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    Bend/ deflect in the middle of a "solid" mesh

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    • mitcorbM Offline
      mitcorb
      last edited by Gábor

      How about a script that would do a uniform/ smooth deflection of a volumetric mesh?
      Maybe to make a bulge in a wall, or a plane that has thickness, so that both surfaces are warped simultaneously. Or to warp cylindrical models.

      I take the slow, deliberate approach in my aimless wandering.

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