sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Use Ruby To Apply Materials to Spacific Layers

    Scheduled Pinned Locked Moved Developers' Forum
    24 Posts 8 Posters 10.3k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • bagateloB Offline
      bagatelo
      last edited by

      I want a plugin that deletes some materials of the scene, even if they are in use, in a similar way that as we deleted several emails in our email account. Maybe if it was possible to substitute several materials for one in one time, this would be also interesting. Another thing that I want would be the possibility of add a word or number in begin of all the materials of the object or scene.

      "I'm organizing my library components from SketchUp, and because I use V-Ray to render my images, I put useful components names of the materials under the name of the component, to edit in V-Ray."

      So, I wonder if it would be possible to create a script that renames the materials of these components according to some criteria. For example, suppose that I am editing a component called "table 045.skp" and it has the following materials: mapple wood, metal, white paint, etc.. After we run the script, the material would have the following names, such as:
      wood mapple >> "wood table 045 01",
      Metal >> "wood table 045 02",
      white paint >> "wood table 045 03"

      The reason for this is that it's confusing to locate in the scene the names of the materials of the componentes for editing in Vray.

      Thanks...

      While the cat's away, the mice will play

      1 Reply Last reply Reply Quote 0
      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        Amos, or anyone, can your code be easily modified to apply textures (by their name) to components (by their name) while ignoring all other entities (surfaces, components with names that do not match textures, groups, etc.)?

        1 Reply Last reply Reply Quote 0
        • RunnerPackR Offline
          RunnerPack
          last edited by

          @eric_erb said:

          On Sketchup Load it's returning... undefined method `file_loaded' for main:Object. is there something here I'm supposed to change before I save it to plugins?

          Oops! Put the following line at the top:

          require 'sketchup'
          

          @unknownuser said:

          By the way unless it will crash the script otherwise, there's no need for the script to make sure there's a material that matches the layer name before it runs. Like I said... The Layers are always named the same so when I create materials named after the layer names there will always be a material for each of the layers.

          Well, it's always good coding practice to put in as much error handling as one can. Ideally (though not necessary in this simple script) one should use begin...rescue...end blocks to trap and handle errors in a clean manner. Besides, this script could be handy for others who may not want to make sure every layer has a material, and vice versa, just to keep it from wiping out their already-assigned materials. 😄

          You might have noticed... I'm a bit of a ferpectionist.

          1 Reply Last reply Reply Quote 0
          • RunnerPackR Offline
            RunnerPack
            last edited by

            @bagatelo:

            Ignoring the fact that you hijacked the thread... 😉 I suggest you look at the code posted so far, at the code of some related plugins, and at the SketchUp Ruby API docs, and see if you can come up with something that does what you want. Your idea sounds like a simple extrapolation of the code above. If you start your own thread, I and other Rubyists can answer specific questions as you go.

            You may find that you really enjoy programming in Ruby. I certainly do! 😄

            @honoluludesktop:

            Yes, that would be quite simple. Just change the test for Sketchup::Drawingelement to Sketchup::ComponentInstance and e.layer.name to either e.name or e.definition.name. You might want to put in another test for Groups, too.

            You might have noticed... I'm a bit of a ferpectionist.

            1 Reply Last reply Reply Quote 0
            • E Offline
              Eric_Erb
              last edited by

              @runnerpack said:

              this script could be handy for others who may not want to make sure every layer has a material, and vice versa, just to keep it from wiping out their already-assigned materials. 😄

              Sorry, I didn't think about people not wanting to replace all the materials on every layer. Thank you so much RunnerPack. You have been a life saver... Now I just gotta read the little book of ruby a few more times (I just finished the second read) last night), and maybe this will finally click. You know I didn't have near the same difficulty learning AS3 or HTML.

              1 Reply Last reply Reply Quote 0
              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                Amos, Thanks, I will give it a spin the next time I have a model that I import by component/texture into my model:-) Btw, I am more of a hacker then a Ruby programmer, any hints on "another test for groups" is welcomed.

                1 Reply Last reply Reply Quote 0
                • RunnerPackR Offline
                  RunnerPack
                  last edited by

                  @eric_erb said:

                  ...Thank you so much RunnerPack. You have been a life saver... Now I just gotta read the little book of ruby a few more times (I just finished the second read) last night), and maybe this will finally click. You know I didn't have near the same difficulty learning AS3 or HTML.

