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    My Models (~goldenfrog~)

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    • S Offline
      ScottPara
      last edited by

      Better, but there is a fine line of low poly and too low poly. I think you might have went to the extreme here. The headlamps are too faceted and do not come across as round. Also, the small LED's around the main outboard lamp are too small (go back to downloading some good reference shots) and there are far too many. Look at the Audi headlamps for reference on how big LED's should roughly be. Also, remember that the whole inside of the light assembly will typically be chrome and not body color. This will help blend the whole assembly together and make to flow.

      A tip: You can NEVER have enough reference material when modeling. This is when dual monitors come in handy as you can have reference shots on one monitor while modeling on another.

      Good progress,
      Scott

      Love the fact that some HATE my avatar.....

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      • G Offline
        GoldenFrog
        last edited by

        So...How many segments in the light bulbs should I use? 12, perhaps? The thing is, Dave rated my model one star saying "Too big to be useful. File size is out of line for no more detail than it has.", So it's hard to keep that balance of low file size and good, detail. As for your point about reference images and 2 monitors, good news! I have a laptop so I can use its monitor for the images, and my desktop for the modeling! Yay!

        Remember, great minds think alike, and fools never differ.

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        • S Offline
          ScottPara
          last edited by

          Goldenfrog,

          When modeling there are a few "rules" you should keep in mind, especially when modeling "low-poly". I will get into that in a bit. I think the problem you are having now is you started this model without taking into account model size and poly count so now you are "chasing" poly counts that are already out of control.

          Some of the rules to keep in mind:
          What is the viewing distance the model will be seen from? Typically for example, furniture would be seen from about 8-10 feet. The furniture is only part of a larger scene and does not justify extreme poly counts. I model cars for Chrysler and even though our poly counts are EXTREME (80-100 million polys for a complete vehicle....NOT in sketchup) we still consider poly density. If we are doing an overall shot of the car we gut the engine compartment and most of the interior since it will not be seen in the overall image. If we are doing beauty shots of an interior, we do not have wheels or much of the exterior in the scene. If your doing a beauty shot of a headlamp then the detail needs to be concentrated in the headlamp and very little detail needs to go into much of what is not seen. So that being said, you need to start your modeling with a good understanding of what the final shots being requested by the client will be. Items like your door handle have FAR too many poly's and are just not needed. You are not doing beauty shots of the door handle right? A vehicle in sketchup can have great detail and still fall well under 10,000 poly's, probably 5,000 is more than enough. The other thing is you can accomplish many things with good texturing. You do not have to model many things that can be shown with a good quality texture.
          My advice is before you even model take some time to think about the overall composition (we storyboard every shot) and how it is going to be used and seen. Gather as much reference material as possible. Model in segments of the car. Model the body first. Get the lines and proportions correct first. Then slowly start adding detail to areas that will be in the foreground. Remember that a car is typically very symmetrical. You can model half the car, make a component of it and flip it. Now you are only modeling half the car and the other half of the component will follow.

          Hopefully this gets you started on the right track. If you have more questions please feel free to ask. We are all here to help.

          Scott

          Love the fact that some HATE my avatar.....

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          • G Offline
            GoldenFrog
            last edited by

            Scott,
            Thank you for your advice. It may do us good if you know what I'm really up to with Sketchup.
            I'm not arguing with you here. I am really using it for fun, and I'm just a teenager with no clients. If I do decide to look for a career in 3d modeling, your advice will help me very much. However, I'm thinking of something regarding chemistry, sooooo...I may not need to be too concious of my poly count. However, I have reduced the poly count of the door handle, as seen in the attachment below:
            I have also found the source of my large amout of polys, Haha...I used the "Add Detail" sandbox tool, so I could move certain points around on the mesh, but I forgot to delete the unused polys. But, in the latest revision, I have those fixed. I havent uploaded this revision yet, however. I also rounded the grille.

            ~Goldenfrog~


            The handle itself is made from a hexagon.  The curves have 3 segments.


            Grille.

            Remember, great minds think alike, and fools never differ.

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            • S Offline
              ScottPara
              last edited by

              Goldenfrog,

              Adding detail too early on is what killed you ๐Ÿ˜„ I always start out with a very rough shape and refine it slowly, always keeping in mind where I need more detail and where I do not. I think the fact that you are going back and trying to fix certain areas and learn from the advice shows growth so I give you respect for that. I have also added a link that might help you in the design phase of your cars. We sketch everything first and then scan in our sketches to model over them. It is a great way to stay true to your original design as well as keep proportions. I hope this will help you. The tutorials are mostly photoshop training videos and such but the overall concept carries over into any program you choose to model in.

              Link Preview Image
              Page not found - Car Body Design

              favicon

              (www.carbodydesign.com)

              Chemistry huh? Well good luck to you.

