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    Merida Proyect

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ teofas

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      • S Offline
        stann_ph
        last edited by

        wow nice render

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        • esteromxE Offline
          esteromx
          last edited by

          Ecuadorian Merida es una ciudad de Mexico, es la capital de el estado de Yucatan.

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          • soloS Offline
            solo
            last edited by

            Teofas, your renders are always so perfect and so full of detail, you use Vray for SU right?
            How do you get all that detail into SU?, how long does the scene take to process before render starts?

            Would it be possible to see a wire/line SU image of your setup, I am very interested in your lighting setup also.

            Amazing work as usual, you set a very high standard, thanks for inspiring me.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • F Offline
              fymoro
              last edited by

              Teofas, you are the best... πŸ˜‰
              It is quasi impossible to see if your render are from Vray for 3dsmax or sketchup... πŸ‘
              I always use your setting to do my render when I use Vray for SU. (the setting that you share on the Vray Website)

              Thanks again for these fabulous images... πŸ‘

              http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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              • T Offline
                teofas
                last edited by

                wow guys really i feel gratefull for your kind words, thx so much for that!!

                solo: hi bro! yes i use vray for skp, i mostly use evermotion components or free componentes from archive3D.net, i use skp 6 cause skp 7 in my very personal opinion does not handle highpoly components like skp6 and i also use the old version of vray cause the new one takes for ever to even start rendering a scene like this ones,,,with my workflow the renders takes like 2 or 3 min. to start rendering, and the lightning isue is always diferent in each work, but i use a lot of rect light like backup lightning and GI from vray..also a lot of photoshop CS3
                here are some wires...hope i answer the questions bro! btw your a superfreaking good modeler bro, i visit from time to time your webpage and always admire your work, wich i consider art πŸ‘


                http://img97.imageshack.us/img97/4793/wirespst.jpg

                http://www.spazioarquitectura.com

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                • FrederikF Offline
                  Frederik
                  last edited by

                  What a pleasure it is to see such high level of details... 😎
                  Once again, GREAT job, Teo...! πŸ‘

                  Cheers
                  Kim Frederik

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    I just want to talk about topology. Most render problems have to do with it.
                    That's true, see how poor reflections a bad topology can produce.


                    Picture 1.jpg

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                    • T Offline
                      teofas
                      last edited by

                      frederik: thx bro!!

                      michalis: thats a good point and i didnt notice that till now, thx!!

                      http://www.spazioarquitectura.com

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                      • numbthumbN Offline
                        numbthumb
                        last edited by

                        What??
                        I had to look twice to make sure you didn't sneak a photo.
                        Amazing skills there. Something to get inspired from.

                        Comfortably numb...

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                        • B Offline
                          benwheels
                          last edited by

                          These are fantastic Teo!! πŸ‘ πŸ‘

                          Makes me want to start learning V-ray for Sketchup. Although I'm sure it would take a whole lot of learning to get renders of this type of quality.

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