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    Animator.rb - Call for participation

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    • PixeroP Offline
      Pixero
      last edited by

      My current idea is a panel less implementation since that would make it easier to script.
      The keyframe edit panel could always be added later.

      The important thing is that with attributes added to pages one could differentiate between key-pages and inbetween-pages and be able to delete the inbetweens that are there for "baking" each frame so it will work with different interpolations for easing in or out and with face me components and for renderers like Vray. With attributes it would be possible to keep info for going back to a previous transition time and more.
      I believe most of what I wrote in the post above could be done without to much headache. At least if we were a few scripters collaborating. 😉

      There are so many great modeling additions and I just wish there were more people developing the weakest parts of SU that we actually can do something about.
      (High poly support not beeing one of them.)

      Come on...lets do it!

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Its not too late to learn Ruby Bruce 😄

        I also think its a great effort Jan. I hope it gets support. Probably not from me unfortunately, unless I find myself getting into animation. At this point, animation something I have little skill with, need of, or understanding of. But good luck!

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • S Offline
          steelers05
          last edited by

          I know you are looking for response of people that can help, and I am certainly not capable of scripting, but I just wanted to say that this would be ground breaking for the SU community if you were able to implement controls like you are talking about. I have been one of the many trying to push animation in SU to its fullest and I have had some success with my nightclub animation, but I still felt so limited and had to really on post processing for a lot of tweaking. It would be great to have the things you are talking about. Are you considering any controls for animating objects and such or just to improve the camera? Best of luck and I will be following this one for sure.

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          • K Offline
            kwistenbiebel
            last edited by

            Very good idea Pixero and definitely something SU needs.
            Unfortunately, I haven't got coding skills...

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            • J Offline
              Jim
              last edited by

              Jan, I am interested from the selfish perspective of learning as much as possible.

              What is the purpose of creating in-between pages just so you can delete them when editing the animation? I can see where scenes at the keyframes are needed to create and edit the animation, but with a simple dialog you could still step through the frames without creating scenes for each in-between.

              Hi

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              • thomthomT Offline
                thomthom
                last edited by

                @jim said:

                Jan, I am interested from the selfish perspective of learning as much as possible.

                What is the purpose of creating in-between pages just so you can delete them when editing the animation? I can see where scenes at the keyframes are needed to create and edit the animation, but with a simple dialog you could still step through the frames without creating scenes for each in-between.

                So you can render the animation.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • PixeroP Offline
                  Pixero
                  last edited by

                  SketchUp can only do linear interpolations between scenes. That means no speed changes like slowing in or speeding up.
                  With every frame "baked" as a scene you can have speed changes and more control.
                  (Since you/the script will create scenes based on your input. Like smoothstep or ease in/out.)
                  This is also good when rendering animations with an external renderer like Vray.

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                  • J Offline
                    Jim
                    last edited by

                    @pixero said:

                    SketchUp can only do linear interpolations between scenes. That means no speed changes like slowing in or speeding up.

                    It's OK, but I don't think I get it yet.

                    You said you would be using your own easing functions between scenes. Scenes are not required to move the camera or change rendering options.

                    I guess it is the exporter for the renderer that requires the scenes?

                    Hi

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      @jim said:

                      I guess it is the exporter for the renderer that requires the scenes?

                      Yes.

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                      • J Offline
                        Jim
                        last edited by

                        I was looking into this stuff today. It started with making a Group.move_to method, then got factored out into a Group.animate_to method, which again got factored out into an MovableObject.animate(properties, duration, ease_method); which fits right in with this topic.

                        I don't mean I wrote this today, but was only thinking about a programmer's interface for animations.

                        SketchUp's Animation appears to support a single animation at a time, so I also was thinking an AnimationManager might be needed if there (and there certainly would be) more than one object being animated concurrently. And also only if SU's animation class was used.

                        Hi

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @jim said:

                          I was looking into this stuff today. It started with making a Group.move_to method

                          Different from the existing Group.move! method? http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/group.html#move!

                          I see that .move! method for Groups and ComponentInstances create an undoable event. But there's nothing for scale and rotate...

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            Thats interesting. It says it accepts a transformation object, so perhaps any transformation - rotation, scaling, transform(move) will work.

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Ah! Didn't notice that it took a Transformation object. Didn't read that. Just assumed x,y,z from the name. I can see use for more than animation for this.

                              What would be interesting with an Animation toolkit was if render software developers had some feedback to what would make things easier for them to make animating objects work. Since I use VfSU I'd like to talk with ASGVis and see if maybe something can be provided that would allow them to implement object animation to a future VfSU version.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Y Offline
                                yuyayu
                                last edited by

                                A free ruby from morisdov.googlepages.com can control each scenes(pages) transition time for animations . and also consider about target point movement.

                                Thanks for your good idea.

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                                • J Offline
                                  Jim
                                  last edited by

                                  Jan,

                                  Have you looked at thefilm and stage plugin? It has some of the features you want, and so may be a good place to look for ideas.

                                  Hi

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    Yes I have used it for a long time but it doesnt really help with animation. Very good though.
                                    Also, see the BZ_Animator thread for my tutorial on how to use it with some other scripts for better animation control.
                                    I'll try to write it tonight. Tomorrow at the latest.

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      And Jim has made some crazzy animationstests

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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