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    [CODE] Camera settings

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    • chrisglasierC Offline
      chrisglasier
      last edited by

      @Todd

      Not quite there yet but I guess it will be saved something like:

      
      {"Camera;{"eye";[993.128, -480.024, 2582.52],"target";[215.488, 474.905, 217.629],"up";[-0.560065, 0.68775, 0.461873]}}
      
      

      Thanks I will give the other things a whirl when I am more conversant with the basics.

      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Well they can all be converted to strings, right? And then turned back into floats or true/false type values if you bring them back into SU. Am I missing something here? This is the answer to the question, unless I'm misunderstanding the question.

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • chrisglasierC Offline
          chrisglasier
          last edited by

          @chris fullmer said:

          Well they can all be converted to strings, right? And then turned back into floats or true/false type values if you bring them back into SU. Am I missing something here? This is the answer to the question, unless I'm misunderstanding the question.

          I see. I have never done anything with the camera coding, that is why I asked the question in advance of starting that work. I am now doing exposing layers that have mixed groponents/dimensions/text, so perhaps I was not concentrating properly. But I hope to start/finish on the camera in a couple of days, so all the possibilities are most welcome - thanks Chris

          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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          • DavidBoulderD Offline
            DavidBoulder
            last edited by

            I have a script I'm working on where I'm trying to iterate through scenes/pages and look for faces parallel to the camera for each scene. I have the code to iterate through faces and test to see if parallel to the camera, but I could find a way to grab the camera for other scenes to iterate my tests across all scenes.

            I suppose I can change to each scene and then get current camera view, but I would think I should be able to grab the camera from a scene without having to change to that scene. Keep in mind, I don't know the scene names.

            edited content below

            OK, I solved my problem, here is a piece of the code.

            
            # draft script - David Goldwasser
            # find faces parallel to camera and draw lines back to camera
            
            model = Sketchup.active_model
            entities = model.active_entities
            pages = model.pages
            
            faces = []
            entities.each do |n|
             faces.push n if n.is_a? Sketchup;;Face
            end
            
            pages.each do |page|
            camera = page.camera
            eye = camera.eye
             faces.each do |face|
              status = camera.direction.parallel? face.normal
              if status then
              edges = face.edges
              edges.each do |edge|
               pts = []
               pts [0] = eye
               pts[1] = edge.start.position
               pts[2] = edge.end.position
               face = entities.add_face pts
               end
              else
              end
             end
            end
            
            

            The pages.each do is where I was having problems before. I was actually switching to that page and then getting current view, camera etc. But the animation was causing problems, so I had to have a dummy UI.messagebox to get it to behave. Now I don't and it is much cleaner.

            So I have an edges.each nested in a faces.each, nested in a pages.each. My indentation for isn't so clear when previewed here.

            --

            David Goldwasser
            OpenStudio Developer
            National Renewable Energy Laboratory

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            • chrisglasierC Offline
              chrisglasier
              last edited by

              When I regenerate a scene without zoom extents the scale is very small. Zoom extents would be OK if I didn't want to capture the original zoom that produced close ups for example. But I think it important, so if anyone can help I would be grateful.

              Thanks

              With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I'm not quite sure what you mean. Zoom extents is a separate matter, not really related to scenes, except that it can change the camera position.

                So do you want to use zoom extents? Or not use it? Or do you want to match the scene camera settings precisely? Or do you want to get the scene camera, zoom extents, then update the scene camera to reflect the new camera? Or probably something entirely different that I'm missing? ๐Ÿ˜„

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • chrisglasierC Offline
                  chrisglasier
                  last edited by

                  @chris fullmer said:

                  ... Or do you want to match the scene camera settings precisely?

                  Yes I want to match them precisely. I just used zoom extents because the display was ridiculously tiny. Do you have have an idea why?

                  When zooming you change the camera position or something else? I didn't use new camera but active camera, perhaps that is what is wrong. All the scenes are reconstructed in the one Nameset tab by showing/hiding components (only layers for dims and notes).

