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    WIP: European Back Alley

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    • brodieB Offline
      brodie
      last edited by

      I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

      I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

      -Brodie

      steelblue http://www.steelbluellc.com

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      • C Offline
        cadmunkey
        last edited by

        nice model, I look forward to more progress.

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        • massimoM Offline
          massimo Moderator
          last edited by

          Very nice model so far. But comparing your model with the real photo i can say:

          1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
          2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
          3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
          4. The real alley has no sidewalks.
            I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
            Sorry, i know, i’m a boring european architect πŸ˜‰
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          • S Offline
            smokinbakin
            last edited by

            @massimo said:

            Very nice model so far. But comparing your model with the real photo i can say:

            1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
            2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
            3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
            4. The real alley has no sidewalks.
              I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
              Sorry, i know, i’m a boring european architect πŸ˜‰

            I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

            "Set your goals low, and hope you don't get lower"

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            • EdsonE Offline
              Edson
              last edited by

              @solo said:

              It's free:

              Link Preview Image
              An Ivy Generator

              favicon

              (graphics.uni-konstanz.de)

              have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

              edson mahfuz, architect| porto alegre β€’ brasil
              http://www.mahfuz.arq.br

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              • soloS Offline
                solo
                last edited by

                Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • EdsonE Offline
                  Edson
                  last edited by

                  @solo said:

                  Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                  i imagined that. thanks for the info.

                  edson mahfuz, architect| porto alegre β€’ brasil
                  http://www.mahfuz.arq.br

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                  • S Offline
                    smokinbakin
                    last edited by

                    Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
                    BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. πŸ˜„


                    s17.jpg

                    "Set your goals low, and hope you don't get lower"

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                    • olisheaO Offline
                      olishea
                      last edited by

                      can't you triple click the arch/stones and then open the soften edges window and turn the soft edges off? or have u subsmoothed it?

                      looking awesome. the texturing looks fantastic. all u need now is a bit more dirt on the road/paving. I can imagine getting mugged in this back alley!

                      oli

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                      • S Offline
                        smokinbakin
                        last edited by

                        Oli: That is what I tried, but it is grayed out.

                        "Set your goals low, and hope you don't get lower"

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                        • S Offline
                          smokinbakin
                          last edited by

                          With Picasa tint


                          Indigo with Picasa

                          "Set your goals low, and hope you don't get lower"

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                          • S Offline
                            smokinbakin
                            last edited by

                            After a long break from this project, finally found some time to texture, also started in Indigo. I gave up on Indigo a while ago, but checking back proved to be a good choice as the new versions are a ton better, and if you have not tried them, you really need to.
                            Note: I will post a bigger version tomorrow.


                            Indigo

                            "Set your goals low, and hope you don't get lower"

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                            • S Offline
                              smokinbakin
                              last edited by

                              Bigger Version


                              shin2.jpg

                              "Set your goals low, and hope you don't get lower"

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