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    SU to Maxwell glass facade

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    • F Offline
      frv
      last edited by

      Hi,
      I just finished a small project to visualize a print on a glass facade.
      The print is a white pattern on th outside of glass panels in an open ventilated system. A bit of a fashion these days in Holland.
      Here is a link to the images:
      http://homepage.mac.com/fillieverhoeven/mxm-glass/index.html

      I wanted to visulize this for a client on a new building. Since this kind of thing is better looked at in detail I also made some perspectives in close up.

      I modelled the glass and the print is modelled in a seperate surface 0.1 mm from the glass panels. The print is a clipmap. The glass itself is AGS where for the same panels the edges are facetted in "real glass" (low grade with a touch of roughness).
      I had to do it like this I think to make the print give shades on the wall behind it. Real glass does not work well in Maxwell because it has difficulties shading.

      Rendering in v2 in Maxwell is a lot better than it was. I still like Maxwell for its supereal light. I made these images using lens shift, hdr background (not for illuminating).

      Image 1 and 2 are directly out of SU/Maxwell without any postpocessing,
      Francois
      image 3 has some trees and sky done in Photoshop.

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      • K Offline
        kwistenbiebel
        last edited by

        Well done!
        Any philosophy on the nature of the graphics...or just random?

        (uw glas mocht wel wa dikker zijn 😉 )

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        • F Offline
          frv
          last edited by

          The print is a van Gogh painting. Its for an office for a bank. I think the print relates to art as being the best investment.
          But actually the print itself is not yet decided on. I have just made these images, not the design btw.

          One problem I had in SU 7.1 is that the backface of the glass panels often changed and was difficult to control in SU. Sometimes it was really hard to get the backface assigned to the default material and often unwanted material duplicates showed up while modeling and texturing in SU.

          The tree reflections in the glass were done by simple 2D clipmaps of trees in SU exported as such into Studio.

          Looking at the Vray work on this site I hope to see the Mac version soon. I have a feeling Vray might be more cost effective in terms of renderspeed and ease of modeling and texturing.

          Francois

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          • RichardR Offline
            Richard
            last edited by

            Very nice Francois!!

            That trick with the AGS / glass edges is a killer hey!!

            I'm a little surprised they don't make the print less subtle?

            In regards to weird stuff going on with SU faces, these days I tend to use TomToms paint front face to back face ruby to avoid any weird stuff going on!

            I'm actually having issues with components made in 6 and imported into 7 having a strange dark line down the middle when rendered in 1.7.1!

            Hey don't know if you saw a thread the other day (MRForums) where someone had rendered interior with AGS and it cleaned better than having no glass at all - that's weird!

            Hey a great tip I read from Tom (NL) the other day and I never knew you could do this in 1.7 as well. Set up your physical sky / sun as you want it then hit the save button in the environment settings and save as HDRI, then you can use the generated HDRI for illumination to get much faster rendering and itdoesn't have to be relocated!! You can set the HDRI res on save and set low as it again speeds render. VERY DARN COOL!!!

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • marked001M Offline
              marked001
              last edited by

              wow...really impressive! very cool idea and very cool results.. very clean for maxwell and all that glass!

              http://www.revision21vis.com

              instagram: revi21on

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              • F Offline
                frv
                last edited by

                Mark, Maxwell v2 is very clean these days for direct light (exterior) renderings. These are all SL 15 done in about 10 hours overnight (8core Macpro 3Gh 4Gb ram). Then using AGS glass for the most part speeded up rendering as well. In all other glass surfaces I used AGS.
                There was no grain really in the final images. Interiors are different though because of the indirect light that slows donw rendering at least a few times.
                I got the glass edges trick from another architect on the Maxwell forum. He also advised me to fact the glass. I did that with the round edges ruby for SU and facetted with 1edge.

                Richard, saw a kirchen of you somewere that was impressive too.
                About the print on the glass, this architect did this before on another building, a small museaum with an even less subtle print.
                http://homepage.mac.com/fillieverhoeven/broekerveiling/large-2.html
                I modelled that building years ago as well in Sketchup, click image 01 en 02 for my SU images:
                -http://www.architektenkombinatie.nl/index.php?id=12&user_reference_pi1[project]=55

                Tx for the Tomtoms paint tip, will try that. I have not seen any problems with 6 components yet in 7. But I am always in a rush and end up remoddeling a lot instead of using older models....

                Anyhow, its great with Maxwell you tend to discuss the architecture in detail instead of the drawing itself. Maxwell is improving but we are waiting for Vray to come to SU-OSX. We feel we need more trees and plants and those are hardly available for Maxwell. we will probably be using a combination of renderers for a while. We also get good results out of Modo with SU models/

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                • F Offline
                  frv
                  last edited by

                  I added a few new images.
                  If you are inside a building like this you can hardly see the print, on the outside it will look like this. I should redo these images because on some the print looks like a snowy sticky powder.

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