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    Pebbles and balls

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    • N Offline
      nomeradona
      last edited by

      displacment test..

      thanks jackson for your tip on making Blend material on the enviroment slot to have a better shadow when using hdri...

      http://farm3.static.flickr.com/2655/4097299587_14993c3604_b.jpg

      visit my blog: http://www.nomeradona.blogspot.com

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      • dermotcollD Offline
        dermotcoll
        last edited by

        Absolutely awesome Nomo - are you sure its not a photograph!!!

        Brilliant render.

        When you burn your arse - you gotta sit on the blisters!!

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        • david_hD Offline
          david_h
          last edited by

          👍

          If I make it look easy...It is probably easy

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          • N Offline
            nomeradona
            last edited by

            thanks guyz...i think its more because of the proper treatment of map.. all maps that i have used can be downloaded on my blog... http://www.nomeradona.wordpress.com. nothing really special on the setting. just placing the maps on those slots (speculat, normal map and displacement map.

            visit my blog: http://www.nomeradona.blogspot.com

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            • S Offline
              sepo
              last edited by

              Very convincing Nomer, especially pebles.

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              • stefanqS Offline
                stefanq
                last edited by

                Excellent! Remember when I was struggling to use HDRI and still keep the sun shadows....Jackson, you're a genius!

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                • pilouP Offline
                  pilou
                  last edited by

                  Maurits Cornelis Escher in colors 😎

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • N Offline
                    nomeradona
                    last edited by

                    @sepo said:

                    Very convincing Nomer, especially pebles.

                    thanks sid.. the pebbles are combination of using specualr maps, normal map on the bump layer and displacement map on the displacement slot. (vraySU)

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • N Offline
                      nomeradona
                      last edited by

                      @stefanq said:

                      Excellent! Remember when I was struggling to use HDRI and still keep the sun shadows....Jackson, you're a genius!

                      ah we all struggled with this, and remember biebel and the rest. i made also lots of render. but our friend jackson has nailed it.

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • N Offline
                        nomeradona
                        last edited by

                        @unknownuser said:

                        Maurits Cornelis Escher in colors 😎

                        MC Escher.. thanks. but cant see the morphing. ☀

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • N Offline
                          nomeradona
                          last edited by

                          @unknownuser said:

                          wow awesome render nomer, and yes those pebbles look good!
                          thanks james for your comment. 😄

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • david_hD Offline
                            david_h
                            last edited by

                            were you referring to this? M.C. Escher. . .reflecting Sphere-


                            sphere1.jpg

                            If I make it look easy...It is probably easy

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                            • N Offline
                              nomeradona
                              last edited by

                              @unknownuser said:

                              were you referring to this? M.C. Escher. . .reflecting Sphere-

                              ooh first time to see this work of echer.. maybe pilou was refering on this indeed. i have lots of books of him but all about tesselation and morphing and of course his clever use of figure and ground.

                              first time to see this one.. thanks david for sharing it.

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                @nomeradona said:

                                thanks jackson for your tip on making Blend material on the enviroment slot to have a better shadow when using hdri...

                                Very nice Nomer! 👍
                                What is that tip about using a blend in the environment slot?

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  More this one 😉

                                  http://www.mcescher.com/Gallery/back-bmp/LW339.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    remon_v
                                    last edited by

                                    hey is talking about a blendmap in the environment slot which has a blend between vraysun and hdri image

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                                    • N Offline
                                      nomeradona
                                      last edited by

                                      hik kwisten.. yeah remon is correct, jackson has shared a very good solution how to have a nice shadow while using hdri. you knwo this waseven one of our request... yeah by putting a blend map on the enviroment slot (sky + hdri).. by doin this you could solve the shadow problem in just using hdri.

                                      thanks pilou for that..

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Oh yes, that trick.😄
                                        Unfortunately, it doesn't seem to work for me using v.1.0.047 (different multiplier values).
                                        Actually it does work, but controlling intensity is nearly impossible.

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                                        • N Offline
                                          nomeradona
                                          last edited by

                                          @kwistenbiebel said:

                                          Oh yes, that trick.😄
                                          Unfortunately, it doesn't seem to work for me using v.1.0.047 (different multiplier values).
                                          Actually it does work, but controlling intensity is nearly impossible.
                                          it does with my 1.5.. i control the intensity of the sky submap.. not the blend map

                                          visit my blog: http://www.nomeradona.blogspot.com

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                                          • S Offline
                                            sepo
                                            last edited by

                                            Nomer , could you post the link to that discussion please.

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