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    Merida Proyect

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    • S Offline
      stann_ph
      last edited by

      wow nice render

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      • esteromxE Offline
        esteromx
        last edited by

        Ecuadorian Merida es una ciudad de Mexico, es la capital de el estado de Yucatan.

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        • soloS Offline
          solo
          last edited by

          Teofas, your renders are always so perfect and so full of detail, you use Vray for SU right?
          How do you get all that detail into SU?, how long does the scene take to process before render starts?

          Would it be possible to see a wire/line SU image of your setup, I am very interested in your lighting setup also.

          Amazing work as usual, you set a very high standard, thanks for inspiring me.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • F Offline
            fymoro
            last edited by

            Teofas, you are the best... πŸ˜‰
            It is quasi impossible to see if your render are from Vray for 3dsmax or sketchup... πŸ‘
            I always use your setting to do my render when I use Vray for SU. (the setting that you share on the Vray Website)

            Thanks again for these fabulous images... πŸ‘

            http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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            • T Offline
              teofas
              last edited by

              wow guys really i feel gratefull for your kind words, thx so much for that!!

              solo: hi bro! yes i use vray for skp, i mostly use evermotion components or free componentes from archive3D.net, i use skp 6 cause skp 7 in my very personal opinion does not handle highpoly components like skp6 and i also use the old version of vray cause the new one takes for ever to even start rendering a scene like this ones,,,with my workflow the renders takes like 2 or 3 min. to start rendering, and the lightning isue is always diferent in each work, but i use a lot of rect light like backup lightning and GI from vray..also a lot of photoshop CS3
              here are some wires...hope i answer the questions bro! btw your a superfreaking good modeler bro, i visit from time to time your webpage and always admire your work, wich i consider art πŸ‘


              http://img97.imageshack.us/img97/4793/wirespst.jpg

              http://www.spazioarquitectura.com

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              • FrederikF Offline
                Frederik
                last edited by

                What a pleasure it is to see such high level of details... 😎
                Once again, GREAT job, Teo...! πŸ‘

                Cheers
                Kim Frederik

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  I just want to talk about topology. Most render problems have to do with it.
                  That's true, see how poor reflections a bad topology can produce.


                  Picture 1.jpg

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                  • T Offline
                    teofas
                    last edited by

                    frederik: thx bro!!

                    michalis: thats a good point and i didnt notice that till now, thx!!

                    http://www.spazioarquitectura.com

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                    • numbthumbN Offline
                      numbthumb
                      last edited by

                      What??
                      I had to look twice to make sure you didn't sneak a photo.
                      Amazing skills there. Something to get inspired from.

                      Comfortably numb...

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                      • B Offline
                        benwheels
                        last edited by

                        These are fantastic Teo!! πŸ‘ πŸ‘

                        Makes me want to start learning V-ray for Sketchup. Although I'm sure it would take a whole lot of learning to get renders of this type of quality.

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