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    Old Stone or Midevil/castle wall texture?

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    • GaieusG Offline
      Gaieus
      last edited by

      Here are a couple of stone textures. On such a small wall, they would tile pretty seamlessly I think.


      rock028.jpg


      rock034.jpg


      rock035.jpg


      rock036.jpg


      rock037.jpg


      rock038.jpg


      rock061.jpg


      rock096.jpg


      rock108.jpg

      Gai...

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      • X Offline
        xrok1
        last edited by

        i like the third or second last! i think to get a proper stone texture on the arch i would model individual blocks or stones.

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • JClementsJ Offline
          JClements
          last edited by

          Thank you, G.

          John | Illustrator | Beaverton, Oregon

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          • J Offline
            jaxcoffee
            last edited by

            I have a question along the same lines. I have used a picture of the original walls of this winery I am modeling, and also made textures from pictures of the columns. View model here.

            Error 404 (Not Found)!!1

            favicon

            (sketchup.google.com)

            I don't like the straight lines at the corners of the tapered columns. Does anyone have a trick or method on how to model this type of stone more organically? I would really like to roughen things up on the corners to get a more stone like look. Appreciate the help.

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            • GaieusG Offline
              Gaieus
              last edited by

              Hi Jack,

              What I would do with those columns is

              1. Round their corners a little bit (something between 3-5 cm / 1-2"radius with like three segments would be fine) with Fredo's Round corner plugin
              2. Use Whaat's UV Tools to map the stone texture cylindrically around the columns.
              3. When you made one column, make it a component and re-use it and rotate the instances randomly by 90 degrees so they don't all show the same side/pattern
                With a good texture (and as I can see from here - where I have no SU installed - the texture is fine) you should get a pretty good looking set of columns there.

              (If we eventually go into a longer discusion about this, I will split the topic).

              Gai...

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              • J Offline
                jaxcoffee
                last edited by

                @gaieus said:

                Hi Jack,

                What I would do with those columns is

                1. Round their corners a little bit (something between 3-5 cm / 1-2"radius with like three segments would be fine) with Fredo's Round corner plugin
                1. Use Whaat's UV Tools to map the stone texture cylindrically around the columns.
                2. When you made one column, make it a component and re-use it and rotate the instances randomly by 90 degrees so they don't all show the same side/pattern
                  With a good texture (and as I can see from here - where I have no SU installed - the texture is fine) you should get a pretty good looking set of columns there.

                (If we eventually go into a longer discusion about this, I will split the topic).

                Thank you so much Gaieus

                I will try your suggestions and post the results. If you would like to split this topic I think it would be a good idea, so that the information and results could be referenced by others.

                Thanks again.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Hm. Interesting. I am at my machine now (with SU on), I have so far

                  1. edited the texture image (made it a bit seamlessly tilable)
                  2. rounded the corners
                    but when I want to use the UV Tools plugin, I constantly get a bugsplat.

                  Would you mind if I posted the column in the ruby forum for Whaat (author of the plugin) to see what the problem can be?

                  As for splitting - yeah, I think (after all this) I will at some point.

                  Gai...

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                  • J Offline
                    jaxcoffee
                    last edited by

                    @gaieus said:

                    Hm. Interesting. I am at my machine now (with SU on), I have so far

                    1. edited the texture image (made it a bit seamlessly tilable)
                    1. rounded the corners
                      but when I want to use the UV Tools plugin, I constantly get a bugsplat.

                    Would you mind if I posted the column in the ruby forum for Whaat (author of the plugin) to see what the problem can be?

                    As for splitting - yeah, I think (after all this) I will at some point.

                    Very good. I think this will help even with those that are modeling walls. One has to come to a corner sooner or later.

                    I actually was having problems with SU recognizing the rounded corner plugin. Any gurus out there that could help?

                    I would also say post away Gaieus. I would appreciate any feed back I can get.

                    Thanks.

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                    • A Offline
                      Aerilius
                      last edited by

                      The crash could be caused by untextured faces (white/blue). Inside the column (the shape of a frustum), there is still a cube left from construction. UV-tools has problems when a face has no texture coordinates.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        OK, I managed NOT to crash SU a couple of times now but still get weird results.

                        Here, on one side of the column, the texture is messed up (like as if it was rotated vertically or something)

                        Stone Column1.jpgStone Column1.skp
                        Then I cut the whole thing into half and morrored but of course, this doesn't lead to anywhere because that symmetry line if too ugly.

                        Stone Column.jpgStone Column.skp

                        Gai...

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