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    [CODE] Camera settings

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    • chrisglasierC Offline
      chrisglasier
      last edited by

      ... and the non perspective views are the same ...

      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I can't parse your code very quickly Chris. Especially once it goes out to js, I'm lost. But it looks like you are doing the right thing by getting the fov for the perspective cameras. But somewhere in there, something is getting messed up. If you get the values correctly and apply them back correctly, the cameras will match 100%. There should be no need to do a zoom extents. So it is clear that somewhere the values are not coming through correctly. I would do some solid value testing. Output all the values before they go to js, then output them again as you recreate the camera. See if they differe at all.

        Also, if you could make a model with a scene, then run your script on it and recreate that camera, then create a new scene that uses your camera info it might be easier to compare the settings of the 2 cameras - the original and your recreation.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • chrisglasierC Offline
          chrisglasier
          last edited by

          Thanks for all your effort Chris. Just by posting those pix **.mm** came to mind ... errgh ... but somehow oddly satisfying. First go seems to work but still not quite it. You know when the French gave you the Statue of Liberty, it would have been nice if you had taken up their metric system.

          Tally ho!

          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Hehe, yeah sorry about that imperial vs. metric thing. I hope you're able to pin down the problems!

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • D Offline
              driven
              last edited by

              @chrisglasier said:

              Yes guess what - fov is in mm by default!
              Here's a kind of victory pic.
              I amended the previous code in case anyone is thinking of doing something similarly lunatic.

              Cheers.

              hi Chris,

              I can't get the feb016.avi to run on any player, I'm on a Mac but don't normally have problems with .avi
              can you out-put a quicktime.mov as well? Is it the same video that's up on youtube?
              I'm very interested in your approach and although I'm only just starting to learn coding, I'd like to integrate namespace conventions into my efforts right from the start.

              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • chrisglasierC Offline
                chrisglasier
                last edited by

                @unknownuser said:

                Is it the same video that's up on youtube?

                Yes. You could also look at my old website (button on left).

                Now I'm off to the real movies for a while.

                Interested in your interest.

                With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                • chrisglasierC Offline
                  chrisglasier
                  last edited by

                  Yes guess what - fov is in mm by default!
                  Here's a kind of victory pic.
                  I amended the previous code in case anyone is thinking of doing something similarly lunatic.

                  Cheers.


                  Metric!

                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                  • chrisglasierC Offline
                    chrisglasier
                    last edited by

                    A couple of odd things I just discovered when doing something else is that whereas the perspectives are spot on the standard views are unstable. The top/plan views for example get some 164% bigger when imported. See pixs:
                    originalrecreated
                    The other is that I .mm 'd the vector3ds for up. I changed them but it didn't make any difference. (Obviously I don't understand this stuff well enough.)

                    With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                    • chrisglasierC Offline
                      chrisglasier
                      last edited by

                      Thanks for your help.

                      [flash=600,432:21eq7727]http://www.youtube.com/v/6h6m_xr5IYA&hl=en_US&fs=1&[/flash:21eq7727]

                      For anyone interested here are extracts from the rather clunky code I ended up to support this v quick video hinting at the potential.

                      Ruby extractor:

                      
                      pages	= model.pages
                      		layers	= model.layers
                      		styles	= model.styles
                      		@parray	=[]
                      		pages.each do |page|
                      			model.pages.selected_page = page
                      			cam  = page.camera
                      			name = page.name
                      			pl = []
                      				page.layers.each do |layer|
                      					pl.push(layer.name)
                      				end
                      			pl = pl.join(",")
                      			st = page.style
                      			st = st.name
                      			pts = [cam.eye, cam.target, cam.up]
                      			per = cam.perspective?
                      			if(cam.perspective?)
                      				fov = cam.fov
                      				sub = [pts,per,fov]
                      			else
                      				sub = [pts,per]
                      			end
                      			sub = sub.join("yy")
                      			entry = [name,pl,st,sub]
                      			@parray.push(entry.join("xx"))	
                      
                      

                      JS converter

                      
                      p = ret[3].split(";");
                      	pages = [];
                      	for (a = 0; a < p.length; a += 1){
                      		p[a]	= p[a].split("xx");
                      		lgth	= fLength(nset);
                      		lab		= lgth.toString(); 
                      		o		= {};
                      		o.Type	= "Scene"; 
                      		o.Genus	= "New";
                      		o.Name	= p[a][0];
                      		o.Backlink	= [];
                      		o.Backlink.push(sRoot);
                      		o.Hidden	= [];
                      		nset[lab]	= o;
                      		nset[sRoot].Forelink.push(lab);
                      		pages.push(lab);
                      		nset[lab].Forelink = [];
                      		//mark hidden layers
                      		//alert(p[a])
                      		pp 		= p[a][1].split(",");
                      		
