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    HELP URGENT!!

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    • I Offline
      imabzeous
      last edited by

      [b]hello to all of you guys. i am using podium and i am doing an interior scen with night. i tried 4 times but my image is not gud.. sop plzzz help me.... i dont know the basic of other renders only know podium and a little bit vray .. so plzzz..


      its is the sketch up file..


      20091003125253_46m52s.jpg

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      • R Offline
        remus
        last edited by

        Doesnt look too bad to me, what are you trying to achieve? whats wrong with your current image?

        http://remusrendering.wordpress.com/

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        • I Offline
          imabzeous
          last edited by

          i want to achive a glow throughout the space that do match withe the exterior night....

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          • olisheaO Offline
            olishea
            last edited by

            well u need lights....more than juts the wall lights. i dont quite understand the scene. is there a reflective ceiling?

            post on su podium forum too for good render crits

            oli

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            • A Offline
              andre51
              last edited by

              Just up the light in podium or lighten with PS

              new-1.jpg

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              • C Offline
                Crazy Eyes
                last edited by

                The only things I can see is that the pool is reflecting the ceiling so is all that colour. There doesn't appear to be any transparency with the water. If there was and a different colour under the waterline it should brighten up the pool. Also, there doesn't appear to be any reflection of the lights on the water, maybe not a big enough ripple effect?


                Image2.jpg

                Some people are lovers, some are fighters, if you love to fight, fight for love!

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                • olisheaO Offline
                  olishea
                  last edited by

                  you can't just up the wall lights, there's too much burnout. And all these little floating green lights?

                  You need an omni grid of lights that spread light evenly through the space...not just round the walls. You cant expect these wall lights to light the whole space. And 5 omnis per light fitting....too excessive. you may only need 2 or 3.

                  The water surface has to be modeled, textured and bumped with reflectivity and transparency added. Maybe add some lights around pool like there prob would be in reality

                  oli

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                  • I Offline
                    imabzeous
                    last edited by

                    OLi this aint a pool it is grass.... it is a rehabilitation centere.. and its is courtyard....
                    i tried with more lights too but as you said it burned...? and ya i do use omni grid... but the pic was burned.. and the ceeling is a pargola..

                    and thanks for your helps but plz help me with grass and light

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                    • A Offline
                      andre51
                      last edited by

                      Hi

                      You need to check your model - there are many backfaces and the materials are terrible for rendering (especially with a ray tracer).

                      Tried it in Maxwell for 15min with high light settings and some additional lights behind the camera.

                      Hope you come right!
                      asad 3.jpg

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                      • I Offline
                        imabzeous
                        last edited by

                        @oli

                        hahah lolz thanks a lot for your help.. by the way you are one of my fvrt member of SCF...

                        @andre...

                        hmm ya i just used the skecthup materials.. and i tired a lot.. so whts wrong with it.. cant get you.. and thanks for the pic... an i dont know how to use maxwell 😠

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                        • olisheaO Offline
                          olishea
                          last edited by

                          hahaha, i just thought it would be water because you have a "rock bed" underneath what i assumed was water lol sorry

                          I would keep wall lights the strength they are now. Omni lights in a grid only need to be spaced around 1500mm, you only need a few. reduce reflectivity to the pergola too, maybe try blurred reflection. Get a better grass texture, same with the tiles.

                          All the materials need bumping especially tiles. If you increase render size and quality you will get rid of the moire curves to the textures. Furniture? extra lighting?

                          cant think of much else for the time being 😲

                          oli

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                          • A Offline
                            andre51
                            last edited by

                            Hi imabzeous

                            The materials are very dark so they reflect light poorly. I tried a quick render in Kerkythea with much the same results as Podium.

                            A lot of faces are also reversed but I don't think that adds to the problem really.

                            Maybe you can up the ambient light a bit to make thing lighter.

                            Regards

                            Andre

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