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    [WIP] Interiors -will be my first PR renderings

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    • E Offline
      Eulgrand
      last edited by

      Eager to see what's next !
      👍

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      • RichardR Offline
        Richard
        last edited by

        Yeah nice scene so far but you need to start tests early or you may find your chasing a lack of light later!

        And remember PR brings in all sorts of details one has never had to consider with NPR, for example at the line where your walls meet the floor and ceiling, do they just intersect or actually have some treatment? Details, details, details!

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • tinanneT Offline
          tinanne
          last edited by

          Thanks Richard, good point.

          There is no molding at the ceiling line, only on the columns so I think we are set there.

          More to come. 😄

          Executive Director : American Society of Architectural Illustrators
          AIP 30 Competition opens soon. ASAI.org

          Architectural Rendering

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          • tinanneT Offline
            tinanne
            last edited by

            Progress on the test runs.... not so good! I'm already frustrated!

            I'm using Podium 1.7. I've used podium on some smaller projects and loved the output, but every time I try to use it for a larger project I have nothing but problems! Constantly crashes, I don't get the "quick" results that everyone else seems to get, and the lighting is horrible. 😞

            Executive Director : American Society of Architectural Illustrators
            AIP 30 Competition opens soon. ASAI.org

            Architectural Rendering

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            • S Offline
              sepo
              last edited by

              What exactly are the problems? Maybe I could help.

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              • olisheaO Offline
                olishea
                last edited by

                sometimes changing preset can solve the problem. I seem to get crashes (or white renders) when I use optimalem preset with lots of omnis......try quality or noisy. If you post problems on podium forum everyone will help, its a very friendly place!

                oli

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                • tinanneT Offline
                  tinanne
                  last edited by

                  Thanks Sepo. I keep trying Podium, but I just keep giving up. SU constantly crashes. That is the most frustrating part.

                  Puter specs:
                  AMD Athlon 64 x2 5400 3GHz
                  4GB of RAM
                  Video-I can't remember but I'll get you stats later

                  I've set up my scene, shadows on. I've tried every setting I have and most of them crash. I've tried default, sepos smooth setting, fab interiors, optimalem... the list goes on.

                  Executive Director : American Society of Architectural Illustrators
                  AIP 30 Competition opens soon. ASAI.org

                  Architectural Rendering

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                  • soloS Offline
                    solo
                    last edited by

                    Tina, I also run a 64 bit rig, if you want to send me the model and I will see if it happens to me also, I guess that way we can eliminate it being Podium if it does as my Podium seems very stable.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • tinanneT Offline
                      tinanne
                      last edited by

                      Thanks Pete, it's on the way!

                      Executive Director : American Society of Architectural Illustrators
                      AIP 30 Competition opens soon. ASAI.org

                      Architectural Rendering

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                      • soloS Offline
                        solo
                        last edited by

                        Tina, it did render on my side, but it took a while to process geometry and warm up, I tested it on default (I have not got the other presets loaded besides the standards on my new rig).
                        I guess it may be overloading your machine as the scene has 821 lights, 2593 reflective surfaces.
                        I then reset the model, and it rendered in 1m 40s, however when I tried to add lights (omnis) SU crashed and kept crashing after that, so it looks like it may indeed be a combination of model and Podium.


                        20091008132320_1m40s.jpg

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • olisheaO Offline
                          olishea
                          last edited by

                          sounds like a geometry or texture issue to me, more likely geometry.

                          sometimes just one dodgy texture or component can cause the crashing. I would delete components one by one and reset all materials and keep testing til it stops playing up (oh and purge all if you haven't already). 2593 reflective faces isn't too excessive for podium, just one car has that amount and normally its very stable. Why so many lights?

                          oli

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                          • E Offline
                            Eulgrand
                            last edited by

                            @solo said:

                            the scene has 821 lights

                            😲

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                            • soloS Offline
                              solo
                              last edited by

                              The lights are LEM's, so it could be a sphere that's lit up.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • david57D Offline
                                david57
                                last edited by

                                That looks beautiful, I like it. I dont know what PR or NPR is.

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                                • E Offline
                                  Eulgrand
                                  last edited by

                                  @solo said:

                                  The lights are LEM's, so it could be a sphere that's lit up.

                                  Thanks for the explanation 😉

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                                  • FrederikF Offline
                                    Frederik
                                    last edited by

                                    Looking forward to see the progress of this...
                                    The scene has a good potential... 😉

                                    Cheers
                                    Kim Frederik

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                                    • E Offline
                                      Ecuadorian
                                      last edited by

                                      Try using the Metropolis Light Transport render method. In MLT, the number of light emitters is totally irrelevant. You can have 8 or 2048 emitter faces and the render time will stay the same.

                                      Link Preview Image
                                      Metropolis light transport - Wikipedia

                                      favicon

                                      (en.wikipedia.org)

                                      -Miguel Lescano
                                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                                      • tinanneT Offline
                                        tinanne
                                        last edited by

                                        @solo said:

                                        Tina, it did render on my side, but it took a while to process geometry and warm up, I tested it on default (I have not got the other presets loaded besides the standards on my new rig).
                                        I guess it may be overloading your machine as the scene has 821 lights, 2593 reflective surfaces.
                                        I then reset the model, and it rendered in 1m 40s, however when I tried to add lights (omnis) SU crashed and kept crashing after that, so it looks like it may indeed be a combination of model and Podium.

                                        Pete, thank you so much! I also took out the omnis and reset the model and got the same results. So.... problem with omnis... What do I do about that? What are my options for lighting the model? Why would I be having trouble with omnis?

                                        Executive Director : American Society of Architectural Illustrators
                                        AIP 30 Competition opens soon. ASAI.org

                                        Architectural Rendering

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                                        • tinanneT Offline
                                          tinanne
                                          last edited by

                                          @frederik said:

                                          Looking forward to see the progress of this...
                                          The scene has a good potential... 😉

                                          Thank you. Now that we are getting to what the problems are I'm having more hope for it's outcome. 😄

                                          Executive Director : American Society of Architectural Illustrators
                                          AIP 30 Competition opens soon. ASAI.org

                                          Architectural Rendering

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                                          • tinanneT Offline
                                            tinanne
                                            last edited by

                                            @olishea said:

                                            Why so many lights?

                                            I've probably not set the model up correctly for podium is my guess. I'm just trying to get some light into the room. I placed two omnis that seem to be misbehaving.

                                            @david57 said:

                                            That looks beautiful, I like it. I dont know what PR or NPR is.

                                            Thank You. NPR is Non-Photo Realistic (which is what the format I generally work in) PR=Photo Realistic

                                            @unknownuser said:

                                            @unknownuser said:

                                            You can go a long way down the wrong road if you are not watching.

                                            I suggest you start over....trying to disect that scene is going to take too long and I can't see you learning much as it will be hard to isolate what it is that is effecting the render. There are too many variables....and it is just too big to start....to much going on.

                                            Start with a very simple scene with very little reflection or lighting....work it up from there and you will see how the changes you make (the additional adjustments) effect the rendering each time. It is very frustrating to continue to preview settings and find that you don't understand how you have effected the change.

                                            I took your advice and took out the omnis and scene rendering very quickly and SU did not crash. Thanks for the tip!

                                            @ecuadorian said:

                                            Try using the Metropolis Light Transport render method. In MLT, the number of light emitters is totally irrelevant. You can have 8 or 2048 emitter faces and the render time will stay the same.

                                            Link Preview Image
                                            Metropolis light transport - Wikipedia

                                            favicon

                                            (en.wikipedia.org)

                                            Wow, I'm new to the PR stuff and that article flew right over my head.

                                            @frederik said:

                                            @ecuadorian said:

                                            Try using the Metropolis Light Transport render method.

                                            Sure is going to be difficult using Podium, since unbiased methods are not supported by the engine... 😉

                                            Again, {SHOOO} and you messed up my hair!

                                            Executive Director : American Society of Architectural Illustrators
                                            AIP 30 Competition opens soon. ASAI.org

                                            Architectural Rendering

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