Render This: Interior
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nice work earth. i actually prefer the raw output. i could see more details. somewhat some of those detailas were gone during the exposure correction. i like the suttle displacment...
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Blue Caustic Lights.
Borrowed Matthew's bike theme, but ditch the red for a re-cycle paper wall.

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exelent!!! render with...?
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my share. good its sunday. vray + little pp. Ecclectic approach


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@Dspace - I remember your Mini Cooper scene, once again you park your bikes without kickstand

btw ... nice work
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@nomeradona said:
@Wip.. i ike that lighting effect.
@ speaker. what rendering engine did you use?
v-ray
here's a little photoshoped version

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First attempt at importing into max and using mentalray.

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earthmover: those renders are awsome bro! great job!
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All renders are great .
In my language (Czech) I would say "Ty pΓΔo, to je maso". ---- really superb renders
(pretty good ideas in scenes)
thx all to let me know how good render(and scene) could look like.
Now I know I can get better. I like most render(and scene) by rcossoli
thx solo - thx all, really good job. -
My (slightly grainy) contribution...better late than never, right?


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this is my render work im like the panoramic views, add some furniture by 3d warehouse

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render with max try


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inspired by rcossoli, the farthest objects are little bit blurred
SU+Vray

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Nomer, care share your glass settings for the Max version? I had a hard time getting the interior reflection without sacrificing light bounces.
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I use vray for sketchup.

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@jarynzlesa said:
inspired by rcossoli, the farthest objects are little bit blurred
SU+Vrayis your dof on?
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@earthmover said:
Nomer, care share your glass settings for the Max version? I had a hard time getting the interior reflection without sacrificing light bounces.
will get for you when i go home. i use falloff for the reflection. using falloff for refelection will give you a much better looking glass. second the refraction.. i settle with my fog at 0.02.
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@davereyes said:
I use vray for sketchup.

dave i now appreciate your render here because i could see it in a big screen. unlike at asgvis where you have to scroll down back and forth.
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Well done Nomer with the MaxVray.

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@nomeradona said:
@jarynzlesa said:
inspired by rcossoli, the farthest objects are little bit blurred
SU+Vrayis your dof on?
I don't use physical camera. I am going to try it.
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