_h.push(ent.transformation) #push the Group/Component tranformation onto the array
                          			ents=ent.definition.entities #get the entities in this Group/Component instance
                          			verts=createVerticesArray(ents, trans_h, verts) #recurse
                          		elsif (ent.is_a? Sketchup;;Edge)
                          			ent.vertices.each{|vert| #begin analysis of vertices in this edge
                          					puts vert if @debugFFD
                          				#get global position of the vertex by applying the hierarchy of transformations
                          				v_gpos=vert.position #returns local Point3d position of vertex
                          					puts v_gpos if @debugFFD
                          				flat_t=flatten(trans_h) #get the flattened transformation for the hierarchy
                          					puts flat_t if @debugFFD
                          				v_gpos.transform! flat_t #transform the vertex to get the global position
                          				vert.set_attribute("vert","gpos",v_gpos)
                          				verts.push(vert)
                          			}		
                          		end
                          	}
                          	#verts now contains redundant verts. remove duplicates.
                          	verts.uniq!			
                          	return verts
                          end
                          
                          #thanks to Adam for the idea!
                          def flatten(trans_h) #returns a flattened transformation from an array of transformations for the instance hierarchy
                          	flat_t=Geom;;Transformation.new #create an entity transformation object
                          	
                          	#apply the hierarchy of transformations to the entity transformation
                          	trans_h.each{|t|
                          		flat_t=flat_t* t
                          	}
                          	return flat_t
                          end
                          
                          

                          It performs well too, though I'm sure it could be improved. I have used it on a component with ~8400 entities and 1720 vertices, and get the results back in 0.25 seconds consistently.

                          Glenn

                          Glenn

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            dburdick
                            last edited by

                            Interesting thread. I'm trying to do figure out how to apply transformations to SU mesh objects for exporting. The object.transform! method seems to only perform rotation and scaling but not translation (e.g. the delta movement along the x, y, and z axis). I see that the transform matrix does indeed contain the translation values in the last row (row 4) of the matrix. Why doesn't the transform! method also perform the translation? Is this a bug or a feature?

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              Never had any problems with translation and .tranform!.
                              Maybe post a code snippet? (though in a new thread - as we're moving towards a new topic)

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                kwalkerman
                                last edited by

                                one small correction to the code posted by Glenn: after calling createVerticesArray on line 14, add the line:

                                trans_h.pop

                                otherwise, if there are multiple sub-components in the entities collection, you will take into account the transformation of any entity that came before.

                                Otherwise, great code, very useful.

                                Thanks!

                                --
                                Karen

                                1 Reply Last reply Reply Quote 0
                                • 1
                                • 2
                                • 2 / 2
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement