Low Res Maxwell Kitchen test (updated with final)
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Wow, that is great so far.
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Richard, imo that is very good - you maybe saw my first efforts at a kitchen render and I couldnt even get the view set up so I wontbe critiquing anyone who can do this level of render. Teach me your ways please!!!!!
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- is there going to be a picture in the framed area on the wall located where the perspective lines of the island converge?
- Have you thought about having the reveal below the stone top the same color as the gray base it might help reinforce the notion that the slab is floating on top of the island and the countertop.
- there is something static or just to similar about the proportions of the open doorway and the "middle picture frame" and small picture frame on the back wall. I almost want the small picture on the right to be changed to a vertical triptic or three square frames on top of each other or just some other shape so the series of shapes on the wall (door, frame, frame) are not so similar in proportion.
- on the white wall you have a wall base but on the darker painted wall there is no wall base
- Flowers or a bowl of fruit or something with some life to it would look good on the island
- what is the diameter of the recessed ceiling lights they look quite small
- maybe pull one of the island chairs back a bit or have it askew to give a bit of dynamic energy to the view
OK just my 2 cents worth I do realize that it''s just a preliminary render and judging by the quality of your work I assume that you have thought of all of these already.
Regards
Phil
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Thanks guys!!
Earthy, the ceiling is actually square set so an upward recess is actually creating the dark line.
Not sure how the multilight will go. The scene is mainly lit by emitter panels and phys sky!
I'd like to try it with HDRI in V2!
Here is the scene set up Dermotcoll yes mate i did see your first tries - the additional emitter panels are like a photographers soft boxes located at bottom of scene emulating light cast from the adjacent area and openings.
If zoom on the lower emitters in this image you will see a thing I learnt in this scene, if the emitter panel doesn't touch the sides of the soft box you get light through the seam from the environment and it greatly softens the edge effect of the emitter!!! Very nifty find.
Each visible light has two emitters:
- the floor lamp a low poly globe and shade emitter (so I dont have to clip and use SSS for shade material),
- Ceiling and rangehood light has hidden emitter and an emitter on the reflector face so I can adjust the intensity of the light power and it's direct to the camera illumination (so the fitting itself isn't too bright!)
All edges are bevelled or rounded high so I expect some nice specular highlights in the final. Some heavy poly load too as later (post new PC) I can render out some nice other product shots as everything is laiden with detail!
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great stuff as always Richard. What kind of new PC are you getting?
The floor and ceiling look a bit odd to me. The ceiling seems to have some odd rectangular light pattern on it (caustics from the sink perhaps?). I find it a bit distracting. Also the floor seems to have little light colored specs that get brighter and more apparent the further back you go. Since they get brighter as the shadows get deeper it doesn't look like a floor pattern. Perhaps some other weird caustics?
I love your shadows, you're quite a master at that! The lighting in general very much follows your style which is great.
Only other thing I'd question is the camera angle. I think it lacks some dynamic. I could live with that if this angle provided the most information but it doesn't seem to. The big white side of the island takes up almost 20% of the whole image and all the interesting cabinet work is relegated to the far left side. I don't see anything interesting going on in the living room or rooms at the far end of the scene so I'd presume that a view from perhaps 5' to the right of the current view might give us a better shot of those cabinets which I presume are the point of the rendering. The only thing I think you lose is the front of the island but this is hardly in view anyway.
So you used an emitter for the lamp shade? Can you talk more about that? Is it a solid color with normals facing out? It looks quite convincing.
-Brodie
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@unknownuser said:
- is there going to be a picture in the framed area on the wall located where the perspective lines of the island converge?
- Have you thought about having the reveal below the stone top the same color as the gray base it might help reinforce the notion that the slab is floating on top of the island and the countertop.
- there is something static or just to similar about the proportions of the open doorway and the "middle picture frame" and small picture frame on the back wall. I almost want the small picture on the right to be changed to a vertical triptic or three square frames on top of each other or just some other shape so the series of shapes on the wall (door, frame, frame) are not so similar in proportion.
- on the white wall you have a wall base but on the darker painted wall there is no wall base
- Flowers or a bowl of fruit or something with some life to it would look good on the island
- what is the diameter of the recessed ceiling lights they look quite small
- maybe pull one of the island chairs back a bit or have it askew to give a bit of dynamic energy to the view
OK just my 2 cents worth I do realize that it''s just a preliminary render and judging by the quality of your work I assume that you have thought of all of these already.
Regards
Phil
Thanks for the keen eye Phil!
Mate I played with a few print proportion options on the wall near the lamp though none seemed to work as well!
The dark wall yes skirting at bottom omitted on purpose! Downlights are about 80-100mm from memory.
