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    2D fillets and CNC

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    • TIGT Offline
      TIG Moderator
      last edited by

      @thomthom said:

      That works for edges on any plane in 3D space?

      I used face.normal since these edges will have faces, BUT you could also use a plane defined by the picked vertex.position and the two edges' other_vertex.positions [plane=Geom.fit_plane_to_points(p1,p2,p3)] and then get the plane's normal=[plane[0],plane[1],plane[2]] ???
      Unfortunately this is all from memory... 😒

      TIG

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      • thomthomT Offline
        thomthom
        last edited by

        think I got it working... hmm.... but I don't have much more time today to test this.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • O Offline
          outland86
          last edited by

          Hi all

          to answer your question you do not need control over the parameters other than setting the tool radius before you start

          so it would be the same every time

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          • O Offline
            outland86
            last edited by

            hey it would be perfect to have both options to process all and also indervidual corners
            can this be done?

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            • fredo6F Offline
              fredo6
              last edited by

              @outland86 said:

              hey it would be perfect to have both options to process all and also indervidual corners
              can this be done?

              I included a DogBone extension in BezierSpline.
              This allows to create directly dogbone when drawing a polyline, or to convert an existing contour. You can further change the radius.

              So it is not a point and click, and more oriented to handle contours.

              It is advised to install first the new upgrade BezierSpline 1.3, because it now converts a sequence of edges without having to weld them as a curve beforehands.

              Here is a short video
              [flash=425,344:2aed5ook]http://www.youtube.com/v/GN6xmiYRi7E&hl=fr_FR&fs=1[/flash:2aed5ook]

              For BezierSpline 1.3, see http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&p=100509#p100509

              Fredo

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              • O Offline
                outland86
                last edited by

                thanks for your help so much
                i did notice that when you apply the dog bone or t bone to a set of poly lines it made them
                at every single intersection of polylines which is not what is needed only on the inside corners is it needed as that is where the cutting tool raduis is a problem for getting fits
                the cutting tool can make sharp outside corners no problem .
                if you take a look at the picture i uploaded you can see which places need dog or t bones in them and which do not
                is there way to make the script only apply the t or dog bones to inside corners of a drawing as shown in my picture
                i hope this makes sense?

                and thanks again for all your help

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @outland86 said:

                  is there way to make the script only apply the t or dog bones to inside corners of a drawing as shown in my picture?

                  Sorry, this is not really possible with the current design of BezierSpline.
                  You can still select the two edges bordering a vertex and apply the script however.

                  Fredo

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                  • O Offline
                    outland86
                    last edited by

                    that will work fine. thanks for all your work on this

                    and to you tig thank you for your work and input as well did you end up finishing anything?

                    and to everyone els who took and interest thanks much

                    merry xmas

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      I've also been looking at this over the last week. Haven't had much time to work on it. (Nor can I do much work atm as my right eye isn't too good.)
                      But it touches upon something I've been having problems with before, determining the orientation of edges in relationship to each other. So with a milling tool in mind, I started writing a tool that let you click in a face to create the fillets in appropriate corners.

                      milling_tools_01.png

                      milling_tools_02.png

                      This is still just WIP. Haven't written the code that actually makes the cut.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        WIP alpha version available here: http://forums.sketchucation.com/viewtopic.php?f=323&t=24826

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • pilouP Offline
                          pilou
                          last edited by

                          http://www.makecnc.com/bones.jpg

                          Lighting image for me about the dogs'bones & Tbones ☀

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Moved this topic to the Developer section of the forum.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • B Offline
                              Bertier
                              last edited by

                              exactly what I need !

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