Quick study of an old fisherman's head
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This is my first post here. Hi all of you.
This is an experiment. Yes this is SU+podium.
How is this possible? Well basic structure + UVs in blender > more details + texture in zbrush (800000 polygons) > export low polygons (2000) as .obj in blender again > export in .3ds > import in SU (from zbrush hi-Detailed normal maps exported, then as grey scale used for _bumpmap) > render in Podium. No PP as always just some glow. Work flow is what I like most here.
It has fun isn't it?
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A closer look.
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Welcome to SCF Michalis.
Very convincing looking skin texture, looking great.
Check out this thread: http://forums.sketchucation.com/viewtopic.php?f=81&t=17185&p=137759&hilit=sunglasses#p137759
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wow wow wow
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Great work man! but how many steps to achive this result!:)
Congratulations! -
Not so many steps Gjenio. Most of these steps is just for conversion. What is really missing here is an obj importer capable to import UV textures in SU. Is a common subject in wish lists.
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Cool modeling
What is advantage to render in Podium (except the fact that Podium is very easy to use) against Zbrush or Blender? -
Very good question Pilou. Podium has some great light IMO. Another reason was this challenge to do this, to import this model to SU. Is this nice community in podium forum. We may have arguments there but we like each other in the end. Oh zbrush's renderer is terrible, just for preview. Blender is a fine stand alone app. but not so helpful in architectural designing.
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Nice work.
Have you guys seen this face modelling program?
http://sketchuplinks.blogspot.com/2009/05/3d-face-modelling-tool.html -
hello michalis! nice work again, although I think he's got a strange expression on his face....kind of grimacing, I think it may be the lines on his cheeks/around his eyes.
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Very nice...The face has character, not easy thing to achieve.
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Another podium render with same work flow. A common scene from the old town of Athens.
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Cool image
another faces' maker : Faceworxs
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Sometimes sketchup refuses to import uv textures in .3ds format. Does anybody knows why? (Yes I know, texture files must be in the same directory, don't say this please).
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When you import the model, look at the dialogue that appears. Normally when textures do not appear the dialogue reports a missing textures and gives the name it's looking for, even though the texture is there normally the problem is in the naming. Simply change the name of the texture to what SU is looking for then try again.
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My dear Pilou these are not in my interests but that's another story.
Sorry Pete but I'm missing something? What 3ds importer do you use? I haven't seen any dialog like this. Just a kind of report errors log... And this is happening lets say in every four models. sorry for my english... BTW the same 3ds file can be easy imported in Blender, Poser... no problem there. I think has to do with the geometry. But geometry has inserted fine in SU...
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I am refering to the native SU pro importer, here is an example of the dialogue, notice the texture errors.
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I know pete but what can I do? Textures are there, they have the correct names as always and every other app insists to insert them correctly except SU, some other times everything is fine -see these renders here-. It looks like a SU bug to me. This is turning to be completely unpredictable and unstable.
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Here's another with some PP, just a little.
<this one is for pete>BTW I found what is the problem about importing .3ds in SU. I opened the 3ds file in a text editor and sometimes in the header, extention of the texture file is missing (xxxxxxx.). So I changed the name of the file(xxxxxx.jpg to xxxxxx.) and voila. It is a blender problem or zbrush who knows. After inserted in SU we should change it again to .jpg.Update:
For all who want to insert a .3ds from blender. Have in mind that textures in blender should have a name less than 8 letters, else you are in great trouble.You were right pete after all. Now I'm really happy.
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This is a really quick modeling, just half an hour. I have in mind a much more complicated scene. Just to show that you can import any .3ds in SU using this work flow.
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