Thought about something on bench but everytime I put something there it just destroyed the shot!
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kick seems a little high to me.
are the uppers supposed to be a different color? if so i'd make the one above the fridge match the theme.
i think the island could be closer to the stove , would be more convenient and add space to the dining/living area.
something like this might be cool too if the counters stay that far apart (roughly):nice work!
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@xrok1 said:
kick seems a little high to me.
are the uppers supposed to be a different color? if so i'd make the one above the fridge match the theme.
i think the island could be closer to the stove , would be more convenient and add space to the dining/living area.
something like this might be cool too if the counters stay that far apart (roughly):[attachment=0:v69oelvh]<!-- ia0 -->Capture.JPG<!-- ia0 -->[/attachment:v69oelvh]nice work!
Thanks mate!
The upper cupboard colours and kick height are correct - not sure I agree with fridge upper being same as where pantries (not in this model) are incorporated they will go opposite end to the fridge and then in white also!
As mentioned to Brodes this is for adaptable housing so minimum space of 1500 between benches for circulation - yes to me also mate visually TOO far!!
Thanks again!
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@unknownuser said:
great stuff as always Richard. What kind of new PC are you getting?
The floor and ceiling look a bit odd to me. The ceiling seems to have some odd rectangular light pattern on it (caustics from the sink perhaps?). I find it a bit distracting. Also the floor seems to have little light colored specs that get brighter and more apparent the further back you go. Since they get brighter as the shadows get deeper it doesn't look like a floor pattern. Perhaps some other weird caustics?
I love your shadows, you're quite a master at that! The lighting in general very much follows your style which is great.
Only other thing I'd question is the camera angle. I think it lacks some dynamic. I could live with that if this angle provided the most information but it doesn't seem to. The big white side of the island takes up almost 20% of the whole image and all the interesting cabinet work is relegated to the far left side. I don't see anything interesting going on in the living room or rooms at the far end of the scene so I'd presume that a view from perhaps 5' to the right of the current view might give us a better shot of those cabinets which I presume are the point of the rendering. The only thing I think you lose is the front of the island but this is hardly in view anyway.
So you used an emitter for the lamp shade? Can you talk more about that? Is it a solid color with normals facing out? It looks quite convincing.
-Brodie
Hey thanks again for your keen eye mate!
New PC - thinking i7 800 series, Though the i7 900 series in many cases though the 800's have the speed step way up for single thread apps like SU! Plus thing of a SSD drive for mxm storage so initial processing is much quicker as their read and writes are huge!
I'm sort of stuck with camera angle as it means missing the laundry window or seeing the laundry appliances. I'm also stuck with image proportions due to page layout for this image 210x210! Every other angle seemed to look worse! This is for adaptable housing here so we want to show a future option maybe of the same with knee space under sink and cooktop (oven relocated).
The speckles on the tiles are just insufficient baking (unresolved caustics!!), oh and yep reflections on the ceiling is the wierd lighting, one thing you cant get maxwell to do is fake whats real!
Mate the shade is just a diffuse fabric material with an mxi of the same fabric as the emitter and yes normals out! (open map with MR and save as MXI - adjust level under multilight!) works really well I think!
Here's a quick sun only render of the oven controls, went overboard high res mapping made in layout. It cleans to very sharp icons. Funny (anal) even the interior wire shelves are modelled! Save me??
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everything looks pretty on. The image is a bit grainy for my taste, but the materials and lighting look great. I think you just need to accessorize your scene to bring some more life to it. Definately on the right track though. Good work
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@steelers05 said:
everything looks pretty on. The image is a bit grainy for my taste, but the materials and lighting look great. I think you just need to accessorize your scene to bring some more life to it. Definately on the right track though. Good work
Thanks Steelers!!
Yeah typical grainy unbaked maxwell render! As said just a low res test. I've taken a few of the comments here on board and will set the final scene with some more accessories and move the chairs as Phil suggested.
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Final image!! Sans watermark! Resized from 2600x2600
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Architecture Magazine quality, Richard.
This image deserves five exclamation marks!!!!!
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Five??
Man I've really up there with the big guys now!!!
Thanks mate quite an honour to be awarded 5 exclamations!!!
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I am in awe - that is just the dogs danglies!!!!
Just reinforces how far I have to go when you look at my recent post!!
Great work Richard.
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Very nice render, and nice choice of materials...
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Great. A neat and clever render.
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Thanks guys!!!
I made the big mistake of using a very hi res displacement map with the carpet and hi setting for dsiplacement quality which for anyone using unbiased renderers knows this is going to cost!!
My poor laptop is panting now!
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Hi Richard... I don't know how I missed this one. It looks very nice...I like it a lot.
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As do I.
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