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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Wow John, how can you work like that? Where's your axis? That model was very weird to try and orient with the axis off and no prior knowledge of what should be up or down.

      anyhow, I turned on the axis and I was able to figure it out 😄

      As for the script not working right, that is actually because the model is a little off. Its not perfectly flat.

      EDIT: Not that a model has to be flat for my plugin to work. But in this case, there are overlaps that apear to be flat, which are not flat. So the plugin selects edges that don't look like outer edges, but in fact are since they are not flat with the faces that are overlapping them.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • pilouP Offline
        pilou
        last edited by

        Seems that is a 2D view of a 3D work 😉

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • JClementsJ Offline
          JClements
          last edited by

          Chris, I only turned of the axis so they wouldn't show when I exported a jpg 😄

          John | Illustrator | Beaverton, Oregon

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          • mitcorbM Offline
            mitcorb
            last edited by

            this starts to suggest selection of loops, maybe creation of loops, maybe loop subdivide on volumetric models, not just planar objects.
            never mind-- just a tangential rambling

            I take the slow, deliberate approach in my aimless wandering.

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              @mitcorb said:

              this starts to suggest selection of loops, maybe creation of loops, maybe loop subdivide on volumetric models, not just planar objects.
              never mind-- just a tangential rambling

              Doesn't Thom have some selection toys that work with loops? Thom, I've looked at your script, but I've forgotten which it is and what exactly it does. Want to step in and enlighten us?

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Well, here's his selection tools plugin:

                http://forums.sketchucation.com/viewtopic.php?f=180&t=14975&p=114380&hilit=%5BPlugin%5D#p114380

                It does have select loop. Its not something I've gotten the hang of in other modelers, so I'd have a hard time implementing it. But check out Thom's, looks like it should work for loops!

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  I don't think he has loop selection of edges--only faces at this time. I might be wrong. He may have updated it. What I am suggesting is already a native tool in Blender and a few other solid modelers.
                  Selecting a loop of edges could become problematic unless you had options to select at the bifurcations of a heavy triangulated model. Of course, Zorro would make short work of it unless that would be too heavy handed--in some cases a dispassionate slasher.
                  mitcorb

                  I take the slow, deliberate approach in my aimless wandering.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Edge Loop, could anyone post a screenshot of what that means? A "Loop" can be interpreted as many things.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • R Offline
                      remus
                      last edited by

                      Here you go.


                      edge loop.JPG

                      http://remusrendering.wordpress.com/

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        The thing about these kind of selections, how do you expect them to work on irregular shaped objects? How do they work in other applications?

                        If it assumes that the shape is made out of triangles or quads things are very easy.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • pilouP Offline
                          pilou
                          last edited by

                          See TopMod 😉 (free)
                          Have cool loops selection 😉
                          And it's a crazzy prog 😎 (here old version)
                          topmod.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            Yes, Remus and Pilou:
                            That is what would be called edge loop selection.
                            Now, what if the volume were made up of only triangle faces? or a combination of both quads and triangles(either hard or soft edges)
                            You would want to select the shortest edge loop around the volume, or the longest loop around the volume, or some specific path. You could then duplicate the path in order to subdivide, or do a follow me with an added figure, or an array copy--or whatever.

                            I take the slow, deliberate approach in my aimless wandering.

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                            • N Offline
                              notareal
                              last edited by

                              Here is a good explanation of edge loop.
                              http://wiki.cgsociety.org/index.php/Edge_Loop
                              Edge loop terminates if there 3 or 5 (or more junctions), so for a mesh build with only triangle faces there is no edge loop.

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Thanks. That helps alot. Such a function is easy to add.

                                @unknownuser said:

                                In a stricter sense an edge loop is defined as set of edges where the loop follows the middle edge in every 'four way junction'

                                I'll add that shortly to my Selection Toys plugin.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Only thing is, from the screenshot in that article, I don't think the quad faces are planar. So in SU there'd be a hidden/soft edge across. I could make the script ignore hidden/soft edges, as an option perhaps.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • N Offline
                                    notareal
                                    last edited by

                                    @thomthom said:

                                    I don't think the quad faces are planar.

                                    That's possible. So option to ignore soft/hidden faces would good.

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      But how many model in SU in such a manner? With only quad faces? With hard edges (with or without soft edges that splits the quad.)

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • mitcorbM Offline
                                        mitcorb
                                        last edited by

                                        Thomthom:
                                        If an edge loop selection terminates at a 3 or 5 junction, do you see this as terminating the selection or retaining the selection up to the junction? And thereafter the selection is made edge by edge, adding to the path, or restarting the loop selection without losing what has been selected before. Just some thoughts.
                                        How many people model like this, you ask. Because I have some limited experience with Blender, I often think in terms of that workflow (wishing that Sketchup had that versatility) as I model in SU.
                                        In my opinion, this loop selection capability (and your current Selection Toys) is at least as important as the Point Merger tool recently developed and Select only Visible.

                                        Somewhere out there is the Grand Unified Modeling Program....or GUMP for short. (edit: add small chuckle)

                                        I take the slow, deliberate approach in my aimless wandering.

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