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    ๐Ÿ›ฃ๏ธ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Quick and Dirty WIP...very raw + V2

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    • StinkieS Offline
      Stinkie
      last edited by

      lol!

      I'm really liking what I've seen so far. Results and render times seem very good. I'm hoping the same goes for the UI.

      Oh ... De Chirico's place would've had way more arches. ๐Ÿ˜„

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      • S Offline
        sepo
        last edited by

        lol ...you are right about arches....here it was reference to green sky ๐Ÿ’š
        GUI is very Podium like ....few sliders and couple of clicks....very easy.

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        • StinkieS Offline
          Stinkie
          last edited by

          lol. You'd think I'd notice that, but noooo. ๐Ÿ˜ณ

          Anyways. Count me in for the upgrade. V2 will come in handy 'round here. ๐Ÿ˜„

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          • S Offline
            sepo
            last edited by

            We will first go into public beta. People who have already version 1.x will be able to download beta1....and of course hopefully participate in beta process.

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            • StinkieS Offline
              Stinkie
              last edited by

              Count me in. At least, to some extent - I'm not as useful a beta tester as Pete and Christ are. ๐Ÿ˜„

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              • S Offline
                sepo
                last edited by

                Cool ...we will be glad to have you back ๐Ÿ˜„

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                • soloS Offline
                  solo
                  last edited by

                  Me anticipates some Podium 'wrist slitters' from stinkie soon ๐Ÿ’š

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    lol. It'd be my pleasure. ๐Ÿ’š

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                    • olisheaO Offline
                      olishea
                      last edited by

                      dear sid please stop posting images of V2....its not fair!! ๐Ÿ˜ฎ

                      oli

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                      • olisheaO Offline
                        olishea
                        last edited by

                        and please please re-render classroom scene with chairs on the ground. fantastic image!

                        oli

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                        • S Offline
                          sepo
                          last edited by

                          @olishea said:

                          dear sid please stop posting images of V2....its not fair!! ๐Ÿ˜ฎ

                          You will be able to play with it real soon ๐Ÿ˜„ I can't say more than that.

                          @olishea said:

                          and please please re-render classroom scene with chairs on the ground. fantastic image!

                          Yes I just might do that when I get a little free time.

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                          • S Offline
                            sepo
                            last edited by

                            We have just launch public Podium 2 Beta1. You can read about it here http://supodiumforum.websitetoolbox.com/?forum=156561

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                            • S Offline
                              sepo
                              last edited by

                              Little tests with Podium V2...Used Eric's model.

                              http://i965.photobucket.com/albums/ae136/sepo100/Accelerate2.png

                              http://i965.photobucket.com/albums/ae136/sepo100/Accelerate1.png

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                              • S Offline
                                sepo
                                last edited by

                                Here is a bit more worked up old scene..rendered with Podium V2 sunlight only.

                                http://i965.photobucket.com/albums/ae136/sepo100/Bathroom.png

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                                • S Offline
                                  sepo
                                  last edited by

                                  3min. render...very fast taking in account it was done on laptop.

                                  http://i965.photobucket.com/albums/ae136/sepo100/BlackHawk.png

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    Very fast indeed! ๐Ÿ‘

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                                    • RichardR Offline
                                      Richard
                                      last edited by

                                      3 min!!!!! Wow!!!

                                      Mate is it likely to support animation from SU?

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                      • S Offline
                                        sepo
                                        last edited by

                                        we are planning to have workable render all scenes which should allow you to make animation out of it.
                                        We already have plugin Su animate which saves scenes of animation in SU. So hopefully soon.

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                                        • RichardR Offline
                                          Richard
                                          last edited by

                                          Mate I had a look through the beta forums, a few interiors seem to be suffering from the floating items on the floor, you can also see this in the coloured render of your render of Erik's model lounge! Also a bit in the bathroom interior with the pot near the window right!

                                          Looking forward to see what happens with the development on this one! Very Vray looking!

                                          BTW can materials be saved out so that they don't need to be set each render in SU and are maps linked or do all maps need to be in your SU scene. I find this a real bummer where it is the case as it so limits the use of good maps. I haven't ever played with pV1 as TBD invited me to the first beta but never got past it crashing SU and got dropped! ๐Ÿ˜ž

                                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                          • S Offline
                                            sepo
                                            last edited by

                                            "Mate I had a look through the beta forums, a few interiors seem to be suffering from the floating items on the floor, you can also see this in the coloured render of your render of Erik's model lounge! Also a bit in the bathroom interior with the pot near the window right!"

                                            I am trying hard to see what you see and I just do not see it mate. To me they are fine. The only floating items were chairs in the classroom render and they were off the ground in the model. ๐Ÿ˜Ž

                                            "Looking forward to see what happens with the development on this one! Very Vray looking!"
                                            I would agree V2 has high end quality look.

                                            "BTW can materials be saved out so that they don't need to be set each render in SU and are maps linked or do all maps need to be in your SU scene. I find this a real bummer where it is the case as it so limits the use of good maps."

                                            Material definition within V2 are honoured if you simple copy and paste that material into new Sketchup file. Also if you save your file and move it to another computer the materials will be be honoured. Correct me if I am wrong but i think this is pretty unique. It will save the time prepping the files for rendering.
                                            We will end up with some sort of mat library or you simply create SU file with your favourite materials and just copy and paste them where you need them.

                                            "I haven't ever played with pV1 as TBD invited me to the first beta but never got past it crashing SU and got dropped!"

                                            That was sometimes ago man ...

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