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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      From the Docs:

      @unknownuser said:

      If nextFrame returns false, the animation will stop.

      The "<" is evaluating the statement on the left compared to the one on the right. It will return false after the animation has been running for 15 seconds. While it returns tre, the animation plays on. Once it returns as false, the animation stops.

      And I don't recall off the top of my head, but I think that you do have to call showframe everytime you want to show the next frame.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • J Offline
        Jim
        last edited by

        It's a typo. It's just:

        status = view.show_frame(delay)

        Hi

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          @jim said:

          It's a typo. It's just:

          status = view.show_frame(delay)

          ? I'm confused. What line of code are we talking about?

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • J Offline
            Jim
            last edited by

            I thought the API docs for show_frame.

            Hi

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Ahhaaha! Sorry, I was in the wrong place I think. I was looking in the animation class Docs and only at his script example. The only "<" I saw was in his example, and that is clearly what I was explaining, which I thought was odd to have to explain.

              Yes, looking at the View.show_frame method docs I see now what I think Martin is referring to with the mis-leading "<" symbol. I agree with Jim - typo. Jim's example is how I've succesfully used it.

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • M Offline
                MartinRinehart
                last edited by

                @chris fullmer said:

                Ahhaaha! "<" I saw was in his example, and that is clearly what I was explaining, which I thought was odd to have to explain.
                ... I agree with Jim - typo.

                Odd. If you look above the "<", in the Arguments, you see "lt;" which I took to be a typo in a character entity, "<" which is what you need if you want "<" to appear in the doc. Someone went to some trouble to get that typo in there. Brain cramp, I guess.

                Thanks for the help.

                Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                • M Offline
                  MartinRinehart
                  last edited by

                  My first goal, today, was to get this thing to tick off 15 seconds and then take out the trash. Expected to get here before breakfast.

                  It's now mid-afternoon and still - no ticking. Can anyone suggest the two or three lines of code (I hope!) needed to get ticking?

                  Many thanks. (Factoid: show_frame() returns a reference to the View.)

                  
                  # anim.rb
                  
                  require 'sketchup'
                  
                  class Jumper
                  
                      def nextFrame( view )
                          puts Time.now() - $start
                          return ( Time.now() - $start ) < 15
                      end
                      
                      def stop()
                          puts 'emptying trash'
                      end
                  
                  end # of class Jumper
                  
                  $start = Time.now()
                  
                  view = Sketchup.active_model().active_view()
                  puts view
                  
                  # ??????????  ?????????????  ?????????????  ???????????
                  
                  view.animation = nil
                  
                  

                  Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                  • J Offline
                    Jim
                    last edited by

                    view.animation = Jumper.new

                    and probably setting it to nil will kill it immediately.

                    nil will kill, haha.

                    Hi

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                    • T Offline
                      todd burch
                      last edited by

                      @martinrinehart said:

                      Odd. If you look above the "<", in the Arguments, you see "lt;" which I took to be a typo in a character entity, "<" which is what you need if you want "<" to appear in the doc. Someone went to some trouble to get that typo in there. Brain cramp, I guess.

                      Thanks for the help.

                      Actually, the way the Google editor works for this online doc is that it takes the author's typing, and "html-ifies" it for display when you click "save". So, in this case, there was probably no extra effort involved in providing a bad example.

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Jim's code seemed to do the trick. I had to drag the ruby console around to see the puts values get added. But they were getting putsed and at 15 seconds the clocked stopped and your trash emptied.

                        And try this with a group or component selected and it will raise that G/C up 1 unit per frame.

                        require 'sketchup'
                        
                        class Jumper
                        
                            def nextFrame( view )
                        		$gc.transform! $t
                                return ( Time.now() - $start ) < 15
                            end
                            
                            def stop()
                                puts 'emptying trash'
                            end
                        
                        end # of class Jumper
                        
                        $gc = Sketchup.active_model.selection[0]
                        vec = Geom;;Vector3d.new(0,0,1)
                        $t = Geom;;Transformation.new(vec)
                        $start = Time.now()
                        
                        view = Sketchup.active_model().active_view()
                        
                        view.animation = Jumper.new
                        

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • M Offline
                          MartinRinehart
                          last edited by

                          @jim said:

                          view.animation = Jumper.new

                          and probably setting it to nil will kill it immediately.

                          Making progress. Tick! One tick is better than none.

                          @chris fullmer said:

                          And try this with a group or component selected and it will raise that G/C up 1 unit per frame.

