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    [Plugin] Milling Tools

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    • mitcorbM Offline
      mitcorb
      last edited by

      I don't do CNC work either. I was just thinking maybe Fredo's feature could fill a temporary need? They are obviously different approaches.

      I take the slow, deliberate approach in my aimless wandering.

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      • dereiD Offline
        derei
        last edited by

        I encounter problems with this model. I also tried on a simple rectangle and I get strange results. Maybe I don't know how to use it?

        It would be useful to get the actual contour line and this plugin to create a path (inner/centered/outer) on how the milling head will perform. In the first post, I've seen some images that illustrate exactly this, but my results were bad.
        Milling result.png

        • I don't know why "Milling result.png" is not shown 😞

        This is worse :(


        the skp file for headboard.

        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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        • thomthomT Offline
          thomthom
          last edited by

          In your attached model, there are errors listed in the Ruby Console. The plugin has not been tested on such complex and curved shapes.

          @unknownuser said:

          It would be useful to get the actual contour line and this plugin to create a path (inner/centered/outer) on how the milling head will perform. In the first post, I've seen some images that illustrate exactly this, but my results were bad.

          You would like the path you see in the preview as actual geometry?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            This model if yours has revealed several issues with this plugin... πŸ˜•

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • dereiD Offline
              derei
              last edited by

              @thomthom said:

              You would like the path you see in the preview as actual geometry?

              I would like to draw the actual geometry in Sketchup, but the plugin to alter my edges (offset/inset or leave them unaltered, just fillet corners). Because the milling bit can perform on the left, on the right or on the center of the line.

              This plugin could be a very powerful one in the future... (offtopic: Now I have some problems with DXF export from SketchUp and importing in CNC software. Some line elements (especially arcs) are mirrored outside of board perimeter). Maybe AutoCAD and SketchUp export DXF in different manners.)

              DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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              • dereiD Offline
                derei
                last edited by

                @thomthom said:

                This model if yours has revealed several issues with this plugin... πŸ˜•

                It's my model...actually is something I do now. The curves have a lot of segments because it will be sent to CNC and I have some problems with arcs in DXF export. Polylines are ok, but if there are less segments, it will reflect in manufactured piece.

                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • dereiD Offline
                    derei
                    last edited by

                    @thomthom said:

                    I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...

                    Maybe this as a option... because if I set that o CNC, it will make a tangent radius between that two edges in the pieces (radius equal with tool radius). So, if I want that result, to be able to obtain it.

                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Trying to track down the various issues.

                      One that I see is that the orientation of the face normal matters. When I flipped the face it was behaving more as expected. but there where still various issues.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • dereiD Offline
                        derei
                        last edited by

                        @thomthom said:

                        When I flipped the face it was behaving more as expected.

                        Indeed, I would never think on that. Beside Dog-Bone fillet, you could add option for regular rounding. dog-bone is used mainly on metal sheets, to avoid fracturing on cut out corner. But, if I need to carve a piece from a sheet of material (see my headboard), that dog-bone effect is not good. Instead, what is needed is a offset with filleted corners.

                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          The thing is - the normal of the face shouldn't matter. ...but currently it does... it't just another one of the issues.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • B Offline
                            boilingsnow
                            last edited by

                            Doesnt work on sketchup 8....

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @boilingsnow said:

                              Doesnt work on sketchup 8....

                              Yes it does.

                              Can you describe "what doesn't work"? Error messages? (if you have the Ruby Console open) Unexpected results? (Post sample model) Any screenshots that explains further?
                              I can't provide any further assistance without any info to work with.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • D Offline
                                Dacicusan
                                last edited by

                                Nice. Half the way.

                                Still missing T-Bones.

                                Link Preview Image

                                Also, a lot of time I need to hide the holes produced by Dog-Bones. Like this one:

                                Link Preview Image

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                                • robertWanR Offline
                                  robertWan
                                  last edited by

                                  @dacicusan said:

                                  T-Bones.

                                  Dog-Bones.

                                  http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=13563

                                  Robert

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                                  • E Offline
                                    EarlyHominid
                                    last edited by

                                    Hi ThomThom,
                                    I love this plugin. it helps me to assess nesting very efficiently for CNC milling on 2400 x 1200mm sheets of material which is great for quick job quoting.

                                    I would be happy to pay you a fee to add the following two features.

                                    Feature 1. The resultant component definition output of 'generate cut part' is derived from the original component definition.
                                    At present, your output components are, by default, labelled 'part#1', 'part#2', 'part#3' etc no matter the original component name.
                                    Lets say i want to execute 'generate cut part' on a component named 'upright_left_side', the output would be labelled 'upright_left_side_CUT', or something similar.

                                    The reason for this is I have to generate cut parts for many parts that appear to be the same but have very slight differences in arc radii etc. The parts are difficult to distinguish at a glance from one another. The naming process would remove this problem once and for all.

                                    Feature 2.
                                    This relates to transferring 2D shapes/geometry to the output part when using 'generate cut part' function.

                                    When using 'generate cut part', a 2D shape drawn onto any face of a 3D component will carry over and appear on the corresponding output part.
                                    For example, if I draw a bunch of circles in specific positions on a single face of a 3D component. I would like these circles to appear on the output face. At present, in order for this to work, one must cut a cylinder through to the opposing face and only then will it appear as a circle in the output part.

                                    Ideally this would work for any 2D geometry. I just use circles to represent holes to be drilled by the CNC machine for fixings in my material panels. I imagine this would work a little like SU native feature; 'intersect faces with model'.

                                    hope this finds you well and keep up the good work!

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                                    • robertWanR Offline
                                      robertWan
                                      last edited by

                                      @thomthom said:

                                      To do:

                                      • Validate face before processing.
                                      • Per-corner processing
                                      • T-Bone fillets
                                      • Remember tool settings

                                      And... better work in XY plane. πŸ˜„

                                      Robert

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