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    Select Perimeter Edges only

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Yes, but that only works so smoothly when you can smooth your entire object like you did. Imagine an object where you have certain things smoothed for a reason, and other edges left hard. Then that way doesn't quite work. (though quite frankly that rarely/never happens in my workflow, and I also preyy much don't ever need to select all the outer edges, so the ruby script is not one I find useful). But it only took about 5 minutes to write, and much of that was copying and adjusting the menu system and the legal mumbo jumbo.

      Anyhow, I'll post a working version in a minute John.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • B Offline
        BTM
        last edited by

        Pete's way can work with specifically unsoftened areas too; just do it inside the group, and when the edges are selected, hit undo 😄

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          +1 for BTM

          but I still posted the little ruby here:

          http://forums.sketchucation.com/viewtopic.php?f=180&t=20274

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • JClementsJ Offline
            JClements
            last edited by

            Thanks, Chris!

            When the script is needed (although it may not be often) it will be greatly appreciated ... usually after doing deformations + plus mulitiple intersections, odd shapes, etc., which seems like its always at the end of the day, near a deadline, and you don't time and are impatient 😄 )

            It worked pretty well on this one (which is a result of a projection) but not quite. Anyway it will work I think for a majority of cases 👍 . Thanks again for sharing.

            John

            P.S. At least keep it alive in your archives.


            Perimeter (outer) Edges only 2.skp

            John | Illustrator | Beaverton, Oregon

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Wow John, how can you work like that? Where's your axis? That model was very weird to try and orient with the axis off and no prior knowledge of what should be up or down.

              anyhow, I turned on the axis and I was able to figure it out 😄

              As for the script not working right, that is actually because the model is a little off. Its not perfectly flat.

              EDIT: Not that a model has to be flat for my plugin to work. But in this case, there are overlaps that apear to be flat, which are not flat. So the plugin selects edges that don't look like outer edges, but in fact are since they are not flat with the faces that are overlapping them.

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • pilouP Offline
                pilou
                last edited by

                Seems that is a 2D view of a 3D work 😉

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • JClementsJ Offline
                  JClements
                  last edited by

                  Chris, I only turned of the axis so they wouldn't show when I exported a jpg 😄

                  John | Illustrator | Beaverton, Oregon

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    this starts to suggest selection of loops, maybe creation of loops, maybe loop subdivide on volumetric models, not just planar objects.
                    never mind-- just a tangential rambling

                    I take the slow, deliberate approach in my aimless wandering.

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      @mitcorb said:

                      this starts to suggest selection of loops, maybe creation of loops, maybe loop subdivide on volumetric models, not just planar objects.
                      never mind-- just a tangential rambling

                      Doesn't Thom have some selection toys that work with loops? Thom, I've looked at your script, but I've forgotten which it is and what exactly it does. Want to step in and enlighten us?

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Well, here's his selection tools plugin:

                        http://forums.sketchucation.com/viewtopic.php?f=180&t=14975&p=114380&hilit=%5BPlugin%5D#p114380

                        It does have select loop. Its not something I've gotten the hang of in other modelers, so I'd have a hard time implementing it. But check out Thom's, looks like it should work for loops!

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          I don't think he has loop selection of edges--only faces at this time. I might be wrong. He may have updated it. What I am suggesting is already a native tool in Blender and a few other solid modelers.
                          Selecting a loop of edges could become problematic unless you had options to select at the bifurcations of a heavy triangulated model. Of course, Zorro would make short work of it unless that would be too heavy handed--in some cases a dispassionate slasher.
                          mitcorb

                          I take the slow, deliberate approach in my aimless wandering.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Edge Loop, could anyone post a screenshot of what that means? A "Loop" can be interpreted as many things.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • R Offline
                              remus
                              last edited by

                              Here you go.


                              edge loop.JPG

                              http://remusrendering.wordpress.com/

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                The thing about these kind of selections, how do you expect them to work on irregular shaped objects? How do they work in other applications?

                                If it assumes that the shape is made out of triangles or quads things are very easy.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  See TopMod 😉 (free)
                                  Have cool loops selection 😉
                                  And it's a crazzy prog 😎 (here old version)
                                  topmod.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • mitcorbM Offline
                                    mitcorb
                                    last edited by

                                    Yes, Remus and Pilou:
                                    That is what would be called edge loop selection.
                                    Now, what if the volume were made up of only triangle faces? or a combination of both quads and triangles(either hard or soft edges)
                                    You would want to select the shortest edge loop around the volume, or the longest loop around the volume, or some specific path. You could then duplicate the path in order to subdivide, or do a follow me with an added figure, or an array copy--or whatever.

                                    I take the slow, deliberate approach in my aimless wandering.

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                                    • N Offline
                                      notareal
                                      last edited by

                                      Here is a good explanation of edge loop.
                                      http://wiki.cgsociety.org/index.php/Edge_Loop
                                      Edge loop terminates if there 3 or 5 (or more junctions), so for a mesh build with only triangle faces there is no edge loop.

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Thanks. That helps alot. Such a function is easy to add.

                                        @unknownuser said:

                                        In a stricter sense an edge loop is defined as set of edges where the loop follows the middle edge in every 'four way junction'

                                        I'll add that shortly to my Selection Toys plugin.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Only thing is, from the screenshot in that article, I don't think the quad faces are planar. So in SU there'd be a hidden/soft edge across. I could make the script ignore hidden/soft edges, as an option perhaps.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • N Offline
                                            notareal
                                            last edited by

                                            @thomthom said:

                                            I don't think the quad faces are planar.

                                            That's possible. So option to ignore soft/hidden faces would good.

                                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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