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    SpeedBaking,SpeedRadiosity

    Scheduled Pinned Locked Moved Corner Bar
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    • BurkhardB Offline
      Burkhard
      last edited by

      Does anybody know something about it?

      http://www.speedradiosity.com/chinese/

      [http://www.ia-plus.de(http://www.ia-plus.de)]

      1 Reply Last reply Reply Quote 0
      • PixeroP Offline
        Pixero
        last edited by

        Interesting. It seem to be a lightbaking program that works with SketchUp.

        I Google translated the pdf to english:

        Speed-GI Baking Tools For SketchUp documentation v2009312 
        Chapter I Introduction 
        Speed-GI Baking Tools is a designer for the SketchUp tools for post-production, rendering, bakery, post, 
        Animation functions for the designer to provide a new tool for the design of the outcome of the performance. Real-time rendering with the effect of stage alternative 
        Map is the main objective of Baking Tools. 
        Chapter II Hardware Requirements 
        Speed-GI to the requirements of a certain graphics cards, although basically support the OpenGL graphics cards can run the program. However, strong 
        Strongly recommend the use of full support for OpenGL 2.0 graphics card for rendering, such as the Geforce FX 5xxx or ATI 9500 or above 
        Above. Speed-GI because a key part of the rendering function is totally dependent on the performance of graphics cards, better graphics cards can use large 
        Enhance the computing speed increases. Geforce 8600 have been tested more than twice as fast as Geforce 7300 or so. 
        Chapter III of the workflow 
        With the existing number of different renderer is rendering Speed-GI results are no longer 
        Is a picture, but can be dynamic roaming the virtual scene. Speed-GI 
        Can be automatically carried out on the scene bakery (Bake), rendering the results can be used to make 
        Real-time roaming. The following will be displayed every aspect of the workflow. 
        Step One; Model Import 
        Speed-GI install SketchUp will occur after the completion of a toolbar button, 
        Click this button to import the current scene in a Speed-GI. 
        Step two; Light map generation 
        Import model by pressing the "re-generated illumination map" for the entire model can generate a set of 
        Illumination map. Light is actually a texture map, the texture of the scene to preserve 
        Light information. Light map generation, all calculated in the light of this light Figure 
        Basis. Light map generation process is actually "Automatic Unwrap" 
        The process will be automatically flattening three-dimensional model to 
        By default, the system automatically based on numerical model to determine the needs of the total number of light 
        Fig. You can also of course a wealth of options for more adjustment. 
        Light map generation process will involve the parameters; 
        Illumination map the distribution of parameters; 
        Map the distribution of light the way; There are two modes of distribution, according to the maximum capacity of illumination map and by Patch Size. The former in order to "light leaflets 
        Fig capacity "as the standard distribution of illumination map, the latter to" Patch Size "as the standard distribution. 
        "The maximum capacity of illumination map" mode; The system model based on the total surface area of the current / light map to generate a total maximum capacity of decision 
        How many light map. 
        Simply put, to reduce "the maximum capacity of illumination map" can generate more illumination map, thus rendering the entire process more 
        Accuracy. 
        "By PatchSize" mode; PatchSize referring to an illumination map pixels (pixels) in the transition to three-dimensional space after 
        Model corresponds to the size of surface area. PatchSize * based on the square of light map resolution, the decision can be a light map 
        Enough surface area to accommodate much of the model. 
        Simply put, to reduce the "Patch Size" can generate more illumination map, rendering the whole process so that more refined 
        Degrees. 
        "Light map resolution"; we can improve the light map rendering resolution to increase accuracy, but this is not to improve the accuracy of 
        The best way. Because it is a single value, where adjustment resolution means a resolution of each map will be light to 
        High. And the vast majority of cases we have only one or a need to improve the accuracy of a few plans. At the same time, an increase of a precision, light 
        According to the original plan is four times the size (128 -> 256 -> 512), and very likely you can only hope that increased by 50% or even 30% accuracy. 
        Better approach is to 
        1. Generated using the default resolution light map (512), select the control in two ways in front of the total number of light Fig. 
        2. In the generation after the observation of the scene, looking for serious black or black block (these parts are often inadequate precision). 
        3. Click the left mouse button with the "black block", "current illumination map" will display. 
        At this time you can simply increase the resolution of a map, or not to increase the resolution to adjust the internal map 
        The proportion of sub-block; add "to select the scaling block" will allow selected blocks occupy more space. Adjustment of the end 
        After pressing the "update the distribution of the ratio of" will see the updated results. 
        Three steps above can help you get a higher light utilization and a more reasonable plan of distribution, such a result may 
        A faster calculation of the back of the end of the scene occupied less memory. However, if you bother to do these operations, it may only make 
        Step 1 with the overall control. 
        Illumination map adjustments; 
        In addition to map the distribution of illumination parameters, we also provide the "illumination map features," "small objects automatically enlarge," "anti-distortion", etc. 
