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    Find the global position of a Vertex in a Group/Component

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    • J Offline
      jessejames
      last edited by

      @thomthom said:

      SU changes the co-ordiates when you open a group/component. When a group or component is open SU returns global co-ordinates for the entities in that context.

      It seems Tim Toady is more prevalent that i had originally feared! ๐Ÿ˜ฎ

      PS: Before some hot shot notices i made a mistake in accessing the origin using

      collection..transformation[-1]
      

      Since the transformation is a 16 element array an NOT a 4 element array of 4 element sub arrays that code will only return the last float.

      Always sleep with a loaded gun under your pillow!

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      • AdamBA Offline
        AdamB
        last edited by

        @thomthom said:

        Only way is to map the whole model, going from Model and up. Which is just a brute force way to do it. ๐Ÿ˜•

        Not really true. Its certainly non-trivial but LightUp does it ๐Ÿ˜„. ie LightUp needs to find the transform of every instance of a Component called PointLightSource. Clearly starting at the top and walking down is "one way" buts its incredibly inefficient. Better is to get each instance (trivial) then work your way back up concatenating transforms as you go - and dealing with the fact that there can be many instances of Components as thomthom points out. Took a fair amount of head scratching but its all in lightcache.rb if you want to take a butchers.

        Its invoked by list = LightCache.flat(LightCache.walk(ent, ent.transformation)) which gives you back a list of transforms.

        Adam

        Developer of LightUp Click for website

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        • thomthomT Offline
          thomthom
          last edited by

          Very interesting Adam. I'm glad to be proven wrong.

          I will for sure poke about that code of yours. Is it ok with you if I adapt it to a generic method and add it to my generic library shared between my plugins?

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • G Offline
            gbabcock
            last edited by

            @adamb said:

            Clearly starting at the top and walking down is "one way" buts its incredibly inefficient. Better is to get each instance (trivial) then work your way back up concatenating transforms as you go - and dealing with the fact that there can be many instances of Components as thomthom points out. Adam

            Exactly what I'm trying to do! Thanks, Adam, I'll check this out.

            Glenn

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            • G Offline
              gbabcock
              last edited by

              OK, I think I'm getting a clearer picture now. โ— Let me sum it up to make sure.

              Since we can have multiple instances of a Group/Component, there is a One-to-Many relationship between a Vertex and Transformations:

              Vertex->ComponentDefinition->ComponentInstances->ComponentInstance->Transformation

              model.jpg
              Therefore, to get the global position of a Vertex you need BOTH the Vertex (which is in ComponentDefinition) AND the specific ComponentInstance you are evaluating. From there you can walk UP the hierarchy of ComponentInstances and get their Transformations to apply to the Vertex.

              So in Ruby we have:
              Sketchup.active_model #top of model
              Sketchup.active_model.definitions #returns DefinitionList
              Sketchup.active_model.definitions[n] #returns ComponentDefinition[n] from array
              Sketchup.active_model.definitions[n].instances[n] #returns ComponentInstance[n] from array

              You can get a quick picture of this in SU with:

              Sketchup.active_model.definitions.each {|definition| puts "#{definition} contains #{definition.instances}\n" }
              

              Glenn

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              • thomthomT Offline
                thomthom
                last edited by

                Adam, that code returns the transformation of all the copies of that instance? But no way to track back a single path to the model, like you get with PickHelper?

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • G Offline
                  gbabcock
                  last edited by

                  @gbabcock said:

                  From there you can walk UP the hierarchy of ComponentInstances

                  Well, not quite... ๐Ÿ˜•

                  The Parent of a ComponentInstance is a ComponentDefinition, which can exist in more than one ComponentInstance (for example, if you have multiple instances of a Component that has nested Components). So you can't even walk up the hierarchy of ComponentInstances. ๐Ÿ˜ก

                  But walking down works well! My use case is where I have selected a Group/Component (but not opened it) and need the global position of every Vertex. With limited testing performed, this code seems to give an accurate position report:

                  #get vertices
                  def Start
                  	#get vertices
                  	verts=[] #initialize vertices array
                  	trans_h=[] #initialize transformation array use to store hierarchy of transformations
                  	verts=createVerticesArray(sel,trans_h,verts)
                  end
                  
                  def createVerticesArray(sel,trans_h,verts)
                  	sel.each{|ent|
                  		if (ent.is_a? Sketchup;;Group) || (ent.is_a? Sketchup;;ComponentInstance)
                  			trans_h.push(ent.transformation) #push the Group/Component tranformation onto the array
                  			ents=ent.definition.entities #get the entities in this Group/Component instance
                  			verts=createVerticesArray(ents, trans_h, verts) #recurse
                  		elsif (ent.is_a? Sketchup;;Edge)
                  			ent.vertices.each{|vert| #begin analysis of vertices in this edge
                  					puts vert if @debugFFD
                  				#get global position of the vertex by applying the hierarchy of transformations
                  				v_gpos=vert.position #returns local Point3d position of vertex
                  					puts v_gpos if @debugFFD
                  				flat_t=flatten(trans_h) #get the flattened transformation for the hierarchy
                  					puts flat_t if @debugFFD
                  				v_gpos.transform! flat_t #transform the vertex to get the global position
                  				vert.set_attribute("vert","gpos",v_gpos)
                  				verts.push(vert)
                  			}		
                  		end
                  	}
                  	#verts now contains redundant verts. remove duplicates.
                  	verts.uniq!			
                  	return verts
                  end
                  
                  #thanks to Adam for the idea!
                  def flatten(trans_h) #returns a flattened transformation from an array of transformations for the instance hierarchy
                  	flat_t=Geom;;Transformation.new #create an entity transformation object
                  	
                  	#apply the hierarchy of transformations to the entity transformation
                  	trans_h.each{|t|
                  		flat_t=flat_t* t
                  	}
                  	return flat_t
                  end
                  
                  

                  It performs well too, though I'm sure it could be improved. I have used it on a component with ~8400 entities and 1720 vertices, and get the results back in 0.25 seconds consistently.

                  Glenn

                  Glenn

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                  • D Offline
                    dburdick
                    last edited by

                    Interesting thread. I'm trying to do figure out how to apply transformations to SU mesh objects for exporting. The object.transform! method seems to only perform rotation and scaling but not translation (e.g. the delta movement along the x, y, and z axis). I see that the transform matrix does indeed contain the translation values in the last row (row 4) of the matrix. Why doesn't the transform! method also perform the translation? Is this a bug or a feature?

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Never had any problems with translation and .tranform!.
                      Maybe post a code snippet? (though in a new thread - as we're moving towards a new topic)

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • K Offline
                        kwalkerman
                        last edited by

                        one small correction to the code posted by Glenn: after calling createVerticesArray on line 14, add the line:

                        trans_h.pop

                        otherwise, if there are multiple sub-components in the entities collection, you will take into account the transformation of any entity that came before.

                        Otherwise, great code, very useful.

                        Thanks!

                        --
                        Karen

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