                  Thanks

                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    So to further understand now: You have an existing model with scenes in it. Then you iterate otver the scenes and get all the cameras and save the camera settings. Then you want to use your script to re-create the cameras from the scenes. Is that the idea?

                    If so, then what your script does should not differ from the cameras in the scenes. so if the camera is zoomed way out in the scene, then that is what your script should make too. IS this not currently what you are achieving?

                    If that is the case, then it sounds like somehow you are missing something in the camera settings when you extract them from the scenes. And the field of view might be my guess. Are you checking or setting the Field of View at any point in your script? I think ideall you would check the FOV of the scene camera and then st your camera to match when you create your camera object.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • chrisglasierC Offline
                      chrisglasier
                      last edited by

                      @chris fullmer said:

                      So to further understand now: You have an existing model with scenes in it. Then you iterate otver the scenes and get all the cameras and save the camera settings. Then you want to use your script to re-create the cameras from the scenes. Is that the idea?

                      Yes - maybe recreate views of the model is a better term.

                      @unknownuser said:

                      If so, then what your script does should not differ from the cameras in the scenes. so if the camera is zoomed way out in the scene, then that is what your script should make too. IS this not currently what you are achieving?

                      Please see pixs and code.

                      @unknownuser said:

                      If that is the case, then it sounds like somehow you are missing something in the camera settings when you extract them from the scenes. And the field of view might be my guess. Are you checking or setting the Field of View at any point in your script? I think ideall you would check the FOV of the scene camera and then st your camera to match when you create your camera object.

                      Please have a look at the code. From the console and js output it seems the fov does not change. Perhaps I have made the error there.


                      No zoom_extents


                      original scene

                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                      • chrisglasierC Offline
                        chrisglasier
                        last edited by

                        ... and the non perspective views are the same ...

                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          I can't parse your code very quickly Chris. Especially once it goes out to js, I'm lost. But it looks like you are doing the right thing by getting the fov for the perspective cameras. But somewhere in there, something is getting messed up. If you get the values correctly and apply them back correctly, the cameras will match 100%. There should be no need to do a zoom extents. So it is clear that somewhere the values are not coming through correctly. I would do some solid value testing. Output all the values before they go to js, then output them again as you recreate the camera. See if they differe at all.

                          Also, if you could make a model with a scene, then run your script on it and recreate that camera, then create a new scene that uses your camera info it might be easier to compare the settings of the 2 cameras - the original and your recreation.

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • chrisglasierC Offline
                            chrisglasier
                            last edited by

                            Thanks for all your effort Chris. Just by posting those pix **.mm** came to mind ... errgh ... but somehow oddly satisfying. First go seems to work but still not quite it. You know when the French gave you the Statue of Liberty, it would have been nice if you had taken up their metric system.

                            Tally ho!

                            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Hehe, yeah sorry about that imperial vs. metric thing. I hope you're able to pin down the problems!

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • D Offline
                                driven
                                last edited by

                                @chrisglasier said:

                                Yes guess what - fov is in mm by default!
                                Here's a kind of victory pic.
                                I amended the previous code in case anyone is thinking of doing something similarly lunatic.

                                Cheers.

                                hi Chris,

                                I can't get the feb016.avi to run on any player, I'm on a Mac but don't normally have problems with .avi
                                can you out-put a quicktime.mov as well? Is it the same video that's up on youtube?
                                I'm very interested in your approach and although I'm only just starting to learn coding, I'd like to integrate namespace conventions into my efforts right from the start.

                                john

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • chrisglasierC Offline
                                  chrisglasier
                                  last edited by

                                  @unknownuser said:

                                  Is it the same video that's up on youtube?

                                  Yes. You could also look at my old website (button on left).

                                  Now I'm off to the real movies for a while.

                                  Interested in your interest.