              Best regards,
              Scott

              Love the fact that some HATE my avatar.....

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              • G Offline
                GoldenFrog
                last edited by

                Scott
                Thanks for the encouraging and helpful advice, and the link. I will check out the tutorials there. ๐Ÿ˜„

                ~Goldenfrog~

                Remember, great minds think alike, and fools never differ.

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                • S Offline
                  ScottPara
                  last edited by

                  No worries. We are all here to help. With such a diverse group and skill level I find this forum one of the best for just about any design advice.

                  Scott

                  Love the fact that some HATE my avatar.....

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                  • P Offline
                    pixelmonkey380
                    last edited by

                    attached is a head lamp i'm still working on.

                    projector beams, bubble covers like a mercedes a turn lights.

                    best advice would be to work with circles and pulling lines. think of wedding cakes and cones.

                    looks like you're getting the idea! keep it up!
                    chris<pixelmonkey>:D


                    inc_lamp.png

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                    • S Offline
                      ScottPara
                      last edited by

                      Nice work Pixelmonkey.

                      Scott

                      Love the fact that some HATE my avatar.....

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                      • G Offline
                        GoldenFrog
                        last edited by

                        Thanks pixelmonkey. The light is looking really great. Have you finished the rest of the car?

                        Remember, great minds think alike, and fools never differ.

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                        • G Offline
                          GoldenFrog
                          last edited by

                          I fixed the scale issue...


                          yyyyyyyyeeeeeeeeooooeeeeeeeoooh.gif

                          Remember, great minds think alike, and fools never differ.

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                          • G Offline
                            GoldenFrog
                            last edited by

                            Hello, fellows! As the weekend passed, I was getting very inspired by Gran Turismo 5 prologue, and Gran turismo 4. So, I started work on a car a few minutes ago. So far, I'm happy with it. ๐Ÿ˜„ It is very much based on the Ford GT.

                            No new work on the Goldenfrog Motors D-180. I may get around to doing that, but not any time soon.

                            EDIT: Any comments, guys? Here's yet another new project: Nissan GTR. Pics are below.
                            In the Kerkythea render, the inside of the light is red. This will be fixed. But, for now, look at the detail in the lights. I had three referece pictures, so that helped alot.

                            I'm really please with how it's turning out! ๐Ÿ˜

                            Constructive critisism is always welcome, if you want 3d views, go here : http://sketchup.google.com/3dwarehouse/details?mid=5b102076d2e1f968f6c80f6a5291c505

                            Please post a reply! ๐Ÿ˜„


                            Ford Gt.gif


                            Beauty shot of the front.


                            The light.

                            Remember, great minds think alike, and fools never differ.

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                            • G Offline
                              GoldenFrog
                              last edited by

                              Chaps? ๐ŸŽ‰

                              Remember, great minds think alike, and fools never differ.

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                              • soloS Offline
                                solo
                                last edited by

                                Headlights are a great improvement mate, however the body looks a little over smoothed/softened.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • G Offline
                                  GoldenFrog
                                  last edited by

                                  Pete,

                                  Thanks for the feedback. I had three reference images for the headlights. ๐Ÿ˜†

                                  As for the body being to softened...Does that mean I should unsoften some of the faces? Or, should I just add more polies, and smoothen it. Not sure quite what you want done.

                                  GF

                                  Remember, great minds think alike, and fools never differ.

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                                  • D Offline
                                    dmk
                                    last edited by

                                    U no my 2010 mustang gt500 that's on the warehouse that in made I'm looking to up date it so
                                    it all 2010 mustang not half 2010 hAlf 2008. Rogue is the only one with good mustang taillights and ther on his new 2011 rogue milono

                                    dmkยฎ

                                    See my models at http://sketchup.google.com/3dwarehouse/search?uq=13272125559300964517&scoring=m

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                                    • G Offline
                                      GoldenFrog
                                      last edited by

                                      Hmm...Last time I asked him if he was up to anything new, he said that he hadnt much time to do sketchuping. Is he working on this milano ro has he uploaded it? Hey, in case you need a nissan GTR based car, you could use my new nissan GTR when it's complete. ๐Ÿ˜„

                                      Remember, great minds think alike, and fools never differ.

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                                      • D Offline
                                        dmk
                                        last edited by

                                        Thanks man

                                        dmkยฎ

                                        See my models at http://sketchup.google.com/3dwarehouse/search?uq=13272125559300964517&scoring=m

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                                        • G Offline
                                          GoldenFrog
                                          last edited by

                                          No problem

                                          Remember, great minds think alike, and fools never differ.

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                                          • D Offline
                                            dmk
                                            last edited by

                                            If u want I can email u some graphic that u can transfer on to some of ur cars

                                            dmkยฎ

                                            See my models at http://sketchup.google.com/3dwarehouse/search?uq=13272125559300964517&scoring=m

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