                          Could not duplicate, Chris. Could you repost the entire program? What I've got is missing a move!(). Thanx.

                          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            That snippet was my entire code, run through Jims Web Console. I did not use the .move! method, but instead a regular .transform!. But .move! would have worked fine too (assuming the group/component is not rotated or scaled).

                            So to run it, copy and paste all that into Jim's webconsole, select and component and click execute.

                            All it does is creates a transformation (by vector) uf up 1 inch. Then at each next_frame it applies that transformation to the group. And as you know, the animation runs for 15 seconds.

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Here is a quick animation showing your code in action (no sound):

                              [flash=1004,675:2gdcctgr]http://chrisfullmer.com/forums/martin_jumper.swf[/flash:2gdcctgr]

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • M Offline
                                MartinRinehart
                                last edited by

                                @chris fullmer said:

                                I did not use the .move! method, but instead a regular .transform!

                                Hooray! It's alive. (It's doing exactly what TIG said: relative moves contrary to everything that I've seen. But that's another issue.)

                                You wouldn't be able to slow that down to one or two moves per second, would you? At full throttle on my slow machine that's climbing about 63 inches/second.

                                Edit: never mind. I got it.

                                
                                        def nextFrame( view )
                                            $gc.transform! $t
                                            view.show_frame( 0.5 ) # Really simple!
                                            return ( Time.now() - $start ) < 5
                                        end
                                
                                

                                Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Yes, that is where the .show_frame method comes in to play. Change your next_frame method to this:

                                  def nextFrame( view ) $gc.transform! $t view.show_frame 0.5 return ( Time.now() - $start ) < 15 end

                                  That puts a 0.5 second delay on the animation. That is how you can control the framerate for SU animations. Of course SU can run even slower than what you specify IF you are animating a lot of geometry.

                                  delay should equal seconds divided by framerate:

                                  delay = 1 / fps

                                  So a target of 15 frames per second is 1 / 15 = 0.066667 for the delay value:

                                  view.show_frame 0.066667

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • M Offline
                                    MartinRinehart
                                    last edited by

                                    @chris fullmer said:

                                    Here is a quick animation showing your code ...

                                    Very cool. "Our code" I think is more exact. And thanks!

                                    Hey, how did you do that? I'm thinking that my HTML tutorial is destined for treeware, but that doesn't rule out links.

                                    Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Also, the way I put in the transformation makes it move 1" each time the .next_frame method fires. So you would have to do some re-working to make it so that it moves 1" per second, regardless of how many frames get made during that second. But that is do-able, and frankly more useful than making it move 1" per frame.

                                      I think the way to do it would be to figure in the frames per second into the transformation, so when the user changes the frames per second, it adjusts the transformation vector distance. Just a thought,

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        View.average_refresh_time
                                        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/view.html#average_refresh_time

                                        @unknownuser said:

                                        The average_refresh_time is used to set the average time used to refresh the current model in the view. This can be used to estimate the frame rate for an animation.

                                        This could be useful to verify you're getting the desired framerate?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • M Offline
                                          MartinRinehart
                                          last edited by

                                          @thomthom said:

                                          This could be useful to verify you're getting the desired framerate?

                                          Frame rate seems correct, within SketchUp's limits. Moves small things nicely at 24 fps. Flying my 50kB biplane smoothly. Corrects the timer problem.

                                          Will slow down, I assume (never assume!), if trying to move too much geometry.

                                          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                                          • renderizaR Offline
                                            renderiza
                                            last edited by

                                            @chris fullmer said:

                                            Here is a quick animation showing your code in action (no sound):

                                            [flash=1004,675:rhvt88ob]http://chrisfullmer.com/forums/martin_jumper.swf[/flash:rhvt88ob]

                                            Hi,

                                            The code runs while using the “Ruby Web Console” but when I try to make a jumper.rb out of it to put it on the plugins folder the following error shows;

                                            Load Errors
                                            Undefined method ‘transform!’ for nil:NilClassError Loading File
                                            jumper.rb
                                            undefined method ‘transform!’ for nil: NilClass

                                            If I try to put the following;

                                            def transform
                                            $gc = Sketchup.active_model.selection[0]
                                            vec = Geom;;Vector3d.new(0,0,1)
                                            $t = Geom;;Transformation.new(vec)
                                            $start = Time.now()
                                            
                                            view = Sketchup.active_model().active_view()
                                            
                                            view.animation = Jumper.new
                                            end
                                            

                                            The jumper.rb loads ok but when I press it no animations are triggered. Can someone please help me with this.

                                            Thanks

                                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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