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    [Plugin] cgScenesMAC v 2 April 2010

    Scheduled Pinned Locked Moved Plugins
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    • chrisglasierC Offline
      chrisglasier
      last edited by

      @jim said:

      If I leave the dialog open after a time, I get this window pop up. I've never seen the message ever before, so I don't know exactly what is going on.

      It just means that some combination of user actions has caused some recursion in the script or something like that. The only problem is to track down the cause. It might be a clear Interval did not clear the setInterval function and so the delayed alert seemed not related to user action.

      I have experienced this alert during development but not with versions released. Any further information from you or other users will be very helpful. As far as I can tell it is not harmful, merely annoying, and I am sorry for that.

      I hope the cleanup and general refinement we discussed for version 1.10 will flush out the problem.

      Chris

      PS - were you using the model from the web site or another?

      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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      • chrisglasierC Offline
        chrisglasier
        last edited by

        @jim said:

        If I leave the dialog open after a time, I get this window pop up. I've never seen the message ever before, so I don't know exactly what is going on.

        Here is an article about it.

        cg

        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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        • chrisglasierC Offline
          chrisglasier
          last edited by

          Here is a new set of files that I have been working on with Jim Foltz that I thought I would post here in case anyone else wants to have a look and/or comment.

          There are quite a few things to do yet but I think the now automated interaction between SU display and cgScenes UI could do with review; the action of observers and so forth with scenes and components works with the model attached.

          Any feedback especially about running slow alert welcomed.

          Chris


          Model unconverted.zip


          chrisglasierScenes01 cgEdit Oct 12 7.19.zip

          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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          • chrisglasierC Offline
            chrisglasier
            last edited by

            Here is a set of files which I think are getting close to a release. As I wrote before I am posting them in case anyone as well as Jim wants to scrutinise them to check out the new automated synchronisation of scenes and components, rationalistion of window.location calls hopefully to allow the plugin work in Mac computers and the general idea of webdialog machines.

            Also as an experiment I have put the Ruby and JavaScript code on Collabedit which Jim introduced; you can edit the code and write comments (put your SCF moniker on if you would like to be acknowledged if included in the final release code).

            Ruby file

            JavaScript file

            I am going to start on a video as soon as possible; its a good way to play user.

            There is a problem outstanding with plugging into an empty file. I have attached the old test model which has quite a number of scenes, layers and components, hopefully representative of a modest project design in progress.

            Hope you find something interesting here!

            Chris

            *Edit - fixed start and revised .js file


            Model unconverted.zip


            chrisglasierScenes01 cgEdit Oct 16 1800.zip

            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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            • chrisglasierC Offline
              chrisglasier
              last edited by

              Correcting previously wrong procedure.

              John (driven) kindly made a Mac version which you can download from here

              Helps manage scenes, layers and components in a single re-sizable automated interface.

              With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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              • C Offline
                chrisjk
                last edited by

                I am not getting anything except a blank, small window with V2 (didn't try V1 so can't compare).

                Perhaps John could explain what goes where exactly as this might be the problem. (I put the Chris Glasier folder in my plugins folder and loaded the rb into a running instance of SU - it didn't load automatically from the Chris Glasier folder).

                Chris

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                • chrisglasierC Offline
                  chrisglasier
                  last edited by

                  I will ask him to do that.

                  I know he is busy but he did mention he was thinking of some self extracting addition.

                  Sorry I am mac clueless.

                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                  • D Offline
                    driven
                    last edited by

                    @chrisjk said:

                    I am not getting anything except a blank, small window with V2 (didn't try V1 so can't compare).

                    Perhaps John could explain what goes where exactly as this might be the problem. (I put the Chris Glasier folder in my plugins folder and loaded the rb into a running instance of SU - it didn't load automatically from the Chris Glasier folder).

                    Hi Chris/chris & any other chris that might be reading,

                    I've got the whole unzipped folder including the .skp (at the moment) in
                    /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/chrisglasierScenesMac
                    I copy paste out of that folder, so the .rb is beside it
                    /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/chrisglasierScenesMac.rb

                    if I open SU by clicking on the .skp that's in that folder the drawing opens, go to Plugins Menu drop down, click cgScenes, then I get the WD box with red Start Rectangle. This is a Button. clicking it twice gets all the info out of the drawing.

                    let me know by PM if it doesn't work, I may have left something that depends on my set-up, (again) but I don't think I have..

                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • jujuJ Offline
                      juju
                      last edited by

                      I see the last version update, as per the pluginstore, was 2013-04-29. Is this tool 2015 compatible?

                      Save the Earth, it's the only planet with chocolate.

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                      • jujuJ Offline
                        juju
                        last edited by

                        @juju said:

                        I see the last version update, as per the pluginstore, was 2013-04-29. Is this tool 2015 compatible?

                        bump

                        Save the Earth, it's the only planet with chocolate.

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