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    The Pantheon, Rome (WIP)

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    • J Offline
      jopsa2
      last edited by

      @artysmedia said:

      Y crees que te queda mucho? Muchos edges me parecen ya a mí...

      Tu crees? De momento no se queja el ordenador, son solo 13 megs.
      I think I'm around half done, considering I only wanted to do the interior (plus texturing and rendering).
      13Mb doesn't seem that bad, I've done worse 😄

      Soy de Madrid por cierto!

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      • artysmediaA Offline
        artysmedia
        last edited by

        @jopsa2 said:

        I think I'm around half done, considering I only wanted to do the interior (plus texturing and rendering).

        Ahhh!

        I do not pay attention to how much memory occupies my files

        When my model arrives at 1.4 million edges is when I begin to be nervous. It's at this time when i start to put the last details.

        @jopsa2 said:

        Soy de Madrid por cierto!

        Pues tienes ahí un buen cacerolo para hacer el cocidito madrileño! 💚

        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

        Blog: Artysmedia

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        • J Offline
          jopsa2
          last edited by

          033-2.jpg

          The going is slow, especially since I spent yesterday outside in the sun. Still, I consider I've finished the middle segment and should start with the bottom (ie. the crazy Corinthian columns)
          I like how it's starting to look like a monumental space, but still don't know why light is seeping in. I'll have to work around that.

          thanks everyone for your comments and critiques!

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          • A Offline
            andeciuala
            last edited by

            thats very good job!!! thanks for sharing the proccesses.

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            • massimoM Offline
              massimo Moderator
              last edited by

              Nice job indeed! 👍 For this kind of work this plugin for photoshop is a must. 😉
              http://amicoperry.altervista.org/luce/index.html
              It's a volumetric light generator that works on images.
              Here is a quick try i made with your last image.


              prova.jpg

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              • J Offline
                jopsa2
                last edited by

                @massimo said:

                Here is a quick try i made with your last image.

                That looks awesome! thanks massimo, I was wondering how to create the "God-ray," and that's perfect

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                • P Offline
                  pichuneke
                  last edited by

                  ¡Que me dices! Otro español y con uno de los proyectos que me gustaría hacer si tuviera vidas suficientes 😆 😆 😆

                  Well, let's start to speak in english. jopsa2, I have a neverending model of the roman theatre of Cartago Nova that you can see here:

                  http://forums.sketchucation.com/viewtopic.php?f=81&t=8057

                  I really like your textures. A lot... 😆

                  And the level of detail that you are reaching, is the level of detail I would like to reach one day with my theatre. I can't model it now, I have not time.

                  Are you considering to put inside the "squares" of the ceiling (I don't know the english name, the spanish one is "casetón") the lost ornaments of bronze?

                  Forgive my spanglish...

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                  • P Offline
                    Puma
                    last edited by

                    Looks really nice, I hope you get the lighting well at the rendering part. A month ago I was on a schooltrip to Rome and there was this American man at the entrance asking someone who worked at the Pantheon: "Where's the pantheon?" while he was standing inside the Pantheon for God's sake. We laughed to death...

                    How do you make those highly detailed models? I got a pretty good, recent PC but when I'm modeling big and detailed things, SketchUp is really slow..

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                    • J Offline
                      jopsa2
                      last edited by

                      @pichuneke said:

                      I really like your textures. A lot... 😆

                      jaja hola pichuneke! I'm not that happy with the textures myself, it's something that really needs work IMO. Still, I'm happy to share my source, http://www.cgtextures.com, there's plenty of marble under the "Stone" subsection. Not tileable sadly, which is the root of my unhappiness right now.

                      Your model looks very impressive! I'm curious about your corinthian columns, they look pretty good, any tips? I'm currently modelling them in my model and it's killing me.

                      In my model I've decided to go for the most contemporary look, since it's what all my source images are of, and because going for the original Roman construction would mean re-doing everything from the dome down 😄

                      @puma said:

                      How do you make those highly detailed models? I got a pretty good, recent PC but when I'm modeling big and detailed things, SketchUp is really slow..

                      From my experience, Sketchup can work with pretty big models even with slow computers, it's just a matter of keeping the model clean and organised. Components are the key, anything that's repeated more than once, I make a component, and then I can give it as much detail as is needed. Also when you reach the point where the computer starts misbehaving, stick whatever you don't need in a different layer and switch it off!

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                      • J Offline
                        jopsa2
                        last edited by

                        Also, a quick post before I leave for my first day of work experience (nerves!!!).
                        I'm not 100% sure about these, but they'll have to do for the moment. I believe my problem is that I don't fully understand the composition of the capital. There seem to be several rows of leaves, but I don't know how to give that feeling of depth the real ones give

                        http://farm4.static.flickr.com/3593/3633987135_71efc2425e.jpg

                        043.jpg

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                        • P Offline
                          pichuneke
                          last edited by

                          You have a very advanced chorintian capital.

                          The only thing you must do is what I did with mine: Make some holes 😆 The problem is that my model is very heavy.

