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    [CODE] Camera settings

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    • DavidBoulderD Offline
      DavidBoulder
      last edited by

      I have a script I'm working on where I'm trying to iterate through scenes/pages and look for faces parallel to the camera for each scene. I have the code to iterate through faces and test to see if parallel to the camera, but I could find a way to grab the camera for other scenes to iterate my tests across all scenes.

      I suppose I can change to each scene and then get current camera view, but I would think I should be able to grab the camera from a scene without having to change to that scene. Keep in mind, I don't know the scene names.

      edited content below

      OK, I solved my problem, here is a piece of the code.

      
      # draft script - David Goldwasser
      # find faces parallel to camera and draw lines back to camera
      
      model = Sketchup.active_model
      entities = model.active_entities
      pages = model.pages
      
      faces = []
      entities.each do |n|
       faces.push n if n.is_a? Sketchup;;Face
      end
      
      pages.each do |page|
      camera = page.camera
      eye = camera.eye
       faces.each do |face|
        status = camera.direction.parallel? face.normal
        if status then
        edges = face.edges
        edges.each do |edge|
         pts = []
         pts [0] = eye
         pts[1] = edge.start.position
         pts[2] = edge.end.position
         face = entities.add_face pts
         end
        else
        end
       end
      end
      
      

      The pages.each do is where I was having problems before. I was actually switching to that page and then getting current view, camera etc. But the animation was causing problems, so I had to have a dummy UI.messagebox to get it to behave. Now I don't and it is much cleaner.

      So I have an edges.each nested in a faces.each, nested in a pages.each. My indentation for isn't so clear when previewed here.

      --

      David Goldwasser
      OpenStudio Developer
      National Renewable Energy Laboratory

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      • chrisglasierC Offline
        chrisglasier
        last edited by

        When I regenerate a scene without zoom extents the scale is very small. Zoom extents would be OK if I didn't want to capture the original zoom that produced close ups for example. But I think it important, so if anyone can help I would be grateful.

        Thanks

        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          I'm not quite sure what you mean. Zoom extents is a separate matter, not really related to scenes, except that it can change the camera position.

          So do you want to use zoom extents? Or not use it? Or do you want to match the scene camera settings precisely? Or do you want to get the scene camera, zoom extents, then update the scene camera to reflect the new camera? Or probably something entirely different that I'm missing? 😄

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • chrisglasierC Offline
            chrisglasier
            last edited by

            @chris fullmer said:

            ... Or do you want to match the scene camera settings precisely?

            Yes I want to match them precisely. I just used zoom extents because the display was ridiculously tiny. Do you have have an idea why?

            When zooming you change the camera position or something else? I didn't use new camera but active camera, perhaps that is what is wrong. All the scenes are reconstructed in the one Nameset tab by showing/hiding components (only layers for dims and notes).

            Thanks

            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              So to further understand now: You have an existing model with scenes in it. Then you iterate otver the scenes and get all the cameras and save the camera settings. Then you want to use your script to re-create the cameras from the scenes. Is that the idea?

              If so, then what your script does should not differ from the cameras in the scenes. so if the camera is zoomed way out in the scene, then that is what your script should make too. IS this not currently what you are achieving?

              If that is the case, then it sounds like somehow you are missing something in the camera settings when you extract them from the scenes. And the field of view might be my guess. Are you checking or setting the Field of View at any point in your script? I think ideall you would check the FOV of the scene camera and then st your camera to match when you create your camera object.

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • chrisglasierC Offline
                chrisglasier
                last edited by

                @chris fullmer said:

                So to further understand now: You have an existing model with scenes in it. Then you iterate otver the scenes and get all the cameras and save the camera settings. Then you want to use your script to re-create the cameras from the scenes. Is that the idea?

                Yes - maybe recreate views of the model is a better term.

                @unknownuser said:

                If so, then what your script does should not differ from the cameras in the scenes. so if the camera is zoomed way out in the scene, then that is what your script should make too. IS this not currently what you are achieving?

                Please see pixs and code.

                @unknownuser said:

                If that is the case, then it sounds like somehow you are missing something in the camera settings when you extract them from the scenes. And the field of view might be my guess. Are you checking or setting the Field of View at any point in your script? I think ideall you would check the FOV of the scene camera and then st your camera to match when you create your camera object.

                Please have a look at the code. From the console and js output it seems the fov does not change. Perhaps I have made the error there.


                No zoom_extents


                original scene

                With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                • chrisglasierC Offline
                  chrisglasier
                  last edited by

                  ... and the non perspective views are the same ...

                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    I can't parse your code very quickly Chris. Especially once it goes out to js, I'm lost. But it looks like you are doing the right thing by getting the fov for the perspective cameras. But somewhere in there, something is getting messed up. If you get the values correctly and apply them back correctly, the cameras will match 100%. There should be no need to do a zoom extents. So it is clear that somewhere the values are not coming through correctly. I would do some solid value testing. Output all the values before they go to js, then output them again as you recreate the camera. See if they differe at all.