                                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                  • chrisglasierC Offline
                                    chrisglasier
                                    last edited by

                                    Yes guess what - fov is in mm by default!
                                    Here's a kind of victory pic.
                                    I amended the previous code in case anyone is thinking of doing something similarly lunatic.

                                    Cheers.


                                    Metric!

                                    With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                    • chrisglasierC Offline
                                      chrisglasier
                                      last edited by

                                      A couple of odd things I just discovered when doing something else is that whereas the perspectives are spot on the standard views are unstable. The top/plan views for example get some 164% bigger when imported. See pixs:
                                      originalrecreated
                                      The other is that I .mm 'd the vector3ds for up. I changed them but it didn't make any difference. (Obviously I don't understand this stuff well enough.)

                                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                      • chrisglasierC Offline
                                        chrisglasier
                                        last edited by

                                        Thanks for your help.

                                        [flash=600,432:21eq7727]http://www.youtube.com/v/6h6m_xr5IYA&hl=en_US&fs=1&[/flash:21eq7727]

                                        For anyone interested here are extracts from the rather clunky code I ended up to support this v quick video hinting at the potential.

                                        Ruby extractor:

                                        
                                        pages	= model.pages
                                        		layers	= model.layers
                                        		styles	= model.styles
                                        		@parray	=[]
                                        		pages.each do |page|
                                        			model.pages.selected_page = page
                                        			cam  = page.camera
                                        			name = page.name
                                        			pl = []
                                        				page.layers.each do |layer|
                                        					pl.push(layer.name)
                                        				end
                                        			pl = pl.join(",")
                                        			st = page.style
                                        			st = st.name
                                        			pts = [cam.eye, cam.target, cam.up]
                                        			per = cam.perspective?
                                        			if(cam.perspective?)
                                        				fov = cam.fov
                                        				sub = [pts,per,fov]
                                        			else
                                        				sub = [pts,per]
                                        			end
                                        			sub = sub.join("yy")
                                        			entry = [name,pl,st,sub]
                                        			@parray.push(entry.join("xx"))	
                                        
                                        

                                        JS converter

                                        
                                        p = ret[3].split(";");
                                        	pages = [];
                                        	for (a = 0; a < p.length; a += 1){
                                        		p[a]	= p[a].split("xx");
                                        		lgth	= fLength(nset);
                                        		lab		= lgth.toString(); 
                                        		o		= {};
                                        		o.Type	= "Scene"; 
                                        		o.Genus	= "New";
                                        		o.Name	= p[a][0];
                                        		o.Backlink	= [];
                                        		o.Backlink.push(sRoot);
                                        		o.Hidden	= [];
                                        		nset[lab]	= o;
                                        		nset[sRoot].Forelink.push(lab);
                                        		pages.push(lab);
                                        		nset[lab].Forelink = [];
                                        		//mark hidden layers
                                        		//alert(p[a])
                                        		pp 		= p[a][1].split(",");
                                        		
                                        		for (c = 0; c < pp.length; c += 1){
                                        			for (d = 0; d < combo.length; d += 1){
                                        				if(pp[c] === nset[combo[d]].Name){
                                        					nset[combo[d]].Filter = 1;
                                        				}
                                        			}
                                        		}
                                        		for (d = 0; d < combo.length; d += 1){
                                        			nset[combo[d]].Backlink = [];
                                        			if(!nset[combo[d]].Filter){
                                        				nset[lab].Forelink.push(combo[d].toString());
                                        				nset[combo[d]].Backlink.push(lab);
                                        			}
                                        			else{
                                        				delete nset[combo[d]].Filter;
                                        			}
                                        		}
                                        		//name,pl,st,camry
                                        	nset[lab].Style = p[a][2];
                                        	nset[lab].Camera = p[a][3];
                                        	}		
                                        
                                        

