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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      IDX can work with 2 point perspectives, but it doesn't soften shadows, or have an option to turn then off for specific light fixtures.

      Can someone tell me how other renderers handle multiple shadows from several light fixtures?

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      • D Offline
        d12dozr
        last edited by

        In Twilight, you have the option to turn off a light's ability to cast shadows, so if there are many lights in a scene, you'd only set one or two to cast shadows.

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

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        • D Offline
          dlauch
          last edited by

          Thanks for all the comments. Since my original post I have been looking into render software that supports global illumination. The frustrating thing with using IDX was not getting bounced light into the darker areas of the room. As a result, I would put ivisible light sources in various locations to try to brighten up the dark areas. Consequently it adds additional shadows. I really like the simplicity of IDX and ease of use, but not supporting global illumination is its major drawback. I have played around with Kerkthea but have found that there is quite a learning curve to it's application. Any other suggestions on good render software that supports Global Illumination?

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Sorry for the beginners question, but what is "global illumination"? Do you mean a LEM (is this what its called?) like Podium?

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            • EarthMoverE Offline
              EarthMover
              last edited by

              @honoluludesktop said:

              Sorry for the beginners question, but what is "global illumination"? Do you mean a LEM (is this what its called?) like Podium?

              GI is the result of indirect light bounces. Direct light rays will travel straight down at the angle of the light source until they come into contact with geometry. If the geometry is opaque by material definition, the rays will stop and cause a subsequent shadow that will project out at the angle the direct light is traveling. This will leave the areas that are in the shadows that aren't receiving direct light to be completely black. By enabling GI in a scene, the render engine will bounce light off of surface to create secondary illumination in the areas not affected by direct light.

              I believe most renders today support some level of GI, although some do it a lot better than others.


              No GI


              With GI

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • D Offline
                dspace
                last edited by

                Nice one Earth!
                I rem you mentioning a couple of stuffs on LWF ...care to shed some light on the topic? πŸ˜„

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  D-space,

                  There's a ton of info on the web about linear workflow and most of it applies to vray and max. I followed some instructions on setting it up in Max and Vray and definitely noticed a big difference in the shadow detail and texture colors in my renders. The concept has to do with the way the render engine processes light and texture information in linear space, so you want to make adjustments to account for that. In max there is a global gamma override that gets changed so all the textures are processed correctly. There is something I remember about the way most monitors display pixel information at a gamma of 2.2 while render engines process pixel information at a gamma of 1.0. By correcting your textures, there become more physically accurate color information for the renderer to process and thus the final images are more true. I could be off on some of that...I'm just going off of memory. I'm sure a quick search will yield lots more info than would be appropriate for me to share in someone's gallery post.

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    Adam, Thanks, guess all ray tracing renderers do some degree of global illumination, if nothing else as in the process of ray tracing:-)

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                    • D Offline
                      dspace
                      last edited by

                      EarthMover, thanks for your great tips.
                      I thought the basic theory on Gammas might be simple, or probably it might be just a couple of tone mapping issues.
                      But after browsing thru' a couple of tuts, it become something interesting and important to learn.
                      I just would like to know things that work with SU.
                      Keep me inform! πŸ˜„

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                      • ElibjrE Offline
                        Elibjr
                        last edited by

                        First of all. I'd like to say that you have done two great things here:

                        1. You appear to have successfully modeled a space that conveys a warm sense of place successfully. Yes, your render times are long but no one can argue that there is a large amount of detail here and a warm color scheme and good placement of elements and furnishings.

                        2. You have created rendering that is decent enough to evoke comments from real masters here that encourage you to raise the bar. These are good signs of a good presentation. You can choose from one of at least 6 or 7 renderers for SketchUp but they will only make the model look so good no matter what you use. I think you have a well lighted and well detailed model. Nice work.

                        And as far as rendering software is concerned, I like IRender nXt from RenderPlus Systems. Last week they just came out with version 3.0 of their software. This model may only take about 2 hours as opposed to 72hrs.

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