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    Use Ruby To Apply Materials to Spacific Layers

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    • E Offline
      Eric_Erb
      last edited by

      On Sketchup Load it's returning... undefined method `file_loaded' for main:Object. is there something here I'm supposed to change before I save it to plugins? By the way unless it will crash the script otherwise, there's no need for the script to make sure there's a material that matches the layer name before it runs. Like I said... The Layers are always named the same so when I create materials named after the layer names there will always be a material for each of the layers.

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      • bagateloB Offline
        bagatelo
        last edited by

        I want a plugin that deletes some materials of the scene, even if they are in use, in a similar way that as we deleted several emails in our email account. Maybe if it was possible to substitute several materials for one in one time, this would be also interesting. Another thing that I want would be the possibility of add a word or number in begin of all the materials of the object or scene.

        "I'm organizing my library components from SketchUp, and because I use V-Ray to render my images, I put useful components names of the materials under the name of the component, to edit in V-Ray."

        So, I wonder if it would be possible to create a script that renames the materials of these components according to some criteria. For example, suppose that I am editing a component called "table 045.skp" and it has the following materials: mapple wood, metal, white paint, etc.. After we run the script, the material would have the following names, such as:
        wood mapple >> "wood table 045 01",
        Metal >> "wood table 045 02",
        white paint >> "wood table 045 03"

        The reason for this is that it's confusing to locate in the scene the names of the materials of the componentes for editing in Vray.

        Thanks...

        While the cat's away, the mice will play

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Amos, or anyone, can your code be easily modified to apply textures (by their name) to components (by their name) while ignoring all other entities (surfaces, components with names that do not match textures, groups, etc.)?

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          • RunnerPackR Offline
            RunnerPack
            last edited by

            @eric_erb said:

            On Sketchup Load it's returning... undefined method `file_loaded' for main:Object. is there something here I'm supposed to change before I save it to plugins?

            Oops! Put the following line at the top:

            require 'sketchup'
            

            @unknownuser said:

            By the way unless it will crash the script otherwise, there's no need for the script to make sure there's a material that matches the layer name before it runs. Like I said... The Layers are always named the same so when I create materials named after the layer names there will always be a material for each of the layers.

            Well, it's always good coding practice to put in as much error handling as one can. Ideally (though not necessary in this simple script) one should use begin...rescue...end blocks to trap and handle errors in a clean manner. Besides, this script could be handy for others who may not want to make sure every layer has a material, and vice versa, just to keep it from wiping out their already-assigned materials. 😄

            You might have noticed... I'm a bit of a ferpectionist.

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            • RunnerPackR Offline
              RunnerPack
              last edited by

              @bagatelo:

              Ignoring the fact that you hijacked the thread... 😉 I suggest you look at the code posted so far, at the code of some related plugins, and at the SketchUp Ruby API docs, and see if you can come up with something that does what you want. Your idea sounds like a simple extrapolation of the code above. If you start your own thread, I and other Rubyists can answer specific questions as you go.

              You may find that you really enjoy programming in Ruby. I certainly do! 😄

              @honoluludesktop:

              Yes, that would be quite simple. Just change the test for Sketchup::Drawingelement to Sketchup::ComponentInstance and e.layer.name to either e.name or e.definition.name. You might want to put in another test for Groups, too.

              You might have noticed... I'm a bit of a ferpectionist.

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              • E Offline
                Eric_Erb
                last edited by

                @runnerpack said:

                this script could be handy for others who may not want to make sure every layer has a material, and vice versa, just to keep it from wiping out their already-assigned materials. 😄

                Sorry, I didn't think about people not wanting to replace all the materials on every layer. Thank you so much RunnerPack. You have been a life saver... Now I just gotta read the little book of ruby a few more times (I just finished the second read) last night), and maybe this will finally click. You know I didn't have near the same difficulty learning AS3 or HTML.

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  Amos, Thanks, I will give it a spin the next time I have a model that I import by component/texture into my model:-) Btw, I am more of a hacker then a Ruby programmer, any hints on "another test for groups" is welcomed.