                    Also, if you could make a model with a scene, then run your script on it and recreate that camera, then create a new scene that uses your camera info it might be easier to compare the settings of the 2 cameras - the original and your recreation.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • chrisglasierC Offline
                      chrisglasier
                      last edited by

                      Thanks for all your effort Chris. Just by posting those pix **.mm** came to mind ... errgh ... but somehow oddly satisfying. First go seems to work but still not quite it. You know when the French gave you the Statue of Liberty, it would have been nice if you had taken up their metric system.

                      Tally ho!

                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Hehe, yeah sorry about that imperial vs. metric thing. I hope you're able to pin down the problems!

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • D Offline
                          driven
                          last edited by

                          @chrisglasier said:

                          Yes guess what - fov is in mm by default!
                          Here's a kind of victory pic.
                          I amended the previous code in case anyone is thinking of doing something similarly lunatic.

                          Cheers.

                          hi Chris,

                          I can't get the feb016.avi to run on any player, I'm on a Mac but don't normally have problems with .avi
                          can you out-put a quicktime.mov as well? Is it the same video that's up on youtube?
                          I'm very interested in your approach and although I'm only just starting to learn coding, I'd like to integrate namespace conventions into my efforts right from the start.

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • chrisglasierC Offline
                            chrisglasier
                            last edited by

                            @unknownuser said:

                            Is it the same video that's up on youtube?

                            Yes. You could also look at my old website (button on left).

                            Now I'm off to the real movies for a while.

                            Interested in your interest.

                            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                            • chrisglasierC Offline
                              chrisglasier
                              last edited by

                              Yes guess what - fov is in mm by default!
                              Here's a kind of victory pic.
                              I amended the previous code in case anyone is thinking of doing something similarly lunatic.

                              Cheers.


                              Metric!

                              With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                              • chrisglasierC Offline
                                chrisglasier
                                last edited by

                                A couple of odd things I just discovered when doing something else is that whereas the perspectives are spot on the standard views are unstable. The top/plan views for example get some 164% bigger when imported. See pixs:
                                originalrecreated
                                The other is that I .mm 'd the vector3ds for up. I changed them but it didn't make any difference. (Obviously I don't understand this stuff well enough.)

                                With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                • chrisglasierC Offline
                                  chrisglasier
                                  last edited by

                                  Thanks for your help.

                                  [flash=600,432:21eq7727]http://www.youtube.com/v/6h6m_xr5IYA&hl=en_US&fs=1&[/flash:21eq7727]

                                  For anyone interested here are extracts from the rather clunky code I ended up to support this v quick video hinting at the potential.

                                  Ruby extractor:

                                  
                                  pages	= model.pages
                                  		layers	= model.layers
                                  		styles	= model.styles
                                  		@parray	=[]
                                  		pages.each do |page|
                                  			model.pages.selected_page = page
                                  			cam  = page.camera
                                  			name = page.name
                                  			pl = []
                                  				page.layers.each do |layer|
                                  					pl.push(layer.name)
                                  				end
                                  			pl = pl.join(",")
                                  			st = page.style
                                  			st = st.name
                                  			pts = [cam.eye, cam.target, cam.up]
                                  			per = cam.perspective?
                                  			if(cam.perspective?)
                                  				fov = cam.fov
                                  				sub = [pts,per,fov]
                                  			else
                                  				sub = [pts,per]
                                  			end
                                  			sub = sub.join("yy")
                                  			entry = [name,pl,st,sub]
                                  			@parray.push(entry.join("xx"))	
                                  
                                  

                                  JS converter

                                  
                                  p = ret[3].split(";");
                                  	pages = [];
                                  	for (a = 0; a < p.length; a += 1){
                                  		p[a]	= p[a].split("xx");
                                  		lgth	= fLength(nset);
                                  		lab		= lgth.toString(); 
                                  		o		= {};
                                  		o.Type	= "Scene"; 
                                  		o.Genus	= "New";
                                  		o.Name	= p[a][0];
                                  		o.Backlink	= [];
                                  		o.Backlink.push(sRoot);
                                  		o.Hidden	= [];
                                  		nset[lab]	= o;
                                  		nset[sRoot].Forelink.push(lab);
                                  		pages.push(lab);
                                  		nset[lab].Forelink = [];
                                  		//mark hidden layers
                                  		//alert(p[a])
                                  		pp 		= p[a][1].split(",");
                                  		