                  You're quite welcome. (I didn't even do much, really...)

                  If you can make sense of ActionScript, I'm confident you'll learn Ruby in short order. Not to brag, but I haven't read any books on Ruby; I just keep the reference docs handy. And those are from Ruby 1.4.6. 😛

                  I guess I just learn better by doing, and Ruby makes that process very fast.

                  You might have noticed... I'm a bit of a ferpectionist.

                  1 Reply Last reply Reply Quote 0
                  • RunnerPackR Offline
                    RunnerPack
                    last edited by

                    @honoluludesktop said:

                    Amos, Thanks, I will give it a spin the next time I have a model that I import by component/texture into my model:-) Btw, I am more of a hacker then a Ruby programmer, any hints on "another test for groups" is welcomed.

                    I just meant to add another "if" statement to test for Group entities. It's necessary if you use e.definition.name, since Groups don't have definitions. But it would actually take a bit of code refactoring, like so:

                    
                    module Eric_Erb_and_AJB
                    
                        def self.paint_by_name
                            mod = Sketchup.active_model
                            su_materials = mod.materials
                    
                            begin
                                mod.start_operation("Paint By Layer", true)
                            rescue ArgumentError
                                mod.start_operation("Paint By Layer")
                            end
                    
                            # Loop through entities & apply material based on layer name
                            Sketchup.active_model.entities.each do |e|
                                begin
                                    mat = su_materials[e.definition.name]
                                rescue
                                    mat = su_materials[e.name]
                                end
                    
                                unless mat.nil?
                                    if e.is_a? Sketchup;;ComponentInstance or e.is_a? Sketchup;;Group then
                                        e.material = mat
                                    end
                                end
                    
                            end
                    
                            mod.commit_operation
                        end
                    
                    end
                    
                    unless file_loaded? File;;basename(__FILE__)
                        UI.menu('Plugins').add_item('Paint by Layer') { Eric_Erb_and_AJB.paint_by_name }
                        file_loaded File;;basename(__FILE__)
                    end
                    
                    

                    You might have noticed... I'm a bit of a ferpectionist.

                    1 Reply Last reply Reply Quote 0
                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      Amos, Thanks. Am currently at home. Will work on it at the office tomorrow.

                      1 Reply Last reply Reply Quote 0
                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Amos, Thanks, this is a big help for me. Any reason why (sometimes) I have to click on the display after the plugin has run in order for the textures to change? Hmm... Sometimes I change the component name from different menus, or change the texture name from diferent menus. Does it matter?

                        1 Reply Last reply Reply Quote 0
                        • bagateloB Offline
                          bagatelo
                          last edited by

                          Inside the Vray Plugin have tool to apply materials to specific layers.

                          While the cat's away, the mice will play

                          1 Reply Last reply Reply Quote 0
                          • Didier BurD Offline
                            Didier Bur
                            last edited by

                            Hi,
                            This one may help you too: layers_materials.rb to be found at the Ruby Library Depot, "layers Selection"page.

                            DB

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              austinryan
                              last edited by

                              Man I thought python and Dynamo were hard. I even had a go at lisp but for some reason I cant get my head a round ruby. I like the code above but want to use the clean code but also just add in the layer names and leave the other ones alone. It seams that when I run this it converts all the layers in the model to Default and then the layer color had to be the same as the material name. I like the hash option but cant seem to get it to run on transparent materials and it only paints 1 side. any suggestions

                              P.S. I am bringing in a dwg (exported from Revit) with 20 or so layers and want to put all the layers to 1 color but windows I want them to be on Translucent Glass Gray

                              F.E. all layers to color 123_White except 0_EX_Glazing it needs to be on Translucent Glass Gray

                              Some of the issues

                              1. the import comes in as 1 group (with layers in the group)
                              2. some of the groups come in the main group with groups within groups (doors and Door windows)
                                Objects come in with a material not defined (<auto1>)so a generic material must be placed on all the objects for the script to have a chance.

                              Thanks in advance

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 2 / 2
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement