Merida Proyect
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@unknownuser said:
criticism: not enough hot chicks
hehe, i know bro, and even the one i put on the exterior is not even hot hehehe
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Fantastic images... Always pleasure to see your renders.
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teofas!!!! what a great work!!!!!!!! fantรกstic
thats perfect!
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Very nice. I expecially like the slightly mono-colored version of the first picture, nr. 5 I think (sorry, don't know a better way to describe the effect, even though I know how to do it in PS). But again, great work with a cozy color style.
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thx again guys for all comments!!!
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teofas
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wow nice render
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Ecuadorian Merida es una ciudad de Mexico, es la capital de el estado de Yucatan.
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Teofas, your renders are always so perfect and so full of detail, you use Vray for SU right?
How do you get all that detail into SU?, how long does the scene take to process before render starts?Would it be possible to see a wire/line SU image of your setup, I am very interested in your lighting setup also.
Amazing work as usual, you set a very high standard, thanks for inspiring me.
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Teofas, you are the best...
It is quasi impossible to see if your render are from Vray for 3dsmax or sketchup...
I always use your setting to do my render when I use Vray for SU. (the setting that you share on the Vray Website)Thanks again for these fabulous images...
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wow guys really i feel gratefull for your kind words, thx so much for that!!
solo: hi bro! yes i use vray for skp, i mostly use evermotion components or free componentes from archive3D.net, i use skp 6 cause skp 7 in my very personal opinion does not handle highpoly components like skp6 and i also use the old version of vray cause the new one takes for ever to even start rendering a scene like this ones,,,with my workflow the renders takes like 2 or 3 min. to start rendering, and the lightning isue is always diferent in each work, but i use a lot of rect light like backup lightning and GI from vray..also a lot of photoshop CS3
here are some wires...hope i answer the questions bro! btw your a superfreaking good modeler bro, i visit from time to time your webpage and always admire your work, wich i consider art -
What a pleasure it is to see such high level of details...
Once again, GREAT job, Teo...! -
I just want to talk about topology. Most render problems have to do with it.
That's true, see how poor reflections a bad topology can produce.
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frederik: thx bro!!
michalis: thats a good point and i didnt notice that till now, thx!!
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What??
I had to look twice to make sure you didn't sneak a photo.
Amazing skills there. Something to get inspired from. -
These are fantastic Teo!!
Makes me want to start learning V-ray for Sketchup. Although I'm sure it would take a whole lot of learning to get renders of this type of quality.
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