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    Quick tutorial for road design on a terrain

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    • charly2008C Offline
      charly2008
      last edited by

      Hi Pete,

      i had a look at the Geocontrol tutorial and it seems not bad and relativly simple to use. I have downloaded the trial version to carry out some tests according to that video. From Geocontrol i exported a wave object file with a project size of 128, then imported the file into Vue and exported a 3ds file. The file size in Sketchup is now reasonable. It seems to be a promising solution. To have a similar tool inside Sketchup would be very nice. It should be possible somehow to develop something like that also for Sketchup in anyway.

      Karlheinz


      Geocontrol1.jpg


      Geocontrol2.jpg


      Test road 1281.jpg


      Test Road.zip

      He who makes no mistakes, makes nothing

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      • charly2008C Offline
        charly2008
        last edited by

        Hi to All,

        in the second test, the road looks fine in Geocontrol. But the exported road doesn't look exactly the same in Sketchup. May be anyone has an Idea how to improve the road in Sketchup.

        Karlheinz


        testroad.jpg


        testroad01.jpg


        testroad1.jpg


        Test Road.zip

        He who makes no mistakes, makes nothing

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        • charly2008C Offline
          charly2008
          last edited by

          Summary:

          Up till now I have not found any satisfactory possibility for the construction of roads in Sketchup. Road design within Geocontrol is done simply and shows satisfactory results. The Terrain was exported as an .obj file and changed to an 3ds file which is Sketchup able to import. To have good view of the road in the triangulated terrain in Sketchup it is neccessary to import it as a high resolution terrain.

          The biggest size which Sketchup was able to load is the terrain shown below. The difficulty is that the road doesn't have a sharp borderline as shown in Geocontrol.

          I'm not shure if it is possible to create smooth borderlines because for the road also we have only triangles.

          I will devote again myself to other more pleasant work. May be in the future somebody has a brainwave.

          Karlheinz


          testroad01.jpg


          Test Road 512.jpg

          He who makes no mistakes, makes nothing

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          • soloS Offline
            solo
            last edited by

            Karl

            That looks great, good work.

            Is this for a particular project/client? is the road asphalt/concrete? and i assume you would need stone barriers too right?

            I would suggest making the road using a profile in GC, extracting the vector road seperate and the profile seperate, taking them into Vue and exporting them seperately then overlaying them as components in SU that way you will have clear control over them. However it will probably cripple you unless you work with strict layering (but that may not be enough once you start texturing)
            Or, work the entire project in Vue or GC.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • charly2008C Offline
              charly2008
              last edited by

              Hi Pete,

              it is not a particulare project it is only for fun. I try to find only a comfortable workflow for road design that can be used within Sketchup. With GC i did only some first steps. I don't know how to make a profile in GC and to export them separately. Up till now I have exported only an obj file from GC. In the use of Vue i'm also a beginner. It seems to me that you have some experience with GC. Your method sounds promising but I comprehend not yet completely the steps. Perhaps I can soothe my frustration again. Would you be so kind to give me a rough description of the steps within GC.

              Karlheinz

              He who makes no mistakes, makes nothing

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              • soloS Offline
                solo
                last edited by

                Actually Karl, Pilou may be onto something here, the 'tools on surface' ruby will be good to trace the shape of the road in SU and from there you can pull up the barriers as needed, will be a lot easier than my idea above.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  What I'd do here is to soften the whole terrain first and then drape the road lines in their place. It wouldn't add further geometry but simply unsoften the two sides of the oad.

                  Now from then on, you can use TOS to offset and Joint PushPull to erect side barriers, copy along path to distribute road side posts or what you call them or anything for a road.

                  Gai...

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Pete, Csaba, Pilou,

                    please can you show me an example how you would do this on the Test Road.skp above.

                    Karlheinz

                    He who makes no mistakes, makes nothing

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      For that, I'd need the mesh as it is now AND the road that you integrated in that other app (which I don't know) separately imported into SU.

                      Can you rip the road only, somehow like Pete suggested above? It would be a long, thin strip this way.

                      Gai...

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                      • pilouP Offline
                        pilou
                        last edited by

                        In theory you can draw your road with "Tools on surface" by Fredo6 on top view
                        Just hide or separate some useless reliefs around the road for have a speedy calculate

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Hi Csaba,

                          the road was generated with Geocontrol (GC). The workflow is as follows:

                          1. Generation of a terrain
                          2. Drawing the road direction by a Vector tool on a 2D height shaded view
                          3. Road will be generated by GC automatically
                          4. Export terrain as a Wavefront object (.obj).
                          5. Changing the obj file into a 3ds file using Vue or Cinema 4D
                          6. Import of the triangulated mesh (3DS file) into Sketchup.

                          At present i can't see any way to separate the terrain mesh from the Vector road. It is exported as one triangulated mesh.

                          Karlheinz


                          GC


                          GC


                          GC


                          Sketchup mesh

                          He who makes no mistakes, makes nothing

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Hm. I see. Too bad actually. The other option would be to soften the whole surface, turn on hidden geometry and unsoften the bordering edges of the road manually (Shift+Ctrl+Eraser tool) but certainly that's a whole lot of tedious,manual work although can be done at the weekends while one's wife is knitting beside)

                            Gai...

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                            • charly2008C Offline
                              charly2008
                              last edited by

                              Hi csaba,

                              i agree with you, but i'm a Lazy dog.

                              Karlheinz

                              He who makes no mistakes, makes nothing

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                              • A Offline
                                abuyaas
                                last edited by

                                thanks man ı am sorry for may poorıng english

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  Macker
                                  last edited by

                                  Just dragging this topic up again.

                                  Being unfamilliar with the "follow me & keep" tool, could someone please explain how to use it? I get absolutely nonsense results when I use it.

                                  Check out my blog @ http://macviz.blogspot.co.uk

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                                  • charly2008C Offline
                                    charly2008
                                    last edited by

                                    Hi Macker,

                                    create a line and the end a Profile, in this case a rectangle. Select the lines including the rectangle and choose follow me and keep.

                                    Karlheinz


                                    Followme and keep.skp


                                    Followme and keep.jpg

                                    He who makes no mistakes, makes nothing

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                                    • majidM Offline
                                      majid
                                      last edited by

                                      dear mate, I was not deeply contribute in this tut, but now I take a look and see that there is a gpa this between taht makes me not to understand it: After unfolding the road sextion, "how do y make it curvy again?" plz

                                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                      • charly2008C Offline
                                        charly2008
                                        last edited by

                                        Hi Majid,

                                        for shape bender, you need the road direction line from the first step. This i forget to mention.
                                        Sorry that i answered a little late.

                                        Karlheinz


                                        Road tutorial.jpg

                                        He who makes no mistakes, makes nothing

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