Old Stone or Midevil/castle wall texture?
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Here are a couple of stone textures. On such a small wall, they would tile pretty seamlessly I think.
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i like the third or second last! i think to get a proper stone texture on the arch i would model individual blocks or stones.
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Thank you, G.
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I have a question along the same lines. I have used a picture of the original walls of this winery I am modeling, and also made textures from pictures of the columns. View model here.
http://sketchup.google.com/3dwarehouse/details?mid=fc8c898735bb1fbb2b79406b65649d91
I don't like the straight lines at the corners of the tapered columns. Does anyone have a trick or method on how to model this type of stone more organically? I would really like to roughen things up on the corners to get a more stone like look. Appreciate the help.
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Hi Jack,
What I would do with those columns is
- Round their corners a little bit (something between 3-5 cm / 1-2"radius with like three segments would be fine) with Fredo's Round corner plugin
- Use Whaat's UV Tools to map the stone texture cylindrically around the columns.
- When you made one column, make it a component and re-use it and rotate the instances randomly by 90 degrees so they don't all show the same side/pattern
With a good texture (and as I can see from here - where I have no SU installed - the texture is fine) you should get a pretty good looking set of columns there.
(If we eventually go into a longer discusion about this, I will split the topic).
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@gaieus said:
Hi Jack,
What I would do with those columns is
- Round their corners a little bit (something between 3-5 cm / 1-2"radius with like three segments would be fine) with Fredo's Round corner plugin
- Use Whaat's UV Tools to map the stone texture cylindrically around the columns.
- When you made one column, make it a component and re-use it and rotate the instances randomly by 90 degrees so they don't all show the same side/pattern
With a good texture (and as I can see from here - where I have no SU installed - the texture is fine) you should get a pretty good looking set of columns there.
(If we eventually go into a longer discusion about this, I will split the topic).
Thank you so much Gaieus
I will try your suggestions and post the results. If you would like to split this topic I think it would be a good idea, so that the information and results could be referenced by others.
Thanks again.
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Hm. Interesting. I am at my machine now (with SU on), I have so far
- edited the texture image (made it a bit seamlessly tilable)
- rounded the corners
but when I want to use the UV Tools plugin, I constantly get a bugsplat.
Would you mind if I posted the column in the ruby forum for Whaat (author of the plugin) to see what the problem can be?
As for splitting - yeah, I think (after all this) I will at some point.
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@gaieus said:
Hm. Interesting. I am at my machine now (with SU on), I have so far
- edited the texture image (made it a bit seamlessly tilable)
- rounded the corners
but when I want to use the UV Tools plugin, I constantly get a bugsplat.
Would you mind if I posted the column in the ruby forum for Whaat (author of the plugin) to see what the problem can be?
As for splitting - yeah, I think (after all this) I will at some point.
Very good. I think this will help even with those that are modeling walls. One has to come to a corner sooner or later.
I actually was having problems with SU recognizing the rounded corner plugin. Any gurus out there that could help?
I would also say post away Gaieus. I would appreciate any feed back I can get.
Thanks.
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The crash could be caused by untextured faces (white/blue). Inside the column (the shape of a frustum), there is still a cube left from construction. UV-tools has problems when a face has no texture coordinates.
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OK, I managed NOT to crash SU a couple of times now but still get weird results.
Here, on one side of the column, the texture is messed up (like as if it was rotated vertically or something)
Stone Column1.skp
Then I cut the whole thing into half and morrored but of course, this doesn't lead to anywhere because that symmetry line if too ugly.
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