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                  • RunnerPackR Offline
                    RunnerPack
                    last edited by

                    @eric_erb said:

                    ...Thank you so much RunnerPack. You have been a life saver... Now I just gotta read the little book of ruby a few more times (I just finished the second read) last night), and maybe this will finally click. You know I didn't have near the same difficulty learning AS3 or HTML.

                    You're quite welcome. (I didn't even do much, really...)

                    If you can make sense of ActionScript, I'm confident you'll learn Ruby in short order. Not to brag, but I haven't read any books on Ruby; I just keep the reference docs handy. And those are from Ruby 1.4.6. 😛

                    I guess I just learn better by doing, and Ruby makes that process very fast.

                    You might have noticed... I'm a bit of a ferpectionist.

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                    • RunnerPackR Offline
                      RunnerPack
                      last edited by

                      @honoluludesktop said:

                      Amos, Thanks, I will give it a spin the next time I have a model that I import by component/texture into my model:-) Btw, I am more of a hacker then a Ruby programmer, any hints on "another test for groups" is welcomed.

                      I just meant to add another "if" statement to test for Group entities. It's necessary if you use e.definition.name, since Groups don't have definitions. But it would actually take a bit of code refactoring, like so:

                      
                      module Eric_Erb_and_AJB
                      
                          def self.paint_by_name
                              mod = Sketchup.active_model
                              su_materials = mod.materials
                      
                              begin
                                  mod.start_operation("Paint By Layer", true)
                              rescue ArgumentError
                                  mod.start_operation("Paint By Layer")
                              end
                      
                              # Loop through entities & apply material based on layer name
                              Sketchup.active_model.entities.each do |e|
                                  begin
                                      mat = su_materials[e.definition.name]
                                  rescue
                                      mat = su_materials[e.name]
                                  end
                      
                                  unless mat.nil?
                                      if e.is_a? Sketchup;;ComponentInstance or e.is_a? Sketchup;;Group then
                                          e.material = mat
                                      end
                                  end
                      
                              end
                      
                              mod.commit_operation
                          end
                      
                      end
                      
                      unless file_loaded? File;;basename(__FILE__)
                          UI.menu('Plugins').add_item('Paint by Layer') { Eric_Erb_and_AJB.paint_by_name }
                          file_loaded File;;basename(__FILE__)
                      end
                      
                      

                      You might have noticed... I'm a bit of a ferpectionist.

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Amos, Thanks. Am currently at home. Will work on it at the office tomorrow.

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                        • honoluludesktopH Offline
                          honoluludesktop
                          last edited by

                          Amos, Thanks, this is a big help for me. Any reason why (sometimes) I have to click on the display after the plugin has run in order for the textures to change? Hmm... Sometimes I change the component name from different menus, or change the texture name from diferent menus. Does it matter?

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                          • bagateloB Offline
                            bagatelo
                            last edited by

                            Inside the Vray Plugin have tool to apply materials to specific layers.

                            While the cat's away, the mice will play

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                            • Didier BurD Offline
                              Didier Bur
                              last edited by

                              Hi,
                              This one may help you too: layers_materials.rb to be found at the Ruby Library Depot, "layers Selection"page.

                              DB

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                              • A Offline
                                austinryan
                                last edited by

                                Man I thought python and Dynamo were hard. I even had a go at lisp but for some reason I cant get my head a round ruby. I like the code above but want to use the clean code but also just add in the layer names and leave the other ones alone. It seams that when I run this it converts all the layers in the model to Default and then the layer color had to be the same as the material name. I like the hash option but cant seem to get it to run on transparent materials and it only paints 1 side. any suggestions

                                P.S. I am bringing in a dwg (exported from Revit) with 20 or so layers and want to put all the layers to 1 color but windows I want them to be on Translucent Glass Gray

                                F.E. all layers to color 123_White except 0_EX_Glazing it needs to be on Translucent Glass Gray

                                Some of the issues

                                1. the import comes in as 1 group (with layers in the group)
                                2. some of the groups come in the main group with groups within groups (doors and Door windows)
                                  Objects come in with a material not defined (<auto1>)so a generic material must be placed on all the objects for the script to have a chance.

                                Thanks in advance

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