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    Oak Furniture - WIP

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    • N Offline
      nevets2001uk
      last edited by

      This is my first post on the forum after a bit of lurking. I've been using SU and Kerkythea for a few months and have undertaken a project to model our flat. This is partly for practice and partly because we are renovating it so having the option to visualise the changes is handy.

      This week I've started modelling some of the furniture for the room including our solid oak TV stand. All modelling and texture mapping (as best you can in SU) was done in SU. Rendering was done in KT with my own materials.


      TV Stand v2 Test 03-12-09 MTL 238P (18h) - Edited.jpg

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      • FrederikF Offline
        Frederik
        last edited by

        @nevets2001uk said:

        ...I've been using SU and Kerkythea for a few months...
        All modelling and texture mapping (as best you can in SU) was done in SU. Rendering was done in KT with my own materials.

        That's really impressive - and MUCH better than any of my first render attempts... πŸ‘

        Cheers
        Kim Frederik

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        • N Offline
          nevets2001uk
          last edited by

          Thanks very much. It's the most realistic thing I've been able to produce to date. πŸ˜„

          Here's the next item of furniture I've built which is our sideboard unit. It's a bit noisy as I stoppped the render early due to the textures being too repetative. I've modified them and will run a new render soon.


          Sideboard Test v1 Textures 04-12-09 MLT 22P - Edited.jpg

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          • D Offline
            dspace
            last edited by

            Hi nevets2001uk, I understand that you're very keen on improvements, but it takes time to learn. πŸ˜„
            A couple of things, first about the lights, a simple scene as such doesn't require lots of light source, I mean 1 or 2 source would be enough in most cases.
            Having too much light source tends to complicate things..eg the shadows, that's what you're getting now.
            Try out 1 or 2 light source, but play up a Hdr and I'm sure it will look better.
            And about the radius..try not to use like 0.05, start with say 0.5 instead. πŸ˜‰

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            • N Offline
              nevets2001uk
              last edited by

              Thanks for the tips dspace. Here's a new render I made over the weekend of the TV stand with my basic TV model included. I used simply the Sun and an emitter as the light sources in the room. I have a HDRi sky however I've rendered this furniture inside the flat model I'm building to replicate our flat so it's only lighting it through the window spaces at the moment.

              I'll try a studio style render of this furniture at some point for fun.


              TV Stand + TV Test 07-12-09 MLTB 670P - Editted.jpg

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              • D Offline
                dspace
                last edited by

                I'm not sure about sunlight for interiors, but you should try the others out.
                The 2nd tip is improve your tone map.
                Do those adjustments (gammas / exposures) or adjust it in PS or gimp.
                Simple but very neccessary. πŸ˜‰

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