        A series of parameters. By default, these parameters have a more reasonable value, if you're on the current distribution and 
        Not satisfied, try making some adjustments. 
        "Properties of light plan"; "light map space" refers to the generation of light maps in the interval between each block. This value is greater than 2 
        To avoid light shows when the "wrong." The value is too large will reduce the utilization of light Fig. "Illumination map fragmentation" 
        This value the greater the illumination map, the more the sub-block, when you find some illumination map graphics (such as the border) have had a hollow 
        When this value can improve the graphics of these empty "broken", so as to enhance the utilization, but also generate more broken 
        Broken blocks. The following chart; 
        Illumination map fragmentation = 0 illumination map fragmentation = 0.3 
        "Enlarge small objects" is used to automatically increase the number of small objects in the map occupied by the ratio of light to avoid because of the distribution of 
        Illumination map can not bring about the "black block" or "light block." If the literal meaning, "to determine the threshold value" determines the number of objects will be small since 
        Dynamic zoom, "zoom ratio" determines how much to enlarge. 
        "Anti-distortion" for the "deformities" object "non-geometric" scaling, in a certain direction (length or width) to increase light 
        The proportion of plans, for example, a very long, very small stick, we often need to let him change "width" in order to ensure that the illumination map 
        Have sufficient accuracy. "Threshold determination" smaller, there will be more objects is regarded as the "distortion" and "maximum intensity" more 
        Large, non-geometric scaling ratio will be greater, it will eventually block out the more "square." 
        Step III; Calculation of direct light 
        After the light map generation, we can calculate the direct illumination. This 
        Stage you need to complete; increase illumination light source and calculating the two-step process. While it is 
        To support the three main types of light sources, but regretted that the adjustment of light source also 
        Inconvenient. Parameters are the standard light source, where the list. The following 
        Introduces the parameters of the effectiveness of illumination calculation; 
        "Linear interpolation parameters"; In order to improve the speed, the system will not be calculated for each map 
        Pigment colors, similar colors near the circumstances, it will directly come to the final interpolation 
        Color. "Interpolation interval" General set to 4X4, "non-interpolation" mode will be mandatory 
        System to calculate each pixel. "Interpolation threshold," the bigger, there will be more pixels to be straight 
        Then calculated (slow, the effect of precision), on the contrary more pixels will be interpolated (block, 
        Details may be lost, the effect is more vague) 
        "Anti-aliasing parameters"; the opening of the calculation of direct illumination will be inserted prior to the completion of an "anti - 
        Sawtooth phase ", dedicated to dealing with the shadow of the edge of multi-sampling." Antialiasing threshold "is used to determine the edge, the greater value was 
        Judged to be less part of the edge, the faster rendering, but may miss the edge of the existence of a number of practical, resulting in zigzag. In contrast, 
        The better, slower speed. 
        Before and after anti-aliasing 
        "DI allows the smallest distance"; When the season points, or regional "black block", please increase this value. 
        Step four, global illumination calculation 
        With the basic results of the direct illumination, global illumination calculation will be able to enhance 
        Level effects. 
        The system currently provides two sets of global optical computing engine; photon mapping and 
        The ultimate collection. 
        Comparison here is the recommended workflow; First of all, photon mapping is calculated using a rough 
        The distribution of light, and then with a net effect of the final collection. 
        In addition, we also provide the calculation of shielding the environment, but because of the speed and effectiveness of 
        The relationship is not particularly recommended here. 
        The main parameters of photon mapping engine; 
        "Photon tracking parameters"; "the initial photon number," the decision engine to the scene by default 
        The number of photons launched. "Rebound in the number of"; photon emission into the scene after 
        Line reaction, this parameter determines the number of times up to rebound after the termination. 
        "Photon estimated parameters"; "the minimum photon number" used to avoid highlighting the "flare", the value is too small may cause severe "flare" 
        Phenomenon. And too large will result in very dark scenes. 
        "Maximum photon number," the decision is estimated that the accuracy of photon, the greater the effect of more accurate values. "Maximum estimated range"; decide how much 
        The framework of photon collection, the greater the results will be Numerical smoothing, on the contrary there will be spots and color. 
        It should be noted that the parameters here is only the default parameters, the photon map, photon is estimated that after the calculation, you can still 
        Calculation engine panel to adjust these values in a timely manner. You can even pause in the calculation process, adjusting the parameters and then continue. Photon 
        Mapping is completed, you can adjust the dynamic parameters of the estimated photon, and then click on the "fresh start at this stage," and this can be 
        Photon tracking in order to avoid duplication process. 
        The ultimate collection of the main parameters 
        After the photon map, we strongly recommend the use of the final collection. Note that the ultimate collection always based on the current scene. 
