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    Hospital Rendering (Maxwell render)

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    • boofredlayB Offline
      boofredlay
      last edited by

      Nice image.

      http://www.coroflot.com/boofredlay

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      • A Offline
        Aidus
        last edited by

        Wow, Brodie! This is more better than first attempts πŸ‘

        CPU: Intel Core i7 Extreme Edition 965
        RAM: OCZ Gold DDR3 1600MHz 12Gb
        Video: Asus Radeon HD4870 X2 2Gb
        Mobo: Asus P6T Deluxe 1366 Intel X58

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        • brodieB Offline
          brodie
          last edited by

          Aidus,

          Glad to hear that! πŸ˜„

          I've been continuously altering my process and materials bit by bit, good to know I'm heading in the right direction. This image was the second one where I've used displacement grass, which I think I'm liking. There's still room for improvement with it, but I think it'll work out better than the grass map I was using before.

          The fountain is modeled except for the water spray which I ganked from a photo of the existing fountain and photoshopped in.

          The reflections were a part of the original, but the result of a lot of trial and error between the HDRI placement and the glass reflection.

          -Brodie

          steelblue http://www.steelbluellc.com

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          • R Offline
            Roger
            last edited by

            Very attractive render. My only comment is that I think I would have "corrected" the verticals in a shot where I am not trying to emphasize the height.

            http://www.azcreative.com

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            • brodieB Offline
              brodie
              last edited by

              Good thought, Roger, I agree that would indeed help out

              -Brodie

              steelblue http://www.steelbluellc.com

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              • brodieB Offline
                brodie
                last edited by

                Here was the original before the site (and material) changes.

                https://dl.getdropbox.com/u/384281/fountain-old.jpg

                steelblue http://www.steelbluellc.com

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  Brodie, I especially like the tire marks around the fountain; how did you do that? Sky looks a little expansive, like you lifted it from a panoramic view. But perhaps just a matter of preference.

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                  • brodieB Offline
                    brodie
                    last edited by

                    Honolulu,

                    The sky isn't from a panoramic, but I could see how it could look that way. It may very well be an improvement to have scaled it up. Good thought.

                    Nothing real fancy w/ the tire marks. I create a new layer in Photoshop and set the blending mode to Soft Light and set the opacity to about 50%. Choose a soft edged brush and set the opacity to like 15-20% and make the tire marks and oil spots in the parking spaces. I vary the brush opacity a bit as I go, usually no less than about 10% and no more than 20%. I also change the size of the brush as well. In the end I take the layer's opacity and tweak it back and forth a bit until it looks right.

                    -Brodie

                    steelblue http://www.steelbluellc.com

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                    • A Offline
                      Aidus
                      last edited by

                      Brodie, how about that lines on roads? Is this textured in SU?

                      CPU: Intel Core i7 Extreme Edition 965
                      RAM: OCZ Gold DDR3 1600MHz 12Gb
                      Video: Asus Radeon HD4870 X2 2Gb
                      Mobo: Asus P6T Deluxe 1366 Intel X58

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                      • brodieB Offline
                        brodie
                        last edited by

                        Aidus,

                        Exactly. I pretty much start from an Autocad drawing and refine it to use in Sketchup. The dwg had all the lines in there already except for the yellow road lines in the foreground which I added myself based on existing conditions (if you haven't met the maps.live.com Bird's Eye view yet, it's a WONDERFUL tool to find out existing conditions).

                        For the texture I just use the asphalt texture and adjust the color to yellow or white. Normally I just stick to white as yellow (or blue in the case of handicap symbols) can get distracting, but in this case I think the yellow works.

                        -Brodie

                        steelblue http://www.steelbluellc.com

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