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    Abu Simbel WIP

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      A full model of Abu Simbel temple in SU. Is this possible? How many polys do we need? So I used zbrush > blender (baked UV maps) > 3ds export to SU > podium render.
      Here's the first two statues of Ramses II. Have to do another two and some more smaller.


      abu7.jpg


      abu1.jpg


      abu5.jpg


      abu4.jpg

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      • soloS Offline
        solo
        last edited by

        Awesome stuff mate!!

        so... how many poly's, and how big is the .skp?

        You did a great job with Zbrush, Coen recently had a call for Zbrush users not sure why but if you have not already pm him as you seem a very competent Zbrusher.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • R Offline
          redot
          last edited by

          Fantastic images.
          One question though: why did you choose that particular workflow?
          Does Zbrush not have an appropriate renderer?

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          • soloS Offline
            solo
            last edited by

            You can use rapidshare and then post link here or pm link.

            I'd also like to see a Vue version.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              Thanks pete. Something about 60 000 entities in SU. I think I can manage a 20 000 version. But here's another problem with baked models. Texture should be more than 2048x2048... Well the SU doc is about 17 mb zip. How can I post it to you, I love to see it rendered in vue with your magic atmosphere.

              OK sorry redot I forgot it. Well the challenge here is baking. By this you can have real time animation in SU. Zbrush has indeed a real time renderer but no raytracing sorry. Nice preview, well not so nice because after hours of work when a real renderer comes, then I have to edit the whole thing again. Its an excellent app anyway.

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              • R Offline
                remon_v
                last edited by

                really nice! I would also like to see a vue render 😄

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                • soloS Offline
                  solo
                  last edited by

                  Did not do much besides blend the texture bumps with a rock texture I made for a desert rock a while back and create a spectral GI low pitched sun.
                  No post work.

                  http://img188.imageshack.us/img188/3205/egyptw.jpg

                  Good model by the way.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Now isn't it great? You are a magician pete. No, you are an artist.
                    I was waiting for this, a sand or a lime stone, my opinion is to use a more "layered stone" same color. Here's a reference photo since 1870 (great photo) before restoration.


                    AbuSimbelRef.jpg

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                    • soloS Offline
                      solo
                      last edited by

                      Ah, I see.

                      I will play more in the week when I get time, here is a quick try.

                      http://img199.imageshack.us/img199/9351/egypt2.jpg

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Thanks pete. I think next week I'll paint the hole thing and sent you the uv map. BTW you may prefer normal map too. Thanks again.
                        For everybody who don't understand the use of baked textures, here's a quick animation in SU native (no external renderer). About 3 min (SU uses only one thread, sorry).


                        egypttest.mov

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                        • N Offline
                          nomeradona
                          last edited by

                          @redot said:

                          Fantastic images.
                          One question though: why did you choose that particular workflow?
                          Does Zbrush not have an appropriate renderer?

                          i guess i will answer this since pms were going back and forth between michael and i on this issue.

                          we should be thankful to him that he is sharing his workflow. as you know he started with SU and SU was his baby. i guess choosing this workflow is more on helping us to realized that even with SU things could be achieved with proper and carefully baked texture. Baking texture is the main objective of michael.. and he wants to prove to each one of us that its possible. I always tell him that its my beleive that this is the future of SU... nicely baked texture on low poly models.

                          i know he has the choice to just concentrate with blender. but again he opted to share this with SU because i know he has this "creative fervor" to conquer those unconquer possibilities..

                          BIG thank you Michael on sharing your workflow. my hope SU developers will see this...by the way you really achieve a good soft shadow there. what lighting did you use?

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • N Offline
                            nomeradona
                            last edited by

                            [quote="michaliszissiou"]Texture should be more than 2048x2048... quote]now im beginning to understand more on this matter.

                            visit my blog: http://www.nomeradona.blogspot.com

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              How can I thank you for your kind words nomer? This small movie shows what a baked texture can do. Just exported from SU.
                              About lighting: is just the sun, checked. You know that there is a small problem in podium but model is about 2 meters high! Baked textures helped a lot.

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                              • N Offline
                                nomeradona
                                last edited by

                                @michaliszissiou said:

                                How can I thank you for your kind words nomer? This small movie shows what a baked texture can do. Just exported from SU.
                                About lighting: is just the sun, checked. You know that there is a small problem in podium but model is about 2 meters high! Baked textures helped a lot.

                                nope! i think you are the one that should be thanked here. there are indeed few people who are willing to take the risk of exploration and experimentation. nor using SU other than architectural and interior visualization. keep it up.. im a fan of your workflow.. i just hope i have time with blender and zbrush.. but at the moment you know where my focus at the moment.

                                visit my blog: http://www.nomeradona.blogspot.com

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                                • R Offline
                                  redot
                                  last edited by

                                  Thanks Michalis and Nomeradona.
                                  Texture baking seems quite the interesting subject.
                                  After a quick google i see that you can render to texture with Vray for 3dsm. Do you know if this is true for Vray for SU?
                                  Lovely Vue renders Solo.

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    This is an interesting question redot but I don't use vray. Someone could tell us about it. I personally use blender (a swiss army knife for UV mapping IMO).

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                                    • MALAISEM Offline
                                      MALAISE
                                      last edited by

                                      Amazing work!...Michaliszissiou
                                      Would you post some "frame" pictures ( without texture ) in order to see the poly..?

                                      PAM

                                      La Connaissance n'a de valeur que partagée

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        Thanks Malaise.
                                        voilà ce que tu as demandé et aussi un "SU 2d raw export" pour montrer la qualité qu'un SU animation pourrait avoir. No PP, seulement "glow" et "noise" avec gimp.


                                        egypt 1.jpg


                                        Su Raw 2d export

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          This thread is refreshing.
                                          Congrats for making this lovely result.

                                          Zbrush and Blender are chinese to me, but I would definitely applaud SU being able to pull of this stuff in the future all by itself.
                                          The wishfull thinking stands in the way though.
                                          I think Google is too busy throwing itself on the mobile phone and OS fuzzy business....we'll see...

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Thanks guys.
                                            Ok Malaise. Here's some more tests trying to reduce polys. Now this has fun. 8 000 polys vs 2 000 polys
                                            Remind you that 2000 polys = 4000 triangles = 8 000 double sided faces in SU, something I don't like at all.


                                            HipoVSlopolys.jpg


                                            Lo polys1.jpg

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