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    WIP: European Back Alley

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    • massimoM Offline
      massimo Moderator
      last edited by

      Very nice model so far. But comparing your model with the real photo i can say:

      1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
      2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
      3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
      4. The real alley has no sidewalks.
        I understand that your model in not intended to be “real”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
        Sorry, i know, i’m a boring european architect 😉
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      • S Offline
        smokinbakin
        last edited by

        @massimo said:

        Very nice model so far. But comparing your model with the real photo i can say:

        1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
        2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
        3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
        4. The real alley has no sidewalks.
          I understand that your model in not intended to be “real”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
          Sorry, i know, i’m a boring european architect 😉

        I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help 👍

        "Set your goals low, and hope you don't get lower"

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        • EdsonE Offline
          Edson
          last edited by

          @solo said:

          It's free:

          Link Preview Image
          An Ivy Generator

          favicon

          (graphics.uni-konstanz.de)

          have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

          edson mahfuz, architect| porto alegre • brasil
          http://www.mahfuz.arq.br

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          • soloS Offline
            solo
            last edited by

            Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • EdsonE Offline
              Edson
              last edited by

              @solo said:

              Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

              i imagined that. thanks for the info.

              edson mahfuz, architect| porto alegre • brasil
              http://www.mahfuz.arq.br

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              • S Offline
                smokinbakin
                last edited by

                Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
                BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. 😄


                s17.jpg

                "Set your goals low, and hope you don't get lower"

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                • olisheaO Offline
                  olishea
                  last edited by

                  can't you triple click the arch/stones and then open the soften edges window and turn the soft edges off? or have u subsmoothed it?

                  looking awesome. the texturing looks fantastic. all u need now is a bit more dirt on the road/paving. I can imagine getting mugged in this back alley!

                  oli

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                  • S Offline
                    smokinbakin
                    last edited by

                    Oli: That is what I tried, but it is grayed out.

                    "Set your goals low, and hope you don't get lower"

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                    • S Offline
                      smokinbakin
                      last edited by

                      With Picasa tint


                      Indigo with Picasa

                      "Set your goals low, and hope you don't get lower"

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                      • S Offline
                        smokinbakin
                        last edited by

                        After a long break from this project, finally found some time to texture, also started in Indigo. I gave up on Indigo a while ago, but checking back proved to be a good choice as the new versions are a ton better, and if you have not tried them, you really need to.
                        Note: I will post a bigger version tomorrow.


                        Indigo

                        "Set your goals low, and hope you don't get lower"

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                        • S Offline
                          smokinbakin
                          last edited by

                          Bigger Version


                          shin2.jpg

                          "Set your goals low, and hope you don't get lower"

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