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    Good introductory books on 3D programming?

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    • thomthomT Offline
      thomthom
      last edited by

      @unknownuser said:

      This one?

      From that link I followed a link to this book: http://www.amazon.com/Computational-Geometry-Applications-Mark-Berg/dp/3540779736/ref=pd_sim_b_2
      Used the Look Inside feature - looks interesting.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • R Offline
        remus
        last edited by

        This looks good: http://www.amazon.co.uk/Practical-Algorithms-3D-Computer-Graphics/dp/1568811543/ref=sr_1_4?ie=UTF8&s=books&qid=1258559017&sr=8-4 although it might be overkill.

        http://remusrendering.wordpress.com/

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        • thomthomT Offline
          thomthom
          last edited by

          Came across this link today. http://www.toplessrobot.com/2009/11/computer_graphics_from_a_long_long_time_ago_in_a_g.php
          Interseting to see how it was one over 30 years ago.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • pilouP Offline
            pilou
            last edited by

            ... ☀

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • R Offline
              remus
              last edited by

              Makes you appreciate just how far computing has come in such a short time.

              http://remusrendering.wordpress.com/

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              • PixeroP Offline
                Pixero
                last edited by

                I'd recommend "Complete Maya Programming 2".
                Not just for Maya, every chapter shows programming examples both in C++ and in Mel script. Lots of good explanations.
                Click "Look inside" to see table of content:
                http://www.amazon.com/reader/0120884828?encoding=UTF8&ref=sib%5Fdp%5Fbod%5Ftoc&page=8#reader_0120884828

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @pixero said:

                  I'd recommend "Complete Maya Programming 2".
                  Not just for Maya, every chapter shows programming examples both in C++ and in Mel script. Lots of good explanations.
                  Click "Look inside" to see table of content:
                  http://www.amazon.com/reader/0120884828?encoding=UTF8&ref=sib%5Fdp%5Fbod%5Ftoc&page=8#reader_0120884828

                  What kind of skills does it assume in beforehand of reading it?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    Well, I dont have any programming training and I had much use of it to understand matrices back when I wrote MentalRay shaders.
                    Obviously some of it has a connection to Maya but there are lots of explanations for generic 3d stuff.
                    Try pressing the "surprise me" button for some random looks inside.

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                    • pilouP Offline
                      pilou
                      last edited by

                      I have forgotten this one 😳
                      A best old French book illustraded (1984) but for this one alas not yet translated! 😳
                      and free to download! (PDF) 😎
                      Jean-Pierre Petit : a very original guy! A CG pionneer! (in English 😉
                      It was for "Basic language" and for Computer Graphic! ☀
                      A true gem! All the 3D bases and formula inside 😎

                      PS All his other scientific books are translated, and free to donwload in many languages! 👍
                      Maybe some one can interest you 😉
                      Scroll the page! 😎


                      JJP.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I think I have to get a few of these books. Computational geometry: algorithms and applications let me calculate a 2D convex hull. (I had no idea what it was before.)

                        http://books.google.no/books?id=tkyG8W2163YC&dq=Computational+Geometry:+Algorithms+and+Applications&printsec=frontcover&source=bn&hl=no&ei=bLYFS9r_DcP3-AbKiozWDQ&sa=X&oi=book_result&ct=result&resnum=4&ved=0CBkQ6AEwAw#v=onepage&q=&f=false

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
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