                      		for (c = 0; c < pp.length; c += 1){
                      			for (d = 0; d < combo.length; d += 1){
                      				if(pp[c] === nset[combo[d]].Name){
                      					nset[combo[d]].Filter = 1;
                      				}
                      			}
                      		}
                      		for (d = 0; d < combo.length; d += 1){
                      			nset[combo[d]].Backlink = [];
                      			if(!nset[combo[d]].Filter){
                      				nset[lab].Forelink.push(combo[d].toString());
                      				nset[combo[d]].Backlink.push(lab);
                      			}
                      			else{
                      				delete nset[combo[d]].Filter;
                      			}
                      		}
                      		//name,pl,st,camry
                      	nset[lab].Style = p[a][2];
                      	nset[lab].Camera = p[a][3];
                      	}		
                      
                      

                      JS scene call

                      
                      function fScenes(){
                      	var cell,nt,node,name,kids,dn,cm,genus,cmps;
                      	cell = document.getElementById("ScenesOn")
                      	nt		= config.nametrail;
                      	node	= nt[nt.length-1][0];
                      	type	= nset[node].Type;
                      	if(type === "Scene"){
                      		name	= nset[node].Name;
                      		kids	= nset[node].Forelink;
                      		dn		= [];
                      		cm		= [];
                      		for(a = 0; a <kids.length; a += 1){
                      			genus = nset[kids[a]].Genus
                      			if(genus === "Dimension" || genus === "Notes"){
                      				dn.push(nset[kids[a]].Name);
                      				continue;
                      			}
                      			dn.push(nset[kids[a]].Name);
                      			cmps = nset[kids[a]].Forelink;
                      			for(b = 0; b <cmps.length; b += 1){
                      				cm.push(nset[cmps[b]].Index); 
                      			}		
                      		}
                      		name	= nset[node].Name;
                      		style	= nset[node].Style;
                      		rec		= nset[node].Camera.split("yy");
                      		cam 	= [];		//eye,target,up
                      		for(a=0; a < 3; a += 1){
                      			cam.push(rec[a].slice(1,-1));
                      		}
                      		cam.push(rec[3])
                      		if(rec[3]){
                      			cam.push(rec[4]); 
                      		}
                      		data	= [name,dn.join(","),cm.join(","),style,cam]; 
                      		document.getElementById("trans").value = data.join("|");
                      		window.location = "skp;scene";
                      	}
                      }
                      
                      

                      Ruby callback

                      
                      @dlg.add_action_callback("scene") {|d, p|
                      		a = @dlg.get_element_value("trans")
                      		a = a.split("|")
                      		name	= a[0].split(",")
                      		lyrs	= a[1].split(",")
                      		cmps	= a[2].split(",")
                      		sty		= a[3].to_s
                      		cam		= a[4].split(",")
                      		model	= Sketchup.active_model
                      		entities	= model.entities
                      		entities.each do |entity|
                      			if  entity.class == Sketchup;;ComponentInstance || entity.class == Sketchup;;Group
                      				entity.visible = false
                      			end
                      		end
                      		cmps.each do |c|
                      			a = Integer(c)
                      			#p entities[a].name
                      			entities[a].visible = true
                      		end
                      		layers = model.layers
                      		layers.each do |layer|
                      		layer.visible = false 
                      		end	
                      		lyrs.each do |lyr|
                      			layers[lyr].visible = true;
                      			#p layers[lyr].name
                      		end	
                      		
                      		pages	= model.pages
                      		styles	= model.styles
                      		page	= pages["Nameset"]
                      		styles.selected_style= styles[sty]
                      		page.use_style = styles.selected_style
                      		eye		= Geom;;Point3d.new [Float(cam[0]).mm, Float(cam[1]).mm, Float(cam[2]).mm]
                      		target	= Geom;;Point3d.new [Float(cam[3]).mm, Float(cam[4]).mm, Float(cam[5]).mm]
                      		up	= Geom;;Vector3d.new [Float(cam[6]), Float(cam[7]), Float(cam[8])]
                      		camera = model.active_view.camera
                      		camera.set(eye,target,up)
                      		if cam[9] == "true"
                      			camera.perspective = true
                      		else
                      			camera.perspective = false
                      		end
                      		if camera.perspective?
                      			camera.fov = Float(cam[10])
                      		end
                      	}	
                      
                      
                      

                      It seems to work OK but I don't like the zoom extents (I'm working on that).

                      As they say in the gallery ... C&C welcome.

                      Edit 15 Feb: Changed code in callback to match post post revelations


                      Scene extraction and view generation

                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                      • chrisglasierC Offline
                        chrisglasier
                        last edited by

                        And here's the matrix returns for one component in the original and recreated view.
                        camera011.png

                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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