Random renders (updated)
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How about some drama...
Apocalyptic dawn.
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all you need now is a head bouncing down the steps (u seen apolcalypto?) rather tense atmosphere u've created there pete, kinda unsettling. I like it
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nice one again, pete. Although I'm dying to see how the render would look, with the sunlight scattering through the dense vegetation. I think it would be an even more fantastic render with some vibrant light instead of the silhouette drama.
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Okay, something different... in this image I used Alex's SU2Vue camera plugin and overlaid SU lines over a Vue integration render.
Richard Meier - Douglas House, Harbor Springs, Michigan, 1973.
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what is it with barcelona chairs?! im getting sick of them!
nice line over although it would be nice to see the complete render without the fading out bit.
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i like the fade... but there is a very distinct line in the fade where it goes from color to white..that is bothering me. love that house though.
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The fade was intentional, I needed to make it very obvious as this image was used in a tutorial for matching cameras.
I decided while I had the model mounted to render the exterior too, I added an ecosystem of high quality very heavy trees and set my atmosphere to a high gain GR, total polygons 8,646,194,152 and yet my machine still had 87% resources free (gotta love apps that eat poly's)
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โฆ Now THAT's amazing!
Also, 8.6 billion poly's? How long did that take to render?
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36 minutes.
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These are awesome pete. Ur work is making me more and more interested in VUE. It is outstanding
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@solo said:
The fade was intentional, I needed to make it very obvious as this image was used in a tutorial for matching cameras.
have to have an answer for everything, huh?
thats crazy... i havent been paying close attention to the vue posts (the text, anyway)... do you place these trees... or does the program automatically generate a layout?
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Jason
In Vue you have many ways of adding ecosystems/vegetation, you can do it the old way of individual placing, painting individual or a selection of vegetation or using the terrain function and populating according to materials, hieght, slope, species, distance from foriegn objects...you name it you can do it, you can also random rotate, size, and even color them individually while painting or populating, then there is the function editor, that can do anything you can think of, but understanding how it really works is the issue.
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@solo said:
The fade was intentional, I needed to make it very obvious as this image was used in a tutorial for matching cameras.
May be good for matching cameras but be careful with your matches living here.
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Pete, you are an artist
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EDIT - Sorry, double post
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Solo
You really are taking your rendering to another level. -
Thanks guys.
Keeping to the Richard Meier subject, here is his Smith house, Darien, Connecticut, USA
larger: http://www.cornucopia3d.com/galleries/displayimage.php?pid=30278&fullsize=1
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Great render, congratulations.
If I may ask, I love the vegetation in this image, how did you make it look so realistic? -
Radu, the plants are solid growth, and a few of my stuff from my garden packs available on my website (blatant self promotion )
Here are two more renders, or rather re-renders, these are both previous renders that I liked but with the new skills I've learned lately I thought they could be done better, who knows when I reach the next level I may do them over again.
The Cohen House - Boca Raton, Florida (one of my projects)
Amancio Williams - House over stream, Mar del plata, Buenos Aires, Argentina
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The House Over Stream looks wonderful.
It almost has a slight illustrated look to me. It just has something a little bit different
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