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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Quick and Dirty WIP...very raw + V2

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    • F Offline
      FoXar
      last edited by

      It's very nice you all managed that then, what I was just wondering, are there any plans on a refreshed website?

      Cheers!

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      • S Offline
        sepo
        last edited by

        not sure what you mean.

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        • F Offline
          FoXar
          last edited by

          Oh my bad, I was saying that you made nice work on the software, and second I was wondering if you might give the website a new
          appearance because of the new Podium version πŸ˜‰

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          • S Offline
            sepo
            last edited by

            Donno...we did not plan to do as such.

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            • F Offline
              FoXar
              last edited by

              Ok thanks to let me know.

              Ps; I've just sent you a PM πŸ˜‰

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              • utilerU Offline
                utiler
                last edited by

                Nice work, Sepo..... looking forward to V2 next year!!!

                purpose/expression/purpose/....

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                • N Offline
                  nomeradona
                  last edited by

                  @sepo said:

                  Here is same render with Podium V2 Beta. PP only vignette and reduced size. I did not do anything to the model but point and shoot. Will explore later new material editor.

                  http://i965.photobucket.com/albums/ae136/sepo100/test.jpg

                  podim V2 beta 😲

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    Looks promising, Sid.

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                    • S Offline
                      sepo
                      last edited by

                      Nomer

                      Yes we are shortly moving into public beta. We will release public beta around Xmas time.
                      So you will be able to test it soon.

                      Tom

                      Thanks.... I love the output. It looks great without even messing with materials.

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                      • S Offline
                        sepo
                        last edited by

                        Thanks James. I will be posting more images as I do them.

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          I'm dying to see an interior. πŸŽ‰

                          You boys gonna shed some light on upcoming new features, or do we have to wait 'til the beta's out?

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                          • S Offline
                            sepo
                            last edited by

                            I think waiting for official release notes is the current thinking. Here is another test. I will see to get an interior render as well.

                            http://i965.photobucket.com/albums/ae136/sepo100/HardwaterLane1.jpg

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                            • F Offline
                              FoXar
                              last edited by

                              That's cool, I like the gloomy effect of this very much! PP or straight output? Although I'm seeing some colour waves, and that's a real down point for me
                              in render apps, I'm experiencing the same in Vfsu a lot.

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                              • S Offline
                                sepo
                                last edited by

                                Thanks ....it is with pp. Interesting you call it gloomy .. I call it sunny. πŸ˜„

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                                • F Offline
                                  FoXar
                                  last edited by

                                  Nope, oh well, yes, actually I would call it bloom-effect, but that's more particular in the game development 'world'.

                                  How about rendering times in this new engine?

                                  Btw, could you let me know something about the pm, just so I know an answer and I can move on, I can understand
                                  you might feel like it's risky or that you don't have any need of it πŸ˜‰

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                                  • S Offline
                                    sepo
                                    last edited by

                                    Aha....you mean bloom....The render times are pretty good.

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                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      @sepo said:

                                      I think waiting for official release notes is the current thinking.

                                      Figured as much. It was worth a try. πŸ’š

                                      @sepo said:

                                      I will see to get an interior render as well.

                                      Brilliant. Thanks. Looking forward to giving V2 a spin.

                                      @ Johannes:

                                      Sla je renders op als een .exr of een .hdr. Tonemap ze vervolgens met het gratis programma Picturenaut. Lukt je dat niet, laat dan wat weten op het 'Extensions & Applications Discussions'-subforum.

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        Another interesting render. Very 'mediterranean' light. Though there's an issue with refraction.

                                        @foxar said:

                                        Although I'm seeing some colour waves, and that's a real down point for me

                                        This always happens. Is a 8 bit graphics colour issue. For printing is even worst. The only way to avoid this is 'dithering', this means noise. Its better to avoid 'gradients' and go for a background sky photo. Avoid simple colours on walls as well and use textures. Gradients in photoshop for example use dithering, (even this is not enough, have to add some noise too). Its only 0-255 zones from black to white, if you need a gradient from 25-50 there exist only 25 zones, what do you expect to see? Some renders don't have this issue but if you look closer you'll most probably see lot of noise there.

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                                        • S Offline
                                          sepo
                                          last edited by

                                          Here is one more with V2

                                          http://i965.photobucket.com/albums/ae136/sepo100/wilderness.jpg

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Beautiful colours here. πŸ‘
                                            When you say V2 you mean the famous WW2 V2 weapon? 😎

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