                          Alternatively you can use a texture, or better: with the photo of the real capital, you must render the 3D capital with a Bump Mapping using that texture (the black holes are deeper), only Bump Mapping. For the texture of the 3D use a tileable white Marble (Carrara kind). You'll save A LOT of polygons. I don't know which software you use to render. I use Kerkythea (although is discontinued now), but I pretend to move to Luxrender in a future, through blender if they don't release a plugin for sketchup.

                          I make tileable marbles very fast with Gimp. I open the texture, then (SORRY for the english speakers, I have the spanish version) Filtros -> Mapas -> Crear sin Costuras. Very good results for rocks.

                          My capital took me a month to model, but with your squared capital you can make easily a cilindrical one, put the leaves into the right places.

                          And you can find some optimized columns in these models:

                          Error 404 (Not Found)!!1

                          favicon

                          (sketchup.google.com)

                          Error 404 (Not Found)!!1

                          favicon

                          (sketchup.google.com)

                          Forgive my spanglish...

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                          • J Offline
                            jopsa2
                            last edited by

                            just a quick bump for this thread, because I promise I'm still working on it! Admittedly, I'm taking my time- I have loads of things going on right now- but it's coming along.

                            Here are the latest renders:

                            061.jpg

                            063.jpg

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                            • S Offline
                              smokinbakin
                              last edited by

                              Keep it up! Always excited to see more

                              "Set your goals low, and hope you don't get lower"

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                              • C Offline
                                chango70
                                last edited by

                                Sheesh! I am amazed by the level of detail! I can't wait to see progress on this model. Keeps me inspired. 👍

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  I definitely enjoy it. Very fine details, indeed (I can imagine it takes yourtime 😉 )

                                  Gai...

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                                  • J Offline
                                    jopsa2
                                    last edited by

                                    thanks for the great comments guys! I'm looking forward to finishing the modelling and start on making some renders.
                                    just yesterday I closed the bottom of the model, thus making the oculus and the door the only two light sources. Instantly the renders have huge amounts of noise and it's nothing I've been able to fix using the camera parameters in vray. I'm sure there's some variable that needs to be touched, but it escapes me. Any tips?

                                    Example:
                                    067.png

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                                    • J Offline
                                      jopsa2
                                      last edited by

                                      Hello sketchucation!
                                      Just finished modelling recently, and started on the texturing, so I decided to bump this up again.
                                      I have some questions for the vray masters though! Image number 4 for example, took around 4 hours to render (at 1000x540 pixels, on my 2.4 quad core), and I'm getting worried about render time when I'm finished and want to do the final big render. What would you guys recommend without losing too much quality?

                                      Last of the clay renders, after this I started adding materials. Obviously lots of post-pro (Noise is intentional, I may add 😉 )
                                      078 shutter100.jpg

                                      Halfway done with the mats!
                                      077 04.jpg

                                      Material test
                                      082.jpg

                                      Previous render, before the post-pro
                                      082 ORIG.jpg

                                      Detail
                                      4. cornisa 009.jpg

                                      As always, any comment/critique is welcome!

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                                      • artysmediaA Offline
                                        artysmedia
                                        last edited by

                                        @jopsa2 said:

                                        Hello sketchucation!

                                        Hey! Nice to see you again with great progress in the pantheon!
                                        Waiting to see what will happens next! 😄

                                        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                                        Blog: Artysmedia

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                                        • david_hD Offline
                                          david_h
                                          last edited by

                                          Critique. . . .I don't think there's enough detail here. YOu haven't shown any cracks in the Sidewalk! 😉 💚 👍

                                          If I make it look easy...It is probably easy

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                                          • R Offline
                                            Roger
                                            last edited by

                                            Hola amigo.
                                            El magico de processo post

                                            In PhotoShop I flipped the dome on a second layer so I have one facing left to right and the other right to left. I made the top layer about 50 percent transparent and then erased all but that showing in the over exposed circle of light. Then I merged the layers. That is a quick and dirty way to do it without your skp file.

                                            Another and perhaps better way would be to make two files. One with the sun where it is and then in the second image, move the sun by about 4 to six hours which will drastically move the bright spot. Then use these two files as I did in the first example. Put each file on a seperate photo shop layer. Make the top layer transparent to the desired degree and erase away all but the slightly darkened detail to fit in the hot spot.

                                            And another variation would be to create a white clay model and a gray clay model. And this time without moving the sun erase and composite the white and dark versions as already demonstrated.

                                            How did you make the dome? Did you create one converging panel and then rotate copy it to complete the dome? I think possibly not as the light leaks would have appeared all the way around (????). If you can get one leaf/petal of the dome perfect and then use copy rotate to place the others, there will be less opportunity to make errors and fixing errors will be quicker.

                                            In th same mode of thought are you making full use of layers? That model will soon be ginourmous. If you are not already doing it, use layers to their fullest advantage. Maybe put all columns on one layer, all arches on one layer, all niches on one layer. The more layers you can turn off while working on another layer the faster the work will go.

                                            Where do you live in Spain? I am thinking of moving to Granada. My wife and I will go this summer and look at cave houses.

                                            http://www.azcreative.com

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