                                        JS scene call

                                        
                                        function fScenes(){
                                        	var cell,nt,node,name,kids,dn,cm,genus,cmps;
                                        	cell = document.getElementById("ScenesOn")
                                        	nt		= config.nametrail;
                                        	node	= nt[nt.length-1][0];
                                        	type	= nset[node].Type;
                                        	if(type === "Scene"){
                                        		name	= nset[node].Name;
                                        		kids	= nset[node].Forelink;
                                        		dn		= [];
                                        		cm		= [];
                                        		for(a = 0; a <kids.length; a += 1){
                                        			genus = nset[kids[a]].Genus
                                        			if(genus === "Dimension" || genus === "Notes"){
                                        				dn.push(nset[kids[a]].Name);
                                        				continue;
                                        			}
                                        			dn.push(nset[kids[a]].Name);
                                        			cmps = nset[kids[a]].Forelink;
                                        			for(b = 0; b <cmps.length; b += 1){
                                        				cm.push(nset[cmps[b]].Index); 
                                        			}		
                                        		}
                                        		name	= nset[node].Name;
                                        		style	= nset[node].Style;
                                        		rec		= nset[node].Camera.split("yy");
                                        		cam 	= [];		//eye,target,up
                                        		for(a=0; a < 3; a += 1){
                                        			cam.push(rec[a].slice(1,-1));
                                        		}
                                        		cam.push(rec[3])
                                        		if(rec[3]){
                                        			cam.push(rec[4]); 
                                        		}
                                        		data	= [name,dn.join(","),cm.join(","),style,cam]; 
                                        		document.getElementById("trans").value = data.join("|");
                                        		window.location = "skp;scene";
                                        	}
                                        }
                                        
                                        

                                        Ruby callback

                                        
                                        @dlg.add_action_callback("scene") {|d, p|
                                        		a = @dlg.get_element_value("trans")
                                        		a = a.split("|")
                                        		name	= a[0].split(",")
                                        		lyrs	= a[1].split(",")
                                        		cmps	= a[2].split(",")
                                        		sty		= a[3].to_s
                                        		cam		= a[4].split(",")
                                        		model	= Sketchup.active_model
                                        		entities	= model.entities
                                        		entities.each do |entity|
                                        			if  entity.class == Sketchup;;ComponentInstance || entity.class == Sketchup;;Group
                                        				entity.visible = false
                                        			end
                                        		end
                                        		cmps.each do |c|
                                        			a = Integer(c)
                                        			#p entities[a].name
                                        			entities[a].visible = true
                                        		end
                                        		layers = model.layers
                                        		layers.each do |layer|
                                        		layer.visible = false 
                                        		end	
                                        		lyrs.each do |lyr|
                                        			layers[lyr].visible = true;
                                        			#p layers[lyr].name
                                        		end	
                                        		
                                        		pages	= model.pages
                                        		styles	= model.styles
                                        		page	= pages["Nameset"]
                                        		styles.selected_style= styles[sty]
                                        		page.use_style = styles.selected_style
                                        		eye		= Geom;;Point3d.new [Float(cam[0]).mm, Float(cam[1]).mm, Float(cam[2]).mm]
                                        		target	= Geom;;Point3d.new [Float(cam[3]).mm, Float(cam[4]).mm, Float(cam[5]).mm]
                                        		up	= Geom;;Vector3d.new [Float(cam[6]), Float(cam[7]), Float(cam[8])]
                                        		camera = model.active_view.camera
                                        		camera.set(eye,target,up)
                                        		if cam[9] == "true"
                                        			camera.perspective = true
                                        		else
                                        			camera.perspective = false
                                        		end
                                        		if camera.perspective?
                                        			camera.fov = Float(cam[10])
                                        		end
                                        	}	
                                        
                                        
                                        

                                        It seems to work OK but I don't like the zoom extents (I'm working on that).

                                        As they say in the gallery ... C&C welcome.

                                        Edit 15 Feb: Changed code in callback to match post post revelations


                                        Scene extraction and view generation

                                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                        • chrisglasierC Offline
                                          chrisglasier
                                          last edited by

                                          And here's the matrix returns for one component in the original and recreated view.
                                          camera011.png

                                          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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