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    This is what all 3D appz should be like

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    • Chris FullmerC
      Chris Fullmer
      last edited by

      Have you spent time in the crysis editor? I bought the game so I could use it, but I still have not gotten around to working on it. Is it easy to get SU models into it?

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • D
        dylan
        last edited by

        To say this looks amazing is an understatement!
        Just goes to show what is actually out there and what will be coming in the future.

        http://dmdarchitecture.co.uk/

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        • PixeroP
          Pixero
          last edited by

          @chris fullmer said:

          Have you spent time in the crysis editor? I bought the game so I could use it, but I still have not gotten around to working on it. Is it easy to get SU models into it?

          Chris

          I havent used it so much but with the release of Cryengine 3 in the autumn I plan to test it some more.

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          • Mike LuceyM
            Mike Lucey
            last edited by

            Thaks for posting Pix.

            Wow, I looked at this app some time ago but the above images in RT are something else.

            Chris, I had a quick look around for possible ways for Sketchup -> Cryengine?. Check out this, http://www.crymod.com/thread.php?postid=165073

            *'First off you have to build your sketchup model with the game engine in-mind.
            That means minimum amount of textures, faces, etc...

            In sketchup purge all unused components and textures before exporting.
            Delete any hidden objects that aren't needed.
            Export it as a Google Earth 4 KMZ (This part is covered in the forums somewhere)
            Rename the KMZ to ZIP
            Unzip the folder
            Open XSI and use the "Crossroads" function to import the model file from the folder
            Once in XSI follow XSI tutorials on textures and model exporting to SandBox2.

            So far I have only exported two basic flashlight models into SB2 using this technique.
            I didn't texture them with any images, just simple solid colors.
            I then edited the material in the SandBox2 material editor later in order to re-use in-game textures for metals, plastics and glass.'*'

            Mike

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            • EscapeArtistE
              EscapeArtist
              last edited by

              Wow. That game has some beautiful imagery. Is that under Vista with DX10 or another OS? I played the demo and I don't remember it being that pretty.

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              • PixeroP
                Pixero
                last edited by

                I have Vista but it runs under Xp as well.
                At crymod.com theres lots of tweaks (and props like european trees).
                Some realism tweaks are really making the best of the engine but you'll better have a new graphics card.

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                • PixeroP
                  Pixero
                  last edited by

                  Here's another link: http://www.crymod.com/thread.php?threadid=19058

                  And PlayUp has a SU exporter: http://playuptools.blogspot.com/

                  Its always good to use textures that is 256x256, 512x512 and so on.

                  Here's part two of the demo in my first post.
                  [flash=425,344:3i3213nx]http://www.youtube.com/v/sbLXxrBmeVw&color1[/flash:3i3213nx]

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                  • EscapeArtistE
                    EscapeArtist
                    last edited by

                    @pixero said:

                    I have Vista but it runs under Xp as well.
                    At crymod.com theres lots of tweaks (and props like european trees).
                    Some realism tweaks are really making the best of the engine but you'll better have a new graphics card.

                    No problem, 9800GTX+ x 2. I've already looked at getting a copy of Crysis out of the bargain bin in the game store, unfortunately it was out of stock.

                    This will work with regular Crysis, right?

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                    • PixeroP
                      Pixero
                      last edited by

                      Yes but the Warhead editor is newer and sometime this autumn cryengine3 is released...
                      Anyway here are some more eyecandy.
                      Remember these are not renderings. It's realtime screenshots.

                      http://teamyo.org/xzero/Images/Crysis/Levels/New Realistic Forest/1920x1200/HD21.jpg

                      http://i40.tinypic.com/fymomx.jpg

                      http://i25.tinypic.com/2je9tm9.jpg

                      http://i25.tinypic.com/2rm8t42.jpg

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                      • soloS
                        solo
                        last edited by

                        I need to find some time and get into this, I have XSI and Crysis, so I have no excuses. These images are fantastic, makes Vue look like a toy.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • S
                          sepo
                          last edited by

                          Woah...Pixero, have you tried to import any arch scenes and gave them spin. This looks better than any mainstream render.

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                          • EscapeArtistE
                            EscapeArtist
                            last edited by

                            Absolutely stunning. Thanks for the information.

                            Is there any way to get around using XSI? I don't have that.

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                            • K
                              kwistenbiebel
                              last edited by

                              Absolutely gorgeous imagery.
                              Unfortunately, getting your head around Sketchup > XSI > Cryengine is a major workflow killer.
                              I tried for a while but gave up. I hope the PlayUp plugin will evolve into a usable tool.
                              SU straight to Cryengine with textures and everything in place would be awesome.

                              Another culprit is that you can't use the images produced with the Cryengine professionally. Licensing the CryEngine would cost an architecture firm some tens of thousands dollars.....

                              For the moment, LightUp would be a better affordable solution as a real time renderer. A little bit less of eye candy though, and you need to be careful with the poly count.

                              The 3Dsmax + Vray RT (real time) is another great combo but expensive...

                              In general, rendering real time definitely will be the future.

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                              • GaieusG
                                Gaieus
                                last edited by

                                @kwistenbiebel said:

                                ...In general, rendering real time definitely will be the future.

                                Definitely that's what seems to be the biggest challenge. Still images and even videos are becoming "just" like "intros" for such visualization.

                                Gai...

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                                • Mike LuceyM
                                  Mike Lucey
                                  last edited by

                                  @kwistenbiebel said:

                                  Another culprit is that you can't use the images produced with the Cryengine professionally. Licensing the CryEngine would cost an architecture firm some tens of thousands dollars.....

                                  For the moment, LightUp would be a better affordable solution as a real time renderer. A little bit less of eye candy though, and you need to be careful with the poly count.

                                  tens of thousands dollars..... ? Well, that more or less finishes my interest 😮

                                  Support us so we can support you! Upgrade to Premium Membership!

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                                  • S
                                    sepo
                                    last edited by

                                    Hey Chris ....more like several hundred thousands. I saw them in Frankfurt 2 years ago about licensing. The price tag was just under 1 mill Euroes. 😮

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                                    • K
                                      kwistenbiebel
                                      last edited by

                                      @sepo said:

                                      Hey Chris ....more like several hundred thousands. I saw them in Frankfurt 2 years ago about licensing. The price tag was just under 1 mill Euroes. 😮

                                      Wow...those are incredible figures.
                                      Must be that by that time they didn't think about targeting an architecture audience yet.

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