        The ultimate collection of photon mapping can greatly improve the effectiveness, of course, you can also end in the calculation of the direct light immediately after the final collection 
        Set, or even skip the calculation of direct illumination, direct access to the ultimate collection for the rendering of pure ambient light. 
        The ultimate collection of parameters; By default, if your "GPGPU accelerated" option is "not to use" state, then you 
        The card can not be the ultimate collection of computing hardware. We strongly recommend that you replace the card. Otherwise, the process of calculating the speed, accuracy 
        Will be affected, while in the calculation of the process will not be able to switch your window, or calculating the results would be completely incorrect. 
        "Sampling accuracy"; the use of GPGPU in support of the greatest accuracy is the best option, at this time does not reduce the accuracy of more 
        Good performance. However, do not support GPGPU, select 32, or else the speed will not tolerate. 
        "Sampling model"; "half-cube" model is "flat model" 5 times, but the former is the real party precise 
        Type. "Flat model" and often biased and can not bring the right energy distribution. 
        "GI minimum allowed distance"; When the season points, or regional "black block", please increase this value. 
        Parameters and the effectiveness of Chapter IV List 
        Map the distribution of light distribution patterns in two ways, according to the maximum capacity of light and according to plan 
        Patch Size. The former to "the capacity of leaflets illumination map" for the standard 
        Quasi-distribution of illumination map, the latter to "Patch Size" as the standard 
        Distribution. 
        Plans to reduce the maximum capacity of light, "the maximum capacity of illumination map" to generate more light 
        According to plan, thus rendering the whole process of making more refined 
        Degrees. 
        Patch size reduction "Patch Size" can generate more illumination map 
        Rendering the whole process so that greater accuracy. 
        Decision resolution light map rendering accuracy 
        Light map light map generation gap when the interval between each block, more than 2 
        To avoid light shows when the "wrong." Excessive 
        Value will reduce the utilization of light Fig. 
        Figure broken light illumination the greater value of the sub-block map, the more, when you found light 
        According to map some graphics (such as the border) have had a hollow 
        When this value can improve the graphics of these empty "broken", 
        So as to enhance the utilization, but also generate more broken 
        Broken blocks. 
        Small objects to determine the decision threshold of a number of small objects will be automatically enlarge 
        Enlarge the proportion of small objects to enlarge the proportion of small objects 
        Anti-distortion threshold to determine the value of the smaller, there will be more objects to be considered a "distortion" 
        The 
        Maximum intensity of anti-distortion, "the greatest strength of" the greater the proportion of non-geometric scaling will 
        The greater will eventually block out the more "square." 
        General interpolation interval is set to 4X4, "non-interpolation" mode will force the system 
        Calculated for each pixel 
        The greater the interpolation threshold, there will be more directly calculated pixels (slow effect 
        Fruit precise), on the contrary more pixels will be interpolated (block, 
        Details may be lost, the effect is more vague) 
        Antialiasing the edge of the threshold used to determine, was convicted of the greater value for the edge 
        Some of the less, the faster rendering, but may miss some 
        The edge of the actual existence, resulting in zigzag. In contrast, the results will be 
        Well, the slower the speed. 
        DI minimum distance allowed when there is dry or regional "black block", please increase 
        This value 
        The initial photon number of the decision engine to the scene to launch the default number of photon 
        Rebound in the number of photon emission to the scene after a rebound, the parameter 
        Decision up to the number of times a rebound after the termination of 
        Estimated parameters for the photon to avoid highlighting the "flare", the value is too small may have strict 
        Emphasis on the "flare" phenomenon. The scene would cause too much is 
        Black 
        The biggest decision of the photon number is estimated that the accuracy of photon, the greater the effect of more accurate numerical 
        The estimated range of the biggest decisions in the framework of how photon collection, the greater the effect value 
        More smooth fruit, on the contrary there will be spots and color 
        GPGPU accelerated by default, if your "GPGPU accelerated" option is 
        "Non-use" state, then the graphics that you can not enter 
        The ultimate collection of computing hardware line. We strongly recommend that you replace 
        Graphics. Otherwise, the speed of calculation, the accuracy will be 
        Impact in the calculation of the process at the same time you will not be able to switch window 
        Otherwise, results would be completely incorrect. 
        Sampling precision GPGPU use in support of the greatest accuracy is the best election 
        Optional, at this time to reduce the accuracy and can not bring about better performance. 
        However, do not support GPGPU, select 32, or 
        Unbearable speed. 
        Sampling mode "half cube" model is "flat model" 5 
        Times, but the former is the real way accurate. "Plane mode 
        Type "and often biased and can not bring the right energy distribution. 
        GI minimum distance allowed when there is dry or regional "black block", please increase 
        This value 
        The back of the end block to consider whether the collection of the back of the model, model, or the
        

        Not correct the overall brightness may be trying to shut down the[/code]

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