Car
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Hi everyone,
Thought I'd try modeling a car. I always felt they were the hardest to do; they're not pure geometrical shapes as in architechture and at the same time not freeform organic shapes: they just lie in between, so you can't use the same techniques with them.
Anyway here's what came up with. It's modeled in sketchup and rendered in kerkythea. The background scene is from the warehouse, I didn't really have time to model a more realistic scene:
Another view with a different angle and without DOF:
It's supposed to be a Ferrari F430 spider, but I'm afraid I haven't done a great job as far as that goes .
There was a lot more detail which I wanted to add, such as the interior (which is currently only the seats and a steering wheel suspended in the air ) among other stuff, but I'm afraid I'm running low on free time these days .
Hope you like it!!
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Come on. That can't be your first car...Great work..
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nice job and smooth model, congrats mate . keep on going
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Thanks guys...
Here's the back, in a different color this time:
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Although it's not exactly like the real car, but close enough, the model is very good, congrats man .
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Yeah I know I didn't get it right, but I think it looks ok nonetheless .
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wow wasome work
I like it
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Very slick. I Envy your "first attempt" don't think I could come close. Just curious, how long did it take you to model and render?
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Thanks!
it took me about 4 days total, each day for about 5-6 hours. -
good work. now all it needs is 22 inch rims and a spoiler. Only kiddin
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Can i see it with textures on in sketchup?
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Sure man, here it is:
Love your work by the way! You've got amazing attention to detail!
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Hi everyone,
Had some free time today to play around, so I thought I could make some more renders, perhaps this time try some indoor rendering. It's supposed to be some underground parking, nothing fancy, just walls and columns.
So I think these renders look a bit better (or at least more realistic) than the old ones:
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