                                  		for (c = 0; c < pp.length; c += 1){
                                  			for (d = 0; d < combo.length; d += 1){
                                  				if(pp[c] === nset[combo[d]].Name){
                                  					nset[combo[d]].Filter = 1;
                                  				}
                                  			}
                                  		}
                                  		for (d = 0; d < combo.length; d += 1){
                                  			nset[combo[d]].Backlink = [];
                                  			if(!nset[combo[d]].Filter){
                                  				nset[lab].Forelink.push(combo[d].toString());
                                  				nset[combo[d]].Backlink.push(lab);
                                  			}
                                  			else{
                                  				delete nset[combo[d]].Filter;
                                  			}
                                  		}
                                  		//name,pl,st,camry
                                  	nset[lab].Style = p[a][2];
                                  	nset[lab].Camera = p[a][3];
                                  	}		
                                  
                                  

                                  JS scene call

                                  
                                  function fScenes(){
                                  	var cell,nt,node,name,kids,dn,cm,genus,cmps;
                                  	cell = document.getElementById("ScenesOn")
                                  	nt		= config.nametrail;
                                  	node	= nt[nt.length-1][0];
                                  	type	= nset[node].Type;
                                  	if(type === "Scene"){
                                  		name	= nset[node].Name;
                                  		kids	= nset[node].Forelink;
                                  		dn		= [];
                                  		cm		= [];
                                  		for(a = 0; a <kids.length; a += 1){
                                  			genus = nset[kids[a]].Genus
                                  			if(genus === "Dimension" || genus === "Notes"){
                                  				dn.push(nset[kids[a]].Name);
                                  				continue;
                                  			}
                                  			dn.push(nset[kids[a]].Name);
                                  			cmps = nset[kids[a]].Forelink;
                                  			for(b = 0; b <cmps.length; b += 1){
                                  				cm.push(nset[cmps[b]].Index); 
                                  			}		
                                  		}
                                  		name	= nset[node].Name;
                                  		style	= nset[node].Style;
                                  		rec		= nset[node].Camera.split("yy");
                                  		cam 	= [];		//eye,target,up
                                  		for(a=0; a < 3; a += 1){
                                  			cam.push(rec[a].slice(1,-1));
                                  		}
                                  		cam.push(rec[3])
                                  		if(rec[3]){
                                  			cam.push(rec[4]); 
                                  		}
                                  		data	= [name,dn.join(","),cm.join(","),style,cam]; 
                                  		document.getElementById("trans").value = data.join("|");
                                  		window.location = "skp;scene";
                                  	}
                                  }
                                  
                                  

                                  Ruby callback

                                  
                                  @dlg.add_action_callback("scene") {|d, p|
                                  		a = @dlg.get_element_value("trans")
                                  		a = a.split("|")
                                  		name	= a[0].split(",")
                                  		lyrs	= a[1].split(",")
                                  		cmps	= a[2].split(",")
                                  		sty		= a[3].to_s
                                  		cam		= a[4].split(",")
                                  		model	= Sketchup.active_model
                                  		entities	= model.entities
                                  		entities.each do |entity|
                                  			if  entity.class == Sketchup;;ComponentInstance || entity.class == Sketchup;;Group
                                  				entity.visible = false
                                  			end
                                  		end
                                  		cmps.each do |c|
                                  			a = Integer(c)
                                  			#p entities[a].name
                                  			entities[a].visible = true
                                  		end
                                  		layers = model.layers
                                  		layers.each do |layer|
                                  		layer.visible = false 
                                  		end	
                                  		lyrs.each do |lyr|
                                  			layers[lyr].visible = true;
                                  			#p layers[lyr].name
                                  		end	
                                  		
                                  		pages	= model.pages
                                  		styles	= model.styles
                                  		page	= pages["Nameset"]
                                  		styles.selected_style= styles[sty]
                                  		page.use_style = styles.selected_style
                                  		eye		= Geom;;Point3d.new [Float(cam[0]).mm, Float(cam[1]).mm, Float(cam[2]).mm]
                                  		target	= Geom;;Point3d.new [Float(cam[3]).mm, Float(cam[4]).mm, Float(cam[5]).mm]
                                  		up	= Geom;;Vector3d.new [Float(cam[6]), Float(cam[7]), Float(cam[8])]
                                  		camera = model.active_view.camera
                                  		camera.set(eye,target,up)
                                  		if cam[9] == "true"
                                  			camera.perspective = true
                                  		else
                                  			camera.perspective = false
                                  		end
                                  		if camera.perspective?
                                  			camera.fov = Float(cam[10])
                                  		end
                                  	}	
                                  
                                  
                                  

                                  It seems to work OK but I don't like the zoom extents (I'm working on that).

                                  As they say in the gallery ... C&C welcome.

                                  Edit 15 Feb: Changed code in callback to match post post revelations


                                  Scene extraction and view generation

                                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                  • chrisglasierC Offline
                                    chrisglasier
                                    last edited by

                                    And here's the matrix returns for one component in the original and recreated view.
                                    camera